Strength
10
 
Perception
10
 
Endurance
10
 
Charisma
10
 
Intelligence
10
 
Agility
10
 
Luck
10
 
Action Points
85
 
Carry Weight
250
 
Critical Chance
10%
 
Dmg Resist
20%
 
Hit Points
590
 
Melee Damage
5.0
 
Skill Points
23
 
Barter
100
 
Big Guns
100
 
Energy Weapons
100
 
Explosives
100
 
Lockpick
100
 
Medicine
100
 
Melee Weapons
100
 
Repair
100
 
Science
100
 
Small Guns
100
 
Sneak
100
 
Speech
100
 
Unarmed
100
 
Adamantium Skeleton
Almost Perfect
Better Criticals
Bloody Mess
Child at Heart
Commando
Comprehension
Concentrated Fire
Cyborg
Educated
Grim Reaper's Sprint
Gun Nut
Gunslinger
Intense Training
Lady Killer/Black Widow
Lawbringer
Mysterious Stranger
Nerd Rage!
Night Person
No Weaknesses
Puppies!
Rad Absorption
Rad Resistance
Rad Tolerance
Silent Running
Sniper
Solar Powered
Tag!
Toughness
Level 1
ST 4 PE 6 EN 7 CH 4 IN 10 AG 6 LK 3
Science, Lockpick, and Speech
Level 2
Speech +11 (38), Explosives +9 (25)
Lady Killer/Black Widow
Level 3
Speech +9 (47), Science +11 (50)
Gun Nut
Level 4
Lockpick +19 (50), Speech +1 (48)
Educated
Level 5
Speech +23 (71)
Comprehension
Level 6
Small Guns +19 (40), Speech +4 (75)
Child at Heart
Level 7
Small Guns +23 (63)
Toughness
Level 8
Sneak +11 (27), Small Guns +12 (75)
Bloody Mess
Level 9
Sneak +23 (50)
Gunslinger
Level 10
Medicine +23 (47)
Commando
Level 11
Science +10 (60), Medicine +13 (60)
Nerd Rage!
Level 12
Energy Weapons +23 (39)
Silent Running
Level 13
Energy Weapons +21 (60), Big Guns +2 (20)
Sniper
Level 14
Barter +23 (35)
Cyborg
Level 15
Barter +20 (55), Melee Weapons +3 (15)
Adamantium Skeleton
Level 16
Unarmed +2 (20), Repair +16 (45), Barter +5 (75)
Tag! (Barter)
Level 17
Repair +23 (68)
Lawbringer
Level 18
Lockpick +1 (51), Repair +7 (75), Science +15 (75)
Concentrated Fire
Level 19
Lockpick +23 (74)
Rad Resistance
Level 20
Sneak +15 (75), Lockpick +1 (75), Medicine +7 (67)
Solar Powered
Level 21
Energy Weapons +5 (75), Medicine +8 (75), Big Guns +10 (30)
Night Person
Level 22
Big Guns +23 (53)
Puppies!
Level 23
Unarmed +7 (27), Explosives +2 (27), Melee Weapons +12 (27), Big Guns +2 (55)
Grim Reaper's Sprint
Level 24
Unarmed +7 (35), Explosives +8 (36), Melee Weapons +8 (38)
No Weaknesses
Level 25
Small Guns +1 (77), Energy Weapons +4 (80), Lockpick +4 (80), Repair +4 (80), Barter +2 (80), Science +4 (80), Medicine +4 (80)
Intense Training (LK)
Level 26
Sneak +4 (80), Small Guns +3 (80), Unarmed +5 (40), Speech +2 (80), Explosives +4 (40), Melee Weapons +2 (40), Big Guns +3 (59)
Better Criticals
Level 27
Unarmed +7 (47), Explosives +8 (48), Melee Weapons +7 (47), Big Guns +1 (60)
Mysterious Stranger
Level 28
Unarmed +8 (55), Explosives +7 (55), Melee Weapons +8 (55)
Rad Tolerance
Level 29
Unarmed +7 (62), Explosives +7 (62), Melee Weapons +7 (62), Big Guns +2 (62)
Rad Absorption
Level 30
Unarmed +5 (73), Explosives +6 (76), Melee Weapons +6 (78), Big Guns +6 (74)
Almost Perfect
Bobblehead (Strength)
Bobblehead (Endurance)
Bobblehead (Charisma)
Bobblehead (Perception)
Bobblehead (Intelligence)
Bobblehead (Luck)
Bobblehead (Agility)
Bobblehead (Barter)
Bobblehead (Big Guns)
Bobblehead (Energy Weapons)
Bobblehead (Medicine)
Bobblehead (Science)
Bobblehead (Repair)
Bobblehead (Small Guns)
Bobblehead (Sneak)
Bobblehead (Melee Weapons)
Bobblehead (Explosives)
Bobblehead (Unarmed)
Bobblehead (Speech)
Bobblehead (Lockpick)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (88)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (90)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (92)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (94)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (96)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (98)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (100)
Big Book of Science => Science +2 (94)
Chinese Army: Special Ops Training Manual => Sneak +2 (100)
Tumblers Today => Lockpick +2 (100)
Nikola Tesla and You => Energy Weapons +2 (100)
Nikola Tesla and You => Energy Weapons +2 (100)
Grognak the Barbarian => Melee Weapons +2 (92)
Grognak the Barbarian => Melee Weapons +2 (94)
Grognak the Barbarian => Melee Weapons +2 (96)
Grognak the Barbarian => Melee Weapons +2 (98)
Grognak the Barbarian => Melee Weapons +2 (100)
Duck and Cover! => Explosives +2 (90)
Duck and Cover! => Explosives +2 (92)
Duck and Cover! => Explosives +2 (94)
Duck and Cover! => Explosives +2 (96)
Duck and Cover! => Explosives +2 (98)
Duck and Cover! => Explosives +2 (100)
Tales of a Junktown Jerky Vendor => Barter +2 (100)
Chinese Army: Special Ops Training Manual => Sneak +2 (100)
Dean's Electronics => Repair +2 (94)
Paradise Lost => Speech +2 (100)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (100)
Tales of a Junktown Jerky Vendor => Barter +2 (100)
Dean's Electronics => Repair +2 (96)
Dean's Electronics => Repair +2 (98)
Dean's Electronics => Repair +2 (100)
D.C. Journal of Internal Medicine => Medicine +2 (94)
Chinese Army: Special Ops Training Manual => Sneak +2 (100)
Grognak the Barbarian => Melee Weapons +2 (100)
Dean's Electronics => Repair +2 (100)
Dean's Electronics => Repair +2 (100)
Duck and Cover! => Explosives +2 (100)
Pugilism Illustrated => Unarmed +2 (87)
Grognak the Barbarian => Melee Weapons +2 (100)
Duck and Cover! => Explosives +2 (100)
Grognak the Barbarian => Melee Weapons +2 (100)
Pugilism Illustrated => Unarmed +2 (89)
Pugilism Illustrated => Unarmed +2 (91)
Pugilism Illustrated => Unarmed +2 (93)
Pugilism Illustrated => Unarmed +2 (95)
Pugilism Illustrated => Unarmed +2 (97)
Pugilism Illustrated => Unarmed +2 (99)
Pugilism Illustrated => Unarmed +2 (100)
Big Book of Science => Science +2 (96)
Big Book of Science => Science +2 (98)
Big Book of Science => Science +2 (100)
D.C. Journal of Internal Medicine => Medicine +2 (96)
D.C. Journal of Internal Medicine => Medicine +2 (98)
D.C. Journal of Internal Medicine => Medicine +2 (100)
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