Level 1
ST 5 PE 6 EN 5 CH 5 IN 9 AG 5 LK 5
Small Guns, Repair, and Speech
Bobblehead (Medicine)
Level 2
Small Guns +4 (34), Speech +15 (45)
Lady Killer/Black Widow
Bobblehead (Intelligence)
Level 3
Small Guns +14 (50), Speech +5 (50), Repair +1 (41)
Intense Training (AG)
Level 4
Sneak +8 (25), Lockpick +3 (20), Repair +9 (50)
Educated
Level 5
Sneak +10 (35), Lockpick +5 (25), Barter +8 (23)
Comprehension
Level 6
Sneak +15 (50), Lockpick +5 (30), Barter +3 (26)
Fortune Finder
Level 7
Lockpick +10 (40), Barter +13 (39)
Gunslinger
Level 8
Lockpick +10 (50), Barter +11 (50), Medicine +2 (37)
Strong Back
Level 9
Energy Weapons +10 (27), Medicine +13 (50)
Commando
Level 10
Science +23 (48)
Finesse
Level 11
Energy Weapons +21 (48), Science +2 (50)
Child at Heart
Level 12
Energy Weapons +2 (50), Big Guns +21 (36)
Sniper
Level 13
Explosives +9 (26), Big Guns +14 (50)
Intense Training (LK)
Level 14
Explosives +23 (49)
Lawbringer
Level 15
Explosives +1 (50), Melee Weapons +22 (37)
Light Step
Level 16
Unarmed +10 (25), Melee Weapons +13 (50)
Better Criticals
Level 17
Unarmed +23 (48)
Bloody Mess
Level 18
Small Guns +10 (60), Energy Weapons +10 (60), Unarmed +2 (50), Speech +1 (51)
Concentrated Fire
Level 19
Lockpick +4 (56), Speech +9 (60), Repair +10 (60)
Intense Training (PE)
Level 20
Sneak +9 (59), Lockpick +4 (60), Barter +10 (60)
Grim Reaper's Sprint
Level 21
Sneak +11 (70), Small Guns +5 (65), Repair +5 (65), Science +2 (52)
Intense Training (CH)
Level 22
Small Guns +5 (70), Speech +8 (70), Repair +5 (70), Science +5 (57)
Master Trader
Level 23
Lockpick +7 (67), Barter +8 (70), Science +8 (65)
Action Boy/Girl
Level 24
Small Guns +2 (72), Energy Weapons +8 (70), Lockpick +3 (70), Speech +5 (75), Science +5 (70)
Toughness
Level 25
Sneak +3 (75), Small Guns +1 (75), Energy Weapons +4 (74), Lockpick +5 (75), Repair +5 (75), Barter +5 (75)
Intense Training (AG)
Level 26
Small Guns +5 (80), Energy Weapons +1 (75), Lockpick +2 (77), Speech +5 (80), Repair +5 (80), Science +5 (75)
Nerves of Steel
Level 27
Sneak +5 (80), Energy Weapons +5 (80), Lockpick +3 (80), Barter +5 (80), Science +5 (80)
Intense Training (EN)
Level 28
Small Guns +5 (85), Lockpick +5 (85), Speech +5 (85), Repair +5 (85), Barter +3 (83)
Intense Training (EN)
Level 29
Sneak +5 (85), Small Guns +1 (86), Energy Weapons +5 (85), Speech +5 (90), Barter +2 (85), Science +5 (85)
Rad Absorption
Level 30
Repair +3 (90), Explosives +2 (60), Science +3 (90), Medicine +15 (67)
Almost Perfect
Bobblehead (Strength)
Bobblehead (Perception)
Bobblehead (Endurance)
Bobblehead (Charisma)
Bobblehead (Agility)
Bobblehead (Luck)
Bobblehead (Barter)
Bobblehead (Big Guns)
Bobblehead (Energy Weapons)
Bobblehead (Explosives)
Bobblehead (Lockpick)
Bobblehead (Melee Weapons)
Bobblehead (Repair)
Bobblehead (Science)
Bobblehead (Small Guns)
Bobblehead (Sneak)
Bobblehead (Speech)
Bobblehead (Unarmed)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (74)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (76)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (78)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (80)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (82)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (84)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (86)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (88)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (90)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (92)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (94)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (96)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (98)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (100)
Duck and Cover! => Explosives +2 (74)
Duck and Cover! => Explosives +2 (76)
Duck and Cover! => Explosives +2 (78)
Duck and Cover! => Explosives +2 (80)
Duck and Cover! => Explosives +2 (82)
Duck and Cover! => Explosives +2 (84)
Duck and Cover! => Explosives +2 (86)
Duck and Cover! => Explosives +2 (88)
Duck and Cover! => Explosives +2 (90)
Duck and Cover! => Explosives +2 (92)
Duck and Cover! => Explosives +2 (94)
Duck and Cover! => Explosives +2 (96)
Duck and Cover! => Explosives +2 (98)
Duck and Cover! => Explosives +2 (100)
D.C. Journal of Internal Medicine => Medicine +2 (69)
D.C. Journal of Internal Medicine => Medicine +2 (71)
D.C. Journal of Internal Medicine => Medicine +2 (73)
D.C. Journal of Internal Medicine => Medicine +2 (75)
D.C. Journal of Internal Medicine => Medicine +2 (77)
D.C. Journal of Internal Medicine => Medicine +2 (79)
D.C. Journal of Internal Medicine => Medicine +2 (81)
D.C. Journal of Internal Medicine => Medicine +2 (83)
D.C. Journal of Internal Medicine => Medicine +2 (85)
D.C. Journal of Internal Medicine => Medicine +2 (87)
D.C. Journal of Internal Medicine => Medicine +2 (89)
D.C. Journal of Internal Medicine => Medicine +2 (91)
D.C. Journal of Internal Medicine => Medicine +2 (93)
D.C. Journal of Internal Medicine => Medicine +2 (95)
D.C. Journal of Internal Medicine => Medicine +2 (97)
D.C. Journal of Internal Medicine => Medicine +2 (99)
D.C. Journal of Internal Medicine => Medicine +2 (100)
Grognak the Barbarian => Melee Weapons +2 (74)
Grognak the Barbarian => Melee Weapons +2 (76)
Grognak the Barbarian => Melee Weapons +2 (78)
Grognak the Barbarian => Melee Weapons +2 (80)
Grognak the Barbarian => Melee Weapons +2 (82)
Grognak the Barbarian => Melee Weapons +2 (84)
Grognak the Barbarian => Melee Weapons +2 (86)
Grognak the Barbarian => Melee Weapons +2 (88)
Grognak the Barbarian => Melee Weapons +2 (90)
Grognak the Barbarian => Melee Weapons +2 (92)
Grognak the Barbarian => Melee Weapons +2 (94)
Grognak the Barbarian => Melee Weapons +2 (96)
Grognak the Barbarian => Melee Weapons +2 (98)
Grognak the Barbarian => Melee Weapons +2 (100)
Pugilism Illustrated => Unarmed +2 (74)
Pugilism Illustrated => Unarmed +2 (76)
Pugilism Illustrated => Unarmed +2 (78)
Pugilism Illustrated => Unarmed +2 (80)
Pugilism Illustrated => Unarmed +2 (82)
Pugilism Illustrated => Unarmed +2 (84)
Pugilism Illustrated => Unarmed +2 (86)
Pugilism Illustrated => Unarmed +2 (88)
Pugilism Illustrated => Unarmed +2 (90)
Pugilism Illustrated => Unarmed +2 (92)
Pugilism Illustrated => Unarmed +2 (94)
Pugilism Illustrated => Unarmed +2 (96)
Pugilism Illustrated => Unarmed +2 (98)
Pugilism Illustrated => Unarmed +2 (100)
Barkskin
Booster Shot
Ant Might
Dream Crusher
Ghoul Ecology
Pitt Fighter
Power Armor Training
Punga Power!