Strength
3
 
Perception
8
 
Endurance
3
 
Charisma
2
 
Intelligence
7
 
Agility
9
 
Luck
8
 
Action Points
83
 
Carry Weight
180
 
Critical Chance
8%
 
Dmg Resist
0%
 
Hit Points
170
 
Melee Damage
1.5
 
Skill Points
17
 
Barter
10
 
Big Guns
12
 
Energy Weapons
22
 
Explosives
22
 
Lockpick
37
 
Medicine
30
 
Melee Weapons
12
 
Repair
25
 
Science
25
 
Small Guns
50
 
Sneak
45
 
Speech
10
 
Unarmed
12
 
Gun Nut
Level 1
ST 3 PE 8 EN 3 CH 2 IN 7 AG 9 LK 8
Small Guns, Sneak, and Lockpick
Bobblehead (Medicine)
Level 2
Sneak +6 (45), Small Guns +6 (50), Science +5 (25)
Gun Nut
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