Level 1
ST 5 PE 5 EN 6 CH 1 IN 9 AG 7 LK 7
Lockpick, Science, and Speech
Bobblehead (Agility)
Bobblehead (Perception)
Bobblehead (Intelligence)
Level 2
Sneak +8 (30), Small Guns +8 (35), Barter +4 (12)
Gun Nut
Level 3
Sneak +5 (35), Lockpick +7 (40), Barter +8 (20)
Gun Nut
Level 4
Sneak +5 (45), Energy Weapons +7 (25), Speech +2 (25), Repair +4 (40), Explosives +2 (20)
Thief
Level 5
Small Guns +1 (41), Energy Weapons +5 (30), Lockpick +5 (55), Speech +5 (30), Medicine +4 (30)
Thief
Ant Might
Wired Reflexes
Barkskin
Bobblehead (Medicine)
Bobblehead (Repair)
Bobblehead (Strength)
Bobblehead (Big Guns)
Level 6
Small Guns +6 (47), Lockpick +5 (60), Science +9 (50)
Comprehension
Level 7
Small Guns +8 (55), Repair +5 (55), Science +5 (55), Big Guns +2 (30)
Educated
Level 8
Small Guns +10 (65), Unarmed +2 (20), Repair +5 (60), Barter +1 (21), Science +5 (60)
Bloody Mess
Level 9
Sneak +15 (65), Small Guns +4 (69), Barter +4 (25)
Toughness
Level 10
Sneak +5 (70), Small Guns +1 (70), Lockpick +7 (67), Science +10 (70)
Commando
Level 11
Energy Weapons +20 (50), Lockpick +3 (70)
Gunslinger
Level 12
Barter +3 (28), Medicine +20 (60)
Scrounger
Level 13
Energy Weapons +10 (60), Repair +10 (70), Barter +3 (31)
Strong Back
Level 14
Speech +20 (50), Barter +3 (34)
Finesse
Level 15
Energy Weapons +10 (70), Explosives +12 (32), Barter +1 (35)
Sniper
Level 16
Speech +10 (60), Explosives +3 (35), Medicine +10 (70)
Silent Running
Level 17
Energy Weapons +10 (90), Explosives +8 (43), Barter +5 (40)
Cyborg
Level 18
Lockpick +10 (80), Barter +3 (43), Science +10 (80)
Better Criticals
Level 19
Small Guns +9 (79), Explosives +7 (50), Barter +7 (50)
Concentrated Fire
Level 20
Small Guns +1 (80), Lockpick +10 (90), Explosives +10 (60), Barter +2 (52)
Grim Reaper's Sprint
Bobblehead (Science)
Bobblehead (Endurance)
Bobblehead (Charisma)
Bobblehead (Luck)
Bobblehead (Barter)
Bobblehead (Lockpick)
Bobblehead (Explosives)
Bobblehead (Energy Weapons)
Bobblehead (Melee Weapons)
Bobblehead (Sneak)
Bobblehead (Small Guns)
Bobblehead (Speech)
Bobblehead (Unarmed)
Tales of a Junktown Jerky Vendor => Barter +2 (66)
Pugilism Illustrated => Unarmed +2 (34)
Rad Regeneration
D.C. Journal of Internal Medicine => Medicine +2 (72)
Tales of a Junktown Jerky Vendor => Barter +2 (68)
Tales of a Junktown Jerky Vendor => Barter +2 (70)