Strength
2
 
Perception
6
 
Endurance
10
 
Charisma
10
 
Intelligence
2
 
Agility
8
 
Luck
10
 
Action Points
81
 
Carry Weight
170
 
Critical Chance
10%
 
Dmg Resist
8%
 
Hit Points
300
 
Melee Damage
1.0
 
Skill Points
12
 
Barter
58
 
Big Guns
27
 
Energy Weapons
19
 
Explosives
19
 
Lockpick
44
 
Medicine
46
 
Melee Weapons
11
 
Repair
46
 
Science
14
 
Small Guns
26
 
Sneak
48
 
Speech
53
 
Unarmed
28
 
Ant Sight
Barkskin
Covert Ops
Pitt Fighter
Superior Defender
Xenotech Expert
Level 1
ST 1 PE 4 EN 9 CH 9 IN 1 AG 7 LK 9
Speech, Barter, and Sneak
Bobblehead (Endurance)
Bobblehead (Charisma)
Bobblehead (Agility)
Bobblehead (Luck)
Bobblehead (Sneak)
Bobblehead (Speech)
Bobblehead (Barter)
Bobblehead (Perception)
Bobblehead (Intelligence)
Ant Sight
Superior Defender
Barkskin
Pitt Fighter
Xenotech Expert
Bobblehead (Strength)
Covert Ops
D.C. Journal of Internal Medicine => Medicine +1 (12)
D.C. Journal of Internal Medicine => Medicine +1 (13)
D.C. Journal of Internal Medicine => Medicine +1 (14)
D.C. Journal of Internal Medicine => Medicine +1 (15)
D.C. Journal of Internal Medicine => Medicine +1 (16)
D.C. Journal of Internal Medicine => Medicine +1 (17)
D.C. Journal of Internal Medicine => Medicine +1 (18)
D.C. Journal of Internal Medicine => Medicine +1 (19)
D.C. Journal of Internal Medicine => Medicine +1 (20)
D.C. Journal of Internal Medicine => Medicine +1 (21)
D.C. Journal of Internal Medicine => Medicine +1 (22)
D.C. Journal of Internal Medicine => Medicine +1 (23)
D.C. Journal of Internal Medicine => Medicine +1 (24)
D.C. Journal of Internal Medicine => Medicine +1 (25)
D.C. Journal of Internal Medicine => Medicine +1 (26)
D.C. Journal of Internal Medicine => Medicine +1 (27)
D.C. Journal of Internal Medicine => Medicine +1 (28)
D.C. Journal of Internal Medicine => Medicine +1 (29)
D.C. Journal of Internal Medicine => Medicine +1 (30)
D.C. Journal of Internal Medicine => Medicine +1 (31)
D.C. Journal of Internal Medicine => Medicine +1 (32)
D.C. Journal of Internal Medicine => Medicine +1 (33)
D.C. Journal of Internal Medicine => Medicine +1 (34)
D.C. Journal of Internal Medicine => Medicine +1 (35)
D.C. Journal of Internal Medicine => Medicine +1 (36)
Dean's Electronics => Repair +1 (12)
Dean's Electronics => Repair +1 (13)
Dean's Electronics => Repair +1 (14)
Dean's Electronics => Repair +1 (15)
Dean's Electronics => Repair +1 (16)
Dean's Electronics => Repair +1 (17)
Dean's Electronics => Repair +1 (18)
Dean's Electronics => Repair +1 (19)
Dean's Electronics => Repair +1 (20)
Dean's Electronics => Repair +1 (21)
Dean's Electronics => Repair +1 (22)
Dean's Electronics => Repair +1 (23)
Dean's Electronics => Repair +1 (24)
Dean's Electronics => Repair +1 (25)
Dean's Electronics => Repair +1 (26)
Dean's Electronics => Repair +1 (27)
Dean's Electronics => Repair +1 (28)
Dean's Electronics => Repair +1 (29)
Dean's Electronics => Repair +1 (30)
Dean's Electronics => Repair +1 (31)
Dean's Electronics => Repair +1 (32)
Bobblehead (Repair)
Bobblehead (Medicine)
Dean's Electronics => Repair +1 (43)
Dean's Electronics => Repair +1 (44)
Dean's Electronics => Repair +1 (45)
Dean's Electronics => Repair +1 (46)
Bobblehead (Lockpick)
Paradise Lost => Speech +1 (53)
Tumblers Today => Lockpick +1 (33)
Tumblers Today => Lockpick +1 (34)
Tumblers Today => Lockpick +1 (35)
Tumblers Today => Lockpick +1 (36)
Tumblers Today => Lockpick +1 (37)
Tumblers Today => Lockpick +1 (38)
Tumblers Today => Lockpick +1 (39)
Tumblers Today => Lockpick +1 (40)
Tales of a Junktown Jerky Vendor => Barter +1 (53)
Tumblers Today => Lockpick +1 (41)
Tumblers Today => Lockpick +1 (42)
Tumblers Today => Lockpick +1 (43)
Tumblers Today => Lockpick +1 (44)
Tales of a Junktown Jerky Vendor => Barter +1 (54)
Pugilism Illustrated => Unarmed +1 (28)
Tales of a Junktown Jerky Vendor => Barter +1 (55)
Tales of a Junktown Jerky Vendor => Barter +1 (56)
Tales of a Junktown Jerky Vendor => Barter +1 (57)
Tales of a Junktown Jerky Vendor => Barter +1 (58)
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