Level 1
ST 5 PE 6 EN 6 CH 6 IN 5 AG 6 LK 6
Lockpick, Repair, and Sneak
Bobblehead (Medicine)
Level 2
Speech +15 (32)
Swift Learner
Level 3
Science +15 (30)
Lady Killer/Black Widow
Level 4
Small Guns +13 (30), Melee Weapons +2 (17)
Educated
Level 5
Melee Weapons +13 (30), Medicine +5 (30)
Child at Heart
Level 6
Energy Weapons +5 (22), Explosives +13 (30)
Bloody Mess
Level 7
Energy Weapons +8 (30), Science +10 (40)
Entomologist
Level 8
Lockpick +5 (37), Barter +13 (30)
Gunslinger
Level 9
Lockpick +8 (45), Science +10 (50)
Commando
Level 10
Lockpick +5 (50), Barter +13 (43)
Animal Friend
Level 11
Energy Weapons +11 (41), Barter +7 (50)
Finesse
Level 12
Energy Weapons +9 (50), Explosives +9 (39)
Sniper
Level 13
Explosives +11 (50), Medicine +7 (37)
Strong Back
Level 14
Melee Weapons +5 (35), Medicine +13 (50)
Light Step
Level 15
Repair +3 (33), Melee Weapons +15 (50)
Toughness
Level 16
Small Guns +1 (31), Repair +17 (50)
Action Boy/Girl
Level 17
Small Guns +18 (49)
Better Criticals
Level 18
Sneak +17 (49), Small Guns +1 (50)
Adamantium Skeleton
Level 19
Sneak +1 (50), Speech +17 (49)
Comprehension
Level 20
Unarmed +17 (34), Speech +1 (50)
Grim Reaper's Sprint
Bobblehead (Big Guns)
Bobblehead (Energy Weapons)
Bobblehead (Explosives)
Bobblehead (Lockpick)
Bobblehead (Melee Weapons)
Bobblehead (Repair)
Bobblehead (Science)
Bobblehead (Small Guns)
Bobblehead (Sneak)
Bobblehead (Speech)
Bobblehead (Unarmed)
Bobblehead (Barter)
Level 21
Unarmed +8 (52), Medicine +10 (60)
Master Trader
Level 22
Unarmed +8 (60), Science +10 (70)
Concentrated Fire
Level 23
Sneak +10 (70), Melee Weapons +8 (68)
Lawbringer
Level 24
Small Guns +10 (70), Speech +6 (66), Melee Weapons +2 (70)
Fast Metabolism
Ant Might
Level 25
Speech +4 (70), Repair +10 (70), Medicine +4 (64)
Contract Killer
Level 26
Lockpick +10 (70), Explosives +2 (62), Medicine +6 (70)
Robotics Expert
Level 27
Energy Weapons +10 (70), Explosives +8 (70)
Life Giver
Level 28
Unarmed +8 (68), Barter +10 (70)
Quantum Chemist
Level 29
Sneak +1 (71), Small Guns +2 (72), Energy Weapons +2 (82), Lockpick +2 (72), Unarmed +3 (71), Speech +1 (71), Repair +2 (72), Explosives +1 (71), Barter +1 (71), Science +2 (72), Medicine +1 (71)
Cyborg
Level 30
Sneak +2 (81), Small Guns +1 (81), Lockpick +1 (81), Unarmed +2 (81), Speech +2 (81), Repair +1 (83), Explosives +2 (81), Barter +3 (82), Science +1 (83), Melee Weapons +1 (81), Medicine +2 (83)
Almost Perfect
Bobblehead (Strength)
Bobblehead (Perception)
Bobblehead (Endurance)
Bobblehead (Charisma)
Bobblehead (Intelligence)
Bobblehead (Agility)
Bobblehead (Luck)
Big Book of Science => Science +2 (87)
Big Book of Science => Science +2 (89)
Big Book of Science => Science +2 (91)
Big Book of Science => Science +2 (93)
Big Book of Science => Science +2 (95)
Chinese Army: Special Ops Training Manual => Sneak +2 (85)
Big Book of Science => Science +2 (97)
Big Book of Science => Science +2 (99)
Big Book of Science => Science +2 (100)
Big Book of Science => Science +2 (100)
Chinese Army: Special Ops Training Manual => Sneak +2 (87)
Chinese Army: Special Ops Training Manual => Sneak +2 (89)
Chinese Army: Special Ops Training Manual => Sneak +2 (91)
Chinese Army: Special Ops Training Manual => Sneak +2 (93)
Chinese Army: Special Ops Training Manual => Sneak +2 (95)
Chinese Army: Special Ops Training Manual => Sneak +2 (97)
Chinese Army: Special Ops Training Manual => Sneak +2 (99)
Chinese Army: Special Ops Training Manual => Sneak +2 (100)
D.C. Journal of Internal Medicine => Medicine +2 (87)
Chinese Army: Special Ops Training Manual => Sneak +2 (100)
D.C. Journal of Internal Medicine => Medicine +2 (89)
D.C. Journal of Internal Medicine => Medicine +2 (91)
D.C. Journal of Internal Medicine => Medicine +2 (93)
D.C. Journal of Internal Medicine => Medicine +2 (95)
D.C. Journal of Internal Medicine => Medicine +2 (97)
D.C. Journal of Internal Medicine => Medicine +2 (99)
Dean's Electronics => Repair +2 (87)
Dean's Electronics => Repair +2 (89)
Dean's Electronics => Repair +2 (91)
Dean's Electronics => Repair +2 (93)
Dean's Electronics => Repair +2 (95)
Dean's Electronics => Repair +2 (97)
Dean's Electronics => Repair +2 (99)
Dean's Electronics => Repair +2 (100)
Duck and Cover! => Explosives +2 (85)
Duck and Cover! => Explosives +2 (87)
Dean's Electronics => Repair +2 (100)
Dean's Electronics => Repair +2 (100)
Dean's Electronics => Repair +2 (100)
Duck and Cover! => Explosives +2 (89)
Duck and Cover! => Explosives +2 (91)
D.C. Journal of Internal Medicine => Medicine +2 (100)
Duck and Cover! => Explosives +2 (93)
Duck and Cover! => Explosives +2 (95)
Duck and Cover! => Explosives +2 (97)
Dean's Electronics => Repair +2 (100)
Duck and Cover! => Explosives +2 (99)