Strength
10
 
Perception
6
 
Endurance
7
 
Charisma
2
 
Intelligence
10
 
Agility
8
 
Luck
8
 
Action Points
106
 
Carry Weight
300
 
Critical Chance
13%
 
Dmg Resist
25%
 
Hit Points
430
 
Melee Damage
5.0
 
Skill Points
23
 
Barter
27
 
Big Guns
70
 
Energy Weapons
72
 
Explosives
64
 
Lockpick
80
 
Medicine
70
 
Melee Weapons
68
 
Repair
78
 
Science
80
 
Small Guns
80
 
Sneak
80
 
Speech
62
 
Unarmed
62
 
Action Boy/Girl
Adamantium Skeleton
Ant Might
Barkskin
Better Criticals
Commando
Comprehension
Concentrated Fire
Covert Ops
Cyborg
Educated
Finesse
Grim Reaper's Sprint
Gunslinger
Hematophage
Intense Training (3)
Power Armor Training
Pyromaniac
Rad Regeneration
Silent Running
Sniper
Strong Back
Toughness
Wired Reflexes
Level 1
ST 6 PE 5 EN 5 CH 1 IN 9 AG 7 LK 7
Repair, Small Guns, Lockpick
Bobblehead (Medicine)
Level 2
Sneak +4 (24), Repair +1 (40), Explosives +10 (26), Science +2 (26), Medicine +2 (36)
Intense Training (ST)
Bobblehead (Intelligence)
Bobblehead (Strength)
Rad Regeneration
Power Armor Training
Level 3
Small Guns +1 (36), Energy Weapons +4 (20), Lockpick +9 (40), Sneak +2 (26), Explosives +4 (30)
Intense Training (EN)
Barkskin
Hematophage
Wired Reflexes
Level 4
Small Guns +4 (40), Speech +2 (10), Sneak +10 (36), Science +2 (30), Melee Weapons +2 (24)
Educated
Level 5
Energy Weapons +8 (28), Unarmed +2 (20), Speech +1 (11), Sneak +2 (38), Science +4 (34), Melee Weapons +6 (30)
Comprehension
Level 6
Energy Weapons +10 (38), Speech +1 (12), Sneak +2 (40), Science +6 (40), Melee Weapons +2 (32), Medicine +2 (40)
Toughness
Level 7
Energy Weapons +2 (40), Unarmed +6 (26), Speech +14 (26), Melee Weapons +1 (33)
Gunslinger
Level 8
Unarmed +4 (30), Speech +7 (33), Explosives +10 (40), Big Guns +2 (20)
Strong Back
Ant Might
Covert Ops
Level 9
Unarmed +10 (40), Speech +7 (40), Big Guns +6 (26)
Commando
Level 10
Lockpick +5 (48), Barter +4 (12), Big Guns +14 (40)
Finesse
Bobblehead (Perception)
Bobblehead (Endurance)
Bobblehead (Charisma)
Bobblehead (Agility)
Bobblehead (Luck)
Level 11
Small Guns +7 (52), Sneak +2 (44), Repair +8 (50), Explosives +4 (46), Science +1 (44), Medicine +1 (41)
Intense Training (ST)
Bobblehead (Barter)
Bobblehead (Science)
Bobblehead (Repair)
Bobblehead (Melee Weapons)
Bobblehead (Sneak)
Bobblehead (Speech)
Bobblehead (Lockpick)
Bobblehead (Energy Weapons)
Bobblehead (Unarmed)
Bobblehead (Small Guns)
Bobblehead (Big Guns)
Bobblehead (Explosives)
Level 12
Sneak +6 (70), Science +1 (55), Melee Weapons +3 (50), Medicine +13 (54)
Silent Running
Level 13
Small Guns +4 (66), Energy Weapons +8 (60), Repair +2 (62), Explosives +4 (60), Science +5 (60)
Sniper
Level 14
Speech +1 (53), Repair +2 (64), Melee Weapons +6 (56), Big Guns +4 (56), Medicine +10 (64)
Cyborg
Level 15
Small Guns +4 (70), Lockpick +10 (70), Speech +1 (54), Melee Weapons +4 (60), Big Guns +4 (60)
Adamantium Skeleton
Level 16
Small Guns +2 (72), Lockpick +5 (75), Repair +6 (70), Science +10 (70)
Action Boy/Girl
Level 17
Small Guns +4 (76), Unarmed +4 (56), Speech +4 (58), Sneak +2 (72), Science +5 (75), Melee Weapons +2 (62), Medicine +2 (66)
Better Criticals
Level 18
Energy Weapons +2 (72), Unarmed +4 (60), Speech +2 (60), Sneak +2 (74), Repair +4 (74), Explosives +4 (64), Barter +1 (25), Melee Weapons +4 (66)
Concentrated Fire
Level 19
Lockpick +1 (76), Unarmed +2 (62), Speech +2 (62), Barter +1 (26), Science +1 (76), Melee Weapons +2 (68), Big Guns +10 (70), Medicine +4 (70)
Pyromaniac
Level 20
Small Guns +4 (80), Lockpick +4 (80), Sneak +6 (80), Repair +4 (78), Barter +1 (27), Science +4 (80)
Grim Reaper's Sprint
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