Strength
6
 
Perception
6
 
Endurance
6
 
Charisma
4
 
Intelligence
6
 
Agility
6
 
Luck
6
 
Action Points
77
 
Carry Weight
210
 
Critical Chance
6%
 
Dmg Resist
0%
 
Hit Points
230
 
Melee Damage
3.0
 
Skill Points
16
 
Barter
15
 
Big Guns
35
 
Energy Weapons
20
 
Explosives
20
 
Lockpick
20
 
Medicine
34
 
Melee Weapons
17
 
Repair
32
 
Science
17
 
Small Guns
17
 
Sneak
17
 
Speech
13
 
Unarmed
17
 
Swift Learner
Level 1
ST 6 PE 6 EN 6 CH 4 IN 6 AG 6 LK 6
Big Guns, Medicine, and Repair
Level 2
Energy Weapons +3 (20), Lockpick +3 (20), Explosives +3 (20), Barter +2 (15), Medicine +2 (34), Big Guns +3 (35)
Swift Learner
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