Strength
7
 
Perception
6
 
Endurance
7
 
Charisma
2
 
Intelligence
10
 
Agility
8
 
Luck
8
 
Action Points
81
 
Carry Weight
270
 
Critical Chance
13%
 
Dmg Resist
25%
 
Hit Points
430
 
Melee Damage
3.5
 
Skill Points
23
 
Barter
70
 
Big Guns
32
 
Energy Weapons
100
 
Explosives
70
 
Lockpick
100
 
Medicine
72
 
Melee Weapons
30
 
Repair
70
 
Science
90
 
Small Guns
90
 
Sneak
90
 
Speech
72
 
Unarmed
34
 
Ant Might
Barkskin
Better Criticals
Bloody Mess
Commando
Comprehension
Concentrated Fire
Cyborg
Educated
Finesse
Grim Reaper's Sprint
Gun Nut (2)
Gunslinger
Rad Regeneration
Scrounger
Silent Running
Sniper
Strong Back
Thief (2)
Toughness
Wired Reflexes
Level 1
ST 5 PE 5 EN 6 CH 1 IN 9 AG 7 LK 7
Lockpick, Science, and Speech
Bobblehead (Agility)
Bobblehead (Perception)
Bobblehead (Intelligence)
Level 2
Sneak +8 (30), Small Guns +8 (35), Barter +4 (12)
Gun Nut
Level 3
Sneak +5 (35), Lockpick +7 (40), Barter +8 (20)
Gun Nut
Level 4
Sneak +5 (45), Energy Weapons +7 (25), Speech +2 (25), Repair +4 (40), Explosives +2 (20)
Thief
Level 5
Small Guns +1 (41), Energy Weapons +5 (30), Lockpick +5 (55), Speech +5 (30), Medicine +4 (30)
Thief
Ant Might
Wired Reflexes
Barkskin
Bobblehead (Medicine)
Bobblehead (Repair)
Bobblehead (Strength)
Bobblehead (Big Guns)
Level 6
Small Guns +6 (47), Lockpick +5 (60), Science +9 (50)
Comprehension
Level 7
Small Guns +8 (55), Repair +5 (55), Science +5 (55), Big Guns +2 (30)
Educated
Level 8
Small Guns +10 (65), Unarmed +2 (20), Repair +5 (60), Barter +1 (21), Science +5 (60)
Bloody Mess
Level 9
Sneak +15 (65), Small Guns +4 (69), Barter +4 (25)
Toughness
Level 10
Sneak +5 (70), Small Guns +1 (70), Lockpick +7 (67), Science +10 (70)
Commando
Level 11
Energy Weapons +20 (50), Lockpick +3 (70)
Gunslinger
Level 12
Barter +3 (28), Medicine +20 (60)
Scrounger
Level 13
Energy Weapons +10 (60), Repair +10 (70), Barter +3 (31)
Strong Back
Level 14
Speech +20 (50), Barter +3 (34)
Finesse
Level 15
Energy Weapons +10 (70), Explosives +12 (32), Barter +1 (35)
Sniper
Level 16
Speech +10 (60), Explosives +3 (35), Medicine +10 (70)
Silent Running
Level 17
Energy Weapons +10 (90), Explosives +8 (43), Barter +5 (40)
Cyborg
Level 18
Lockpick +10 (80), Barter +3 (43), Science +10 (80)
Better Criticals
Level 19
Small Guns +9 (79), Explosives +7 (50), Barter +7 (50)
Concentrated Fire
Level 20
Small Guns +1 (80), Lockpick +10 (90), Explosives +10 (60), Barter +2 (52)
Grim Reaper's Sprint
Bobblehead (Science)
Bobblehead (Endurance)
Bobblehead (Charisma)
Bobblehead (Luck)
Bobblehead (Barter)
Bobblehead (Lockpick)
Bobblehead (Explosives)
Bobblehead (Energy Weapons)
Bobblehead (Melee Weapons)
Bobblehead (Sneak)
Bobblehead (Small Guns)
Bobblehead (Speech)
Bobblehead (Unarmed)
Tales of a Junktown Jerky Vendor => Barter +2 (66)
Pugilism Illustrated => Unarmed +2 (34)
Rad Regeneration
D.C. Journal of Internal Medicine => Medicine +2 (72)
Tales of a Junktown Jerky Vendor => Barter +2 (68)
Tales of a Junktown Jerky Vendor => Barter +2 (70)
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