Strength
7
 
Perception
7
 
Endurance
5
 
Charisma
5
 
Intelligence
9
 
Agility
7
 
Luck
5
 
Action Points
79
 
Carry Weight
270
 
Critical Chance
5%
 
Dmg Resist
0%
 
Hit Points
290
 
Melee Damage
3.5
 
Skill Points
22
 
Barter
25
 
Big Guns
15
 
Energy Weapons
50
 
Explosives
19
 
Lockpick
75
 
Medicine
52
 
Melee Weapons
19
 
Repair
60
 
Science
62
 
Small Guns
80
 
Sneak
44
 
Speech
15
 
Unarmed
15
 
Commando
Comprehension
Educated
Gun Nut (2)
Intense Training (3)
Strong Back
Level 1
ST 6 PE 6 EN 5 CH 5 IN 8 AG 5 LK 5
Small Guns, Lockpick, and Sneak
Bobblehead (Medicine)
Level 2
Small Guns +6 (38), Lockpick +6 (38), Science +6 (27)
Intense Training (AG)
Level 3
Energy Weapons +6 (23), Lockpick +12 (50)
Gun Nut
Bobblehead (Small Guns)
Level 4
Small Guns +7 (60), Lockpick +1 (51), Repair +4 (30), Science +6 (33)
Educated
Level 5
Science +17 (50), Medicine +4 (35)
Comprehension
Level 6
Energy Weapons +6 (31), Medicine +15 (50)
Intense Training (PE)
Level 7
Repair +21 (51)
Intense Training (AG)
Level 8
Lockpick +21 (74)
Strong Back
Level 9
Small Guns +13 (80), Energy Weapons +7 (38), Lockpick +1 (75)
Gun Nut
Bobblehead (Strength)
Bobblehead (Intelligence)
Bobblehead (Sneak)
Bobblehead (Barter)
Level 10
Energy Weapons +12 (50), Science +10 (62)
Commando
Dean's Electronics => Repair +2 (60)
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