Strength
9
 
Perception
9
 
Endurance
9
 
Charisma
9
 
Intelligence
9
 
Agility
9
 
Luck
9
 
Action Points
108
 
Carry Weight
240
 
Critical Chance
14%
 
Dmg Resist
10%
 
Hit Points
570
 
Melee Damage
4.5
 
Skill Points
22
 
Barter
72
 
Big Guns
67
 
Energy Weapons
100
 
Explosives
70
 
Lockpick
100
 
Medicine
76
 
Melee Weapons
87
 
Repair
100
 
Science
100
 
Small Guns
100
 
Sneak
100
 
Speech
77
 
Unarmed
37
 
Action Boy/Girl
Almost Perfect
Animal Friend (2)
Better Criticals
Commando
Comprehension
Computer Whiz
Concentrated Fire
Cyborg
Educated
Explorer
Finesse
Grim Reaper's Sprint
Gunslinger
Infiltrator
Light Step
Little Leaguer
Master Trader
Nerves of Steel
Ninja
Puppies!
Silent Running
Sniper
Swift Learner (2)
Tag!
Thief
Warmonger
Level 1
ST 5 PE 6 EN 5 CH 5 IN 6 AG 7 LK 6
Sneak, Small Guns, and Science
Bobblehead (Strength)
Bobblehead (Perception)
Bobblehead (Endurance)
Bobblehead (Charisma)
Level 2
Sneak +1 (40), Small Guns +11 (45), Lockpick +1 (25), Science +3 (35)
Thief
Level 3
Sneak +5 (45), Repair +3 (20), Science +5 (40), Melee Weapons +3 (20)
Swift Learner
Bobblehead (Sneak)
Bobblehead (Agility)
Bobblehead (Luck)
Level 4
Sneak +2 (60), Small Guns +2 (50), Lockpick +3 (29), Science +9 (50)
Comprehension
Bobblehead (Small Guns)
Bobblehead (Medicine)
Bobblehead (Speech)
Bobblehead (Energy Weapons)
Bobblehead (Lockpick)
Bobblehead (Unarmed)
Bobblehead (Intelligence)
Bobblehead (Science)
Bobblehead (Repair)
Bobblehead (Big Guns)
Bobblehead (Barter)
Bobblehead (Explosives)
Bobblehead (Melee Weapons)
Tales of a Junktown Jerky Vendor => Barter +2 (30)
Level 5
Sneak +1 (61), Lockpick +1 (40), Unarmed +2 (30), Speech +2 (30), Repair +2 (35), Science +3 (65), Melee Weapons +4 (35), Big Guns +2 (30)
Educated
Level 6
Sneak +19 (80), Small Guns +1 (61)
Gunslinger
Level 7
Sneak +5 (85), Small Guns +4 (65), Lockpick +2 (42), Science +9 (74)
Swift Learner
Level 8
Small Guns +10 (75), Lockpick +8 (50), Speech +1 (31), Science +1 (75)
Commando
Level 9
Energy Weapons +15 (45), Speech +4 (35), Explosives +1 (36)
Little Leaguer
Level 10
Small Guns +1 (76), Lockpick +10 (60), Repair +5 (40), Explosives +4 (40)
Finesse
Level 11
Lockpick +15 (75), Science +5 (80)
Animal Friend
Level 12
Lockpick +5 (80), Science +15 (95)
Silent Running
Level 13
Sneak +5 (100), Lockpick +10 (90), Science +5 (100)
Sniper
Level 14
Lockpick +10 (100), Medicine +10 (40)
Light Step
Level 15
Small Guns +19 (95), Melee Weapons +1 (41)
Animal Friend
Level 16
Medicine +20 (60)
Better Criticals
Level 17
Energy Weapons +5 (65), Speech +5 (40), Repair +1 (41), Melee Weapons +9 (50)
Tag! (Energy Weapons)
Level 18
Small Guns +5 (100), Repair +9 (50), Medicine +6 (66)
Computer Whiz
Level 19
Energy Weapons +5 (70), Repair +15 (65)
Infiltrator
Level 20
Energy Weapons +10 (80), Repair +10 (75)
Concentrated Fire
Level 21
Energy Weapons +20 (100)
Grim Reaper's Sprint
Level 22
Big Guns +20 (50)
Explorer
Level 23
Speech +11 (51), Repair +5 (80), Medicine +4 (70)
Action Boy/Girl
Level 24
Barter +20 (50)
Puppies!
Level 25
Melee Weapons +20 (70)
Cyborg
Level 26
Explosives +10 (50), Melee Weapons +10 (80)
Ninja
Level 27
Speech +19 (70), Explosives +1 (51)
Warmonger
Level 28
Explosives +9 (60), Barter +1 (51), Big Guns +10 (60)
Nerves of Steel
Level 29
Explosives +5 (65), Barter +14 (65), Medicine +1 (71)
Master Trader
Level 30
Repair +20 (100)
Almost Perfect
Guns and Bullets => Small Guns +2 (100)
Nikola Tesla and You => Energy Weapons +2 (100)
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