Level 1
ST 7 PE 5 EN 5 CH 6 IN 4 AG 7 LK 6
Lockpick, Small Guns, and Speech
Level 2
Small Guns +14 (48)
Intense Training (IN)
Bobblehead (Barter)
Bobblehead (Big Guns)
Bobblehead (Energy Weapons)
Bobblehead (Explosives)
Bobblehead (Lockpick)
Bobblehead (Medicine)
Bobblehead (Melee Weapons)
Bobblehead (Repair)
Bobblehead (Science)
Bobblehead (Small Guns)
Bobblehead (Sneak)
Bobblehead (Speech)
Bobblehead (Unarmed)
Level 3
Unarmed +15 (40)
Intense Training (IN)
Ant Sight
Barkskin
Hematophage
Rad Regeneration
Level 4
Big Guns +16 (41)
Educated
Level 5
Barter +19 (46)
Comprehension
Level 6
Energy Weapons +19 (46)
Gunslinger
Level 7
Explosives +19 (46)
Toughness
Level 8
Medicine +19 (46)
Commando
Level 9
Science +19 (46)
Bloody Mess
Level 10
Science +5 (51), Medicine +14 (60)
Child at Heart
Level 11
Repair +10 (37), Science +9 (60)
Scrounger
Level 12
Melee Weapons +19 (48)
Sniper
Level 13
Sneak +19 (48)
Finesse
Level 14
Repair +19 (56)
Cyborg
Level 15
Unarmed +19 (59)
Adamantium Skeleton
Level 16
Big Guns +19 (60)
Rad Resistance
Level 17
Lockpick +5 (47), Barter +14 (60)
Action Boy/Girl
Level 18
Unarmed +1 (60), Speech +18 (60)
Better Criticals
Level 19
Sneak +2 (50), Small Guns +2 (60), Energy Weapons +4 (60), Lockpick +3 (50), Repair +2 (58), Explosives +4 (50), Melee Weapons +2 (50)
Concentrated Fire
Level 20
Lockpick +7 (57), Repair +2 (60), Explosives +10 (60)
Grim Reaper's Sprint
Level 21
Sneak +6 (56), Lockpick +3 (60), Melee Weapons +10 (60)
Strong Back
Level 22
Sneak +14 (70), Science +5 (65)
Fast Metabolism
Level 23
Small Guns +10 (70), Repair +4 (64), Science +5 (70)
Quantum Chemist
Level 24
Repair +6 (70), Barter +10 (70), Big Guns +3 (63)
Master Trader
Level 25
Energy Weapons +10 (70), Explosives +2 (62), Big Guns +7 (70)
Lawbringer
Level 26
Lockpick +10 (70), Explosives +8 (70), Medicine +1 (61)
Nerves of Steel
Level 27
Melee Weapons +10 (70), Medicine +9 (70)
Light Step
Level 28
Unarmed +9 (69), Speech +10 (70)
Silent Running
Level 29
Unarmed +11 (80), Speech +8 (78)
Mister Sandman
Level 30
Small Guns +10 (86), Speech +2 (88), Science +7 (85)
Almost Perfect
Dean's Electronics => Repair +2 (80)
Bobblehead (Strength)
Bobblehead (Perception)
Bobblehead (Endurance)
Bobblehead (Charisma)
Bobblehead (Intelligence)
Bobblehead (Agility)
Bobblehead (Luck)
Duck and Cover! => Explosives +2 (82)
Dean's Electronics => Repair +2 (84)
Dean's Electronics => Repair +2 (86)
Duck and Cover! => Explosives +2 (84)
Duck and Cover! => Explosives +2 (86)
D.C. Journal of Internal Medicine => Medicine +2 (82)
D.C. Journal of Internal Medicine => Medicine +2 (84)
D.C. Journal of Internal Medicine => Medicine +2 (86)
D.C. Journal of Internal Medicine => Medicine +2 (88)
D.C. Journal of Internal Medicine => Medicine +2 (90)
Chinese Army: Special Ops Training Manual => Sneak +2 (90)
Chinese Army: Special Ops Training Manual => Sneak +2 (92)
Chinese Army: Special Ops Training Manual => Sneak +2 (94)
Chinese Army: Special Ops Training Manual => Sneak +2 (96)
Grognak the Barbarian => Melee Weapons +2 (80)
Tales of a Junktown Jerky Vendor => Barter +2 (82)
Tales of a Junktown Jerky Vendor => Barter +2 (84)
Tales of a Junktown Jerky Vendor => Barter +2 (86)
Tales of a Junktown Jerky Vendor => Barter +2 (88)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (84)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (86)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (88)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (90)