Strength
10
 
Perception
6
 
Endurance
10
 
Charisma
2
 
Intelligence
10
 
Agility
6
 
Luck
6
 
Action Points
102
 
Carry Weight
300
 
Critical Chance
11%
 
Dmg Resist
25%
 
Hit Points
490
 
Melee Damage
5.0
 
Skill Points
20
 
Barter
32
 
Big Guns
80
 
Energy Weapons
80
 
Explosives
32
 
Lockpick
80
 
Medicine
80
 
Melee Weapons
80
 
Repair
80
 
Science
80
 
Small Guns
32
 
Sneak
32
 
Speech
80
 
Unarmed
65
 
Action Boy/Girl
Ant Might
Barkskin
Better Criticals
Chemist
Commando
Comprehension
Cyborg
Finesse
Grim Reaper's Sprint
Gunslinger
Intense Training (2)
Iron Fist (3)
Paralyzing Palm
Sniper
Strong Back
Tag!
Toughness
Level 1
ST 8 PE 5 EN 9 CH 1 IN 9 AG 5 LK 3
Energy Weapons, Big Guns, Science
Bobblehead (Strength)
Bobblehead (Perception)
Bobblehead (Endurance)
Bobblehead (Charisma)
Bobblehead (Intelligence)
Bobblehead (Agility)
Bobblehead (Luck)
Bobblehead (Big Guns)
Bobblehead (Energy Weapons)
Bobblehead (Lockpick)
Bobblehead (Medicine)
Bobblehead (Melee Weapons)
Bobblehead (Repair)
Bobblehead (Science)
Bobblehead (Small Guns)
Bobblehead (Speech)
Bobblehead (Unarmed)
Bobblehead (Barter)
Bobblehead (Explosives)
Bobblehead (Sneak)
Ant Might
Barkskin
Level 2
Energy Weapons +8 (50), Medicine +12 (47)
Intense Training (LK)
Level 3
Science +7 (57), Medicine +13 (60)
Intense Training (LK)
Level 4
Speech +17 (36), Science +3 (60)
Comprehension
Level 5
Speech +20 (56)
Iron Fist
Level 6
Speech +4 (60), Repair +16 (51)
Iron Fist
Level 7
Repair +9 (60), Melee Weapons +11 (46)
Iron Fist
Level 8
Unarmed +6 (56), Melee Weapons +14 (60)
Toughness
Level 9
Energy Weapons +10 (60), Unarmed +4 (60), Big Guns +6 (56)
Commando
Level 10
Energy Weapons +10 (70), Big Guns +10 (66)
Strong Back
Level 11
Melee Weapons +6 (66), Big Guns +4 (70), Medicine +10 (70)
Finesse
Level 12
Repair +10 (70), Science +6 (66), Melee Weapons +4 (70)
Sniper
Level 13
Unarmed +6 (66), Speech +10 (70), Science +4 (70)
Gunslinger
Level 14
Lockpick +16 (43), Unarmed +4 (70)
Cyborg
Level 15
Lockpick +20 (63)
Chemist
Level 16
Lockpick +2 (65), Big Guns +10 (80), Medicine +8 (78)
Better Criticals
Level 17
Repair +8 (78), Melee Weapons +10 (80), Medicine +2 (80)
Tag! (Lockpick)
Level 18
Speech +8 (78), Repair +2 (80), Science +10 (80)
Paralyzing Palm
Level 19
Small Guns +2 (29), Unarmed +10 (80), Speech +2 (80), Sneak +3 (30), Explosives +2 (29), Barter +1 (20)
Action Boy/Girl
Level 20
Small Guns +3 (32), Sneak +2 (32), Explosives +3 (32), Barter +12 (32)
Grim Reaper's Sprint
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