Level 1
ST 5 PE 6 EN 6 CH 1 IN 9 AG 7 LK 6
Speech, Lockpick, and Small Guns
Bobblehead (Unarmed)
Bobblehead (Big Guns)
Bobblehead (Energy Weapons)
Bobblehead (Explosives)
Bobblehead (Lockpick)
Bobblehead (Medicine)
Bobblehead (Melee Weapons)
Bobblehead (Repair)
Bobblehead (Science)
Bobblehead (Small Guns)
Bobblehead (Sneak)
Bobblehead (Speech)
Bobblehead (Barter)
Covert Ops
Level 2
Small Guns +3 (55), Lockpick +5 (50), Repair +7 (45), Science +4 (40)
Gun Nut
Level 3
Sneak +4 (33), Repair +5 (55), Science +10 (50)
Gun Nut
Level 4
Sneak +7 (40), Lockpick +10 (60), Medicine +2 (35)
Comprehension
Level 5
Small Guns +5 (65), Lockpick +5 (65), Repair +5 (60), Explosives +3 (30), Barter +1 (18)
Educated
Level 6
Lockpick +10 (75), Repair +5 (65), Barter +2 (20), Science +5 (55)
Toughness
Level 7
Sneak +2 (42), Small Guns +5 (70), Repair +5 (70), Science +10 (65)
Gunslinger
Level 8
Sneak +8 (50), Science +10 (75), Medicine +4 (39)
Commando
Level 9
Sneak +10 (60), Small Guns +5 (75), Energy Weapons +1 (28), Lockpick +5 (80), Medicine +1 (40)
Strong Back
Level 10
Energy Weapons +2 (30), Medicine +20 (60)
Finesse
Level 11
Repair +10 (80), Explosives +10 (40), Big Guns +2 (44)
Size Matters
Level 12
Small Guns +5 (80), Energy Weapons +7 (37), Explosives +10 (50)
Sniper
Level 13
Lockpick +7 (87), Repair +5 (85), Explosives +10 (60)
Silent Running
Level 14
Energy Weapons +13 (60), Lockpick +3 (90), Unarmed +3 (30), Speech +3 (35)
Cyborg
Level 15
Lockpick +10 (100), Barter +2 (22), Science +10 (85)
Size Matters
Level 16
Unarmed +5 (35), Repair +3 (88), Barter +8 (30), Melee Weapons +5 (30), Big Guns +1 (60)
Action Boy/Girl
Level 17
Sneak +10 (80), Small Guns +5 (85), Repair +2 (90), Barter +5 (35)
Better Criticals