Strength
5
 
Perception
6
 
Endurance
6
 
Charisma
1
 
Intelligence
9
 
Agility
7
 
Luck
6
 
Action Points
104
 
Carry Weight
250
 
Critical Chance
11%
 
Dmg Resist
20%
 
Hit Points
380
 
Melee Damage
2.5
 
Skill Points
22
 
Barter
35
 
Big Guns
60
 
Energy Weapons
60
 
Explosives
60
 
Lockpick
100
 
Medicine
60
 
Melee Weapons
30
 
Repair
90
 
Science
85
 
Small Guns
85
 
Sneak
80
 
Speech
35
 
Unarmed
35
 
Action Boy/Girl
Better Criticals
Commando
Comprehension
Covert Ops
Cyborg
Educated
Finesse
Gun Nut (2)
Gunslinger
Silent Running
Size Matters (2)
Sniper
Strong Back
Toughness
Level 1
ST 5 PE 6 EN 6 CH 1 IN 9 AG 7 LK 6
Speech, Lockpick, and Small Guns
Bobblehead (Unarmed)
Bobblehead (Big Guns)
Bobblehead (Energy Weapons)
Bobblehead (Explosives)
Bobblehead (Lockpick)
Bobblehead (Medicine)
Bobblehead (Melee Weapons)
Bobblehead (Repair)
Bobblehead (Science)
Bobblehead (Small Guns)
Bobblehead (Sneak)
Bobblehead (Speech)
Bobblehead (Barter)
Covert Ops
Level 2
Small Guns +3 (55), Lockpick +5 (50), Repair +7 (45), Science +4 (40)
Gun Nut
Level 3
Sneak +4 (33), Repair +5 (55), Science +10 (50)
Gun Nut
Level 4
Sneak +7 (40), Lockpick +10 (60), Medicine +2 (35)
Comprehension
Level 5
Small Guns +5 (65), Lockpick +5 (65), Repair +5 (60), Explosives +3 (30), Barter +1 (18)
Educated
Level 6
Lockpick +10 (75), Repair +5 (65), Barter +2 (20), Science +5 (55)
Toughness
Level 7
Sneak +2 (42), Small Guns +5 (70), Repair +5 (70), Science +10 (65)
Gunslinger
Level 8
Sneak +8 (50), Science +10 (75), Medicine +4 (39)
Commando
Level 9
Sneak +10 (60), Small Guns +5 (75), Energy Weapons +1 (28), Lockpick +5 (80), Medicine +1 (40)
Strong Back
Level 10
Energy Weapons +2 (30), Medicine +20 (60)
Finesse
Level 11
Repair +10 (80), Explosives +10 (40), Big Guns +2 (44)
Size Matters
Level 12
Small Guns +5 (80), Energy Weapons +7 (37), Explosives +10 (50)
Sniper
Level 13
Lockpick +7 (87), Repair +5 (85), Explosives +10 (60)
Silent Running
Level 14
Energy Weapons +13 (60), Lockpick +3 (90), Unarmed +3 (30), Speech +3 (35)
Cyborg
Level 15
Lockpick +10 (100), Barter +2 (22), Science +10 (85)
Size Matters
Level 16
Unarmed +5 (35), Repair +3 (88), Barter +8 (30), Melee Weapons +5 (30), Big Guns +1 (60)
Action Boy/Girl
Level 17
Sneak +10 (80), Small Guns +5 (85), Repair +2 (90), Barter +5 (35)
Better Criticals
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