Strength
10
 
Perception
10
 
Endurance
10
 
Charisma
10
 
Intelligence
10
 
Agility
10
 
Luck
10
 
Action Points
85
 
Carry Weight
250
 
Critical Chance
10%
 
Dmg Resist
20%
 
Hit Points
590
 
Melee Damage
5.0
 
Skill Points
23
 
Barter
100
 
Big Guns
100
 
Energy Weapons
100
 
Explosives
100
 
Lockpick
100
 
Medicine
100
 
Melee Weapons
100
 
Repair
100
 
Science
100
 
Small Guns
100
 
Sneak
100
 
Speech
100
 
Unarmed
100
 
Adamantium Skeleton
Almost Perfect
Ant Sight
Better Criticals
Bloody Mess
Child at Heart
Commando
Comprehension
Concentrated Fire
Cyborg
Educated
Grim Reaper's Sprint
Gun Nut
Gunslinger
Intense Training
Lady Killer/Black Widow
Lawbringer
Mysterious Stranger
Nerd Rage!
Night Person
No Weaknesses
Puppies!
Rad Absorption
Rad Resistance
Rad Tolerance
Silent Running
Sniper
Solar Powered
Tag!
Toughness
Level 1
ST 6 PE 6 EN 7 CH 4 IN 10 AG 6 LK 1
Lockpick, Science, and Speech
Bobblehead (Medicine)
Level 2
Speech +10 (36), Repair +2 (25), Explosives +8 (23)
Lady Killer/Black Widow
Ant Sight
Level 3
Speech +8 (44), Science +12 (50)
Gun Nut
Level 4
Lockpick +18 (50), Speech +2 (46)
Educated
Level 5
Small Guns +19 (39), Speech +4 (50)
Comprehension
Level 6
Sneak +12 (27), Small Guns +11 (50)
Child at Heart
Level 7
Sneak +23 (50)
Toughness
Level 8
Energy Weapons +23 (40)
Bloody Mess
Level 9
Energy Weapons +10 (50), Barter +13 (24)
Gunslinger
Level 10
Barter +23 (47)
Commando
Level 11
Barter +3 (50), Medicine +20 (53)
Nerd Rage!
Level 12
Small Guns +6 (56), Science +10 (60), Medicine +7 (60)
Silent Running
Level 13
Small Guns +4 (60), Energy Weapons +10 (60), Big Guns +9 (26)
Sniper
Level 14
Big Guns +23 (49)
Cyborg
Level 15
Melee Weapons +22 (37), Big Guns +1 (50)
Adamantium Skeleton
Level 16
Repair +5 (50), Explosives +5 (30), Melee Weapons +13 (50)
Tag! (Repair)
Level 17
Unarmed +3 (20), Explosives +20 (50)
Lawbringer
Level 18
Unarmed +23 (43)
Concentrated Fire
Level 19
Lockpick +6 (56), Unarmed +7 (50), Speech +10 (60)
Rad Resistance
Level 20
Lockpick +4 (60), Barter +9 (59), Big Guns +10 (60)
Solar Powered
Level 21
Repair +2 (52), Explosives +10 (60), Barter +1 (60), Melee Weapons +10 (60)
Night Person
Level 22
Unarmed +10 (60), Repair +8 (60), Barter +5 (65)
Puppies!
Level 23
Small Guns +10 (70), Speech +8 (68), Barter +5 (70)
Grim Reaper's Sprint
Level 24
Speech +2 (74), Repair +10 (72), Medicine +10 (72), Big Guns +1 (63)
No Weaknesses
Level 25
Small Guns +3 (75), Energy Weapons +2 (74), Speech +1 (75), Repair +3 (75), Barter +1 (75), Medicine +13 (85)
Intense Training (LK)
Level 26
Energy Weapons +1 (75), Science +13 (75), Big Guns +9 (72)
Better Criticals
Level 27
Sneak +7 (69), Lockpick +13 (75), Big Guns +3 (75)
Mysterious Stranger
Level 28
Sneak +6 (75), Explosives +4 (66), Melee Weapons +13 (75)
Rad Absorption
Level 29
Unarmed +13 (75), Explosives +9 (75), Barter +1 (76)
Rad Tolerance
Level 30
Small Guns +1 (84), Energy Weapons +2 (83), Lockpick +2 (83), Unarmed +2 (83), Repair +6 (83), Explosives +2 (83), Science +6 (83), Big Guns +2 (83)
Almost Perfect
Bobblehead (Strength)
Bobblehead (Perception)
Bobblehead (Charisma)
Bobblehead (Endurance)
Bobblehead (Intelligence)
Bobblehead (Agility)
Bobblehead (Luck)
Bobblehead (Barter)
Bobblehead (Big Guns)
Bobblehead (Energy Weapons)
Bobblehead (Explosives)
Bobblehead (Lockpick)
Bobblehead (Melee Weapons)
Bobblehead (Repair)
Bobblehead (Science)
Bobblehead (Small Guns)
Bobblehead (Sneak)
Bobblehead (Speech)
Bobblehead (Unarmed)
Big Book of Science => Science +2 (95)
Big Book of Science => Science +2 (97)
Big Book of Science => Science +2 (99)
Big Book of Science => Science +2 (100)
Chinese Army: Special Ops Training Manual => Sneak +2 (97)
Chinese Army: Special Ops Training Manual => Sneak +2 (99)
Chinese Army: Special Ops Training Manual => Sneak +2 (100)
D.C. Journal of Internal Medicine => Medicine +2 (89)
D.C. Journal of Internal Medicine => Medicine +2 (91)
D.C. Journal of Internal Medicine => Medicine +2 (93)
D.C. Journal of Internal Medicine => Medicine +2 (95)
D.C. Journal of Internal Medicine => Medicine +2 (97)
D.C. Journal of Internal Medicine => Medicine +2 (99)
D.C. Journal of Internal Medicine => Medicine +2 (100)
Dean's Electronics => Repair +2 (95)
Dean's Electronics => Repair +2 (97)
Dean's Electronics => Repair +2 (99)
Duck and Cover! => Explosives +2 (97)
Duck and Cover! => Explosives +2 (99)
Duck and Cover! => Explosives +2 (100)
Grognak the Barbarian => Melee Weapons +2 (97)
Grognak the Barbarian => Melee Weapons +2 (99)
Grognak the Barbarian => Melee Weapons +2 (100)
Tales of a Junktown Jerky Vendor => Barter +2 (100)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (97)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (99)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (100)
Nikola Tesla and You => Energy Weapons +2 (97)
Nikola Tesla and You => Energy Weapons +2 (99)
Nikola Tesla and You => Energy Weapons +2 (100)
Tumblers Today => Lockpick +2 (97)
Tumblers Today => Lockpick +2 (99)
Tumblers Today => Lockpick +2 (100)
Dean's Electronics => Repair +2 (100)
Guns and Bullets => Small Guns +2 (98)
Guns and Bullets => Small Guns +2 (100)
Lying, Congressional Style => Speech +2 (99)
Lying, Congressional Style => Speech +2 (100)
Pugilism Illustrated => Unarmed +2 (97)
Pugilism Illustrated => Unarmed +2 (99)
Pugilism Illustrated => Unarmed +2 (100)
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