Strength
8
 
Perception
9
 
Endurance
7
 
Charisma
2
 
Intelligence
8
 
Agility
8
 
Luck
6
 
Action Points
106
 
Carry Weight
280
 
Critical Chance
11%
 
Dmg Resist
20%
 
Hit Points
430
 
Melee Damage
4.0
 
Skill Points
18
 
Barter
20
 
Big Guns
75
 
Energy Weapons
80
 
Explosives
82
 
Lockpick
70
 
Medicine
100
 
Melee Weapons
66
 
Repair
100
 
Science
100
 
Small Guns
70
 
Sneak
100
 
Speech
20
 
Unarmed
30
 
Action Boy/Girl
Adamantium Skeleton
Ant Sight
Better Criticals
Bloody Mess
Commando
Comprehension
Concentrated Fire
Cyborg
Finesse
Grim Reaper's Sprint
Gun Nut
Gunslinger
Hematophage
Iron Fist
Lady Killer/Black Widow
Mister Sandman
Power Armor Training
Rad Regeneration
Silent Running
Sniper
Strong Back
Toughness
Wired Reflexes
Level 1
ST 7 PE 7 EN 6 CH 1 IN 7 AG 7 LK 5
Small Guns, Lockpick, and Explosives
Level 2
Sneak +1 (20), Small Guns +6 (40), Repair +4 (23), Science +6 (25)
Lady Killer/Black Widow
Level 3
Sneak +5 (25), Lockpick +12 (46)
Gun Nut
Bobblehead (Intelligence)
Level 4
Small Guns +5 (50), Energy Weapons +1 (20), Lockpick +4 (50), Explosives +1 (35), Science +3 (30), Medicine +4 (25)
Comprehension
Level 5
Repair +3 (33), Science +5 (35), Medicine +10 (35)
Iron Fist
Level 6
Repair +2 (35), Science +15 (50), Medicine +1 (36)
Bloody Mess
Level 7
Repair +4 (39), Medicine +14 (50)
Gunslinger
Level 8
Sneak +12 (37), Repair +6 (45)
Commando
Level 9
Sneak +13 (50), Repair +5 (50)
Strong Back
Level 10
Sneak +10 (60), Energy Weapons +3 (23), Explosives +5 (40)
Finesse
Level 11
Energy Weapons +17 (40), Speech +1 (8)
Mister Sandman
Bobblehead (Strength)
Bobblehead (Repair)
Bobblehead (Speech)
Bobblehead (Explosives)
Bobblehead (Perception)
Bobblehead (Agility)
Bobblehead (Luck)
Bobblehead (Barter)
Bobblehead (Energy Weapons)
Bobblehead (Endurance)
Bobblehead (Charisma)
Bobblehead (Big Guns)
Bobblehead (Lockpick)
Bobblehead (Medicine)
Bobblehead (Science)
Bobblehead (Melee Weapons)
Bobblehead (Small Guns)
Bobblehead (Sneak)
Bobblehead (Unarmed)
Wired Reflexes
Ant Sight
Hematophage
Power Armor Training
Rad Regeneration
Level 12
Sneak +3 (75), Small Guns +8 (70), Lockpick +6 (70), Explosives +1 (55)
Sniper
Level 13
Repair +10 (70), Science +8 (68)
Silent Running
Level 14
Energy Weapons +16 (70), Science +2 (70)
Adamantium Skeleton
Level 15
Explosives +7 (62), Medicine +10 (70), Big Guns +1 (30)
Cyborg
Level 16
Explosives +8 (70), Big Guns +10 (40)
Action Boy/Girl
Level 17
Big Guns +18 (58)
Better Criticals
Level 18
Barter +1 (20), Big Guns +17 (75)
Concentrated Fire
Level 19
Melee Weapons +18 (49)
Toughness
Level 20
Unarmed +1 (30), Melee Weapons +17 (66)
Grim Reaper's Sprint
Big Book of Science => Science +2 (72)
Big Book of Science => Science +2 (74)
Big Book of Science => Science +2 (76)
Big Book of Science => Science +2 (78)
Big Book of Science => Science +2 (80)
Big Book of Science => Science +2 (82)
Big Book of Science => Science +2 (84)
Big Book of Science => Science +2 (86)
Big Book of Science => Science +2 (88)
Big Book of Science => Science +2 (90)
Big Book of Science => Science +2 (92)
Big Book of Science => Science +2 (94)
Big Book of Science => Science +2 (96)
Big Book of Science => Science +2 (98)
Big Book of Science => Science +2 (100)
Chinese Army: Special Ops Training Manual => Sneak +2 (87)
Chinese Army: Special Ops Training Manual => Sneak +2 (89)
Chinese Army: Special Ops Training Manual => Sneak +2 (91)
Chinese Army: Special Ops Training Manual => Sneak +2 (93)
Chinese Army: Special Ops Training Manual => Sneak +2 (95)
Chinese Army: Special Ops Training Manual => Sneak +2 (97)
Chinese Army: Special Ops Training Manual => Sneak +2 (99)
Chinese Army: Special Ops Training Manual => Sneak +2 (100)
D.C. Journal of Internal Medicine => Medicine +2 (72)
D.C. Journal of Internal Medicine => Medicine +2 (74)
D.C. Journal of Internal Medicine => Medicine +2 (76)
D.C. Journal of Internal Medicine => Medicine +2 (78)
D.C. Journal of Internal Medicine => Medicine +2 (80)
Chinese Army: Special Ops Training Manual => Sneak +2 (100)
D.C. Journal of Internal Medicine => Medicine +2 (82)
D.C. Journal of Internal Medicine => Medicine +2 (84)
D.C. Journal of Internal Medicine => Medicine +2 (86)
D.C. Journal of Internal Medicine => Medicine +2 (88)
D.C. Journal of Internal Medicine => Medicine +2 (90)
Dean's Electronics => Repair +2 (72)
D.C. Journal of Internal Medicine => Medicine +2 (92)
D.C. Journal of Internal Medicine => Medicine +2 (94)
D.C. Journal of Internal Medicine => Medicine +2 (96)
D.C. Journal of Internal Medicine => Medicine +2 (98)
D.C. Journal of Internal Medicine => Medicine +2 (100)
Dean's Electronics => Repair +2 (74)
Dean's Electronics => Repair +2 (76)
Dean's Electronics => Repair +2 (78)
Duck and Cover! => Explosives +2 (72)
Duck and Cover! => Explosives +2 (74)
Dean's Electronics => Repair +2 (80)
Duck and Cover! => Explosives +2 (76)
Dean's Electronics => Repair +2 (82)
Dean's Electronics => Repair +2 (84)
Dean's Electronics => Repair +2 (86)
Duck and Cover! => Explosives +2 (78)
D.C. Journal of Internal Medicine => Medicine +2 (100)
Dean's Electronics => Repair +2 (88)
Dean's Electronics => Repair +2 (90)
D.C. Journal of Internal Medicine => Medicine +2 (100)
Dean's Electronics => Repair +2 (92)
Dean's Electronics => Repair +2 (94)
Duck and Cover! => Explosives +2 (80)
Dean's Electronics => Repair +2 (96)
Dean's Electronics => Repair +2 (98)
Dean's Electronics => Repair +2 (100)
Duck and Cover! => Explosives +2 (82)
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