Strength
9
 
Perception
10
 
Endurance
9
 
Charisma
9
 
Intelligence
10
 
Agility
9
 
Luck
9
 
Action Points
108
 
Carry Weight
290
 
Critical Chance
14%
 
Dmg Resist
5%
 
Hit Points
570
 
Melee Damage
4.5
 
Skill Points
23
 
Barter
100
 
Big Guns
100
 
Energy Weapons
91
 
Explosives
86
 
Lockpick
86
 
Medicine
86
 
Melee Weapons
88
 
Repair
86
 
Science
86
 
Small Guns
86
 
Sneak
91
 
Speech
92
 
Unarmed
100
 
Action Boy/Girl
Almost Perfect
Ant Sight
Barkskin
Bloody Mess
Commando
Comprehension
Educated
Finesse
Grim Reaper's Sprint
Hematophage
Intense Training (10)
Lawbringer
Light Step
Mysterious Stranger
Nerves of Steel
Ninja
Paralyzing Palm
Quantum Chemist
Rad Regeneration
Sniper
Solar Powered
Strong Back
Tag!
Level 1
ST 4 PE 5 EN 6 CH 2 IN 9 AG 7 LK 7
Speech, Lockpick, and Explosives
Bobblehead (Medicine)
Level 2
Energy Weapons +2 (18), Unarmed +2 (20), Barter +9 (19), Melee Weapons +4 (20), Big Guns +2 (20)
Intense Training (ST)
Bobblehead (Intelligence)
Bobblehead (Strength)
Level 3
Small Guns +4 (24), Energy Weapons +2 (20), Barter +6 (27), Melee Weapons +3 (25), Big Guns +5 (25)
Intense Training (CH)
Level 4
Sneak +5 (25), Small Guns +1 (25), Energy Weapons +5 (25), Unarmed +1 (21), Barter +3 (30), Big Guns +5 (30)
Educated
Level 5
Sneak +5 (30), Small Guns +5 (30), Unarmed +9 (30), Science +4 (30)
Comprehension
Level 6
Sneak +1 (31), Small Guns +1 (31), Energy Weapons +6 (33), Unarmed +1 (31), Speech +3 (30), Repair +4 (30), Barter +1 (31), Melee Weapons +5 (30), Big Guns +1 (31)
Intense Training (PE)
Level 7
Energy Weapons +2 (37), Lockpick +2 (37), Unarmed +4 (35), Repair +2 (32), Explosives +2 (37), Barter +4 (35), Science +1 (31), Melee Weapons +2 (32), Big Guns +4 (35)
Intense Training (PE)
Level 8
Sneak +4 (35), Small Guns +4 (35), Energy Weapons +1 (38), Lockpick +1 (38), Repair +3 (35), Explosives +1 (38), Barter +1 (36), Science +4 (35), Melee Weapons +3 (35), Big Guns +1 (36)
Commando
Level 9
Sneak +3 (38), Small Guns +3 (38), Unarmed +2 (37), Repair +3 (38), Barter +2 (38), Science +3 (38), Melee Weapons +3 (38), Medicine +2 (38), Big Guns +2 (38)
Strong Back
Level 10
Sneak +2 (40), Small Guns +2 (40), Energy Weapons +2 (40), Lockpick +2 (40), Unarmed +1 (38), Repair +2 (40), Explosives +2 (40), Barter +2 (40), Science +2 (40), Melee Weapons +2 (40), Medicine +2 (40), Big Guns +2 (40)
Finesse
Ant Sight
Barkskin
Hematophage
Rad Regeneration
Level 11
Energy Weapons +3 (45), Lockpick +3 (45), Unarmed +2 (40), Explosives +3 (45), Barter +5 (47), Medicine +2 (42), Big Guns +5 (45)
Intense Training (CH)
Bobblehead (Perception)
Bobblehead (Endurance)
Bobblehead (Charisma)
Bobblehead (Agility)
Bobblehead (Luck)
Bobblehead (Barter)
Bobblehead (Big Guns)
Bobblehead (Energy Weapons)
Bobblehead (Explosives)
Bobblehead (Lockpick)
Bobblehead (Melee Weapons)
Bobblehead (Repair)
Bobblehead (Science)
Bobblehead (Small Guns)
Bobblehead (Sneak)
Bobblehead (Speech)
Bobblehead (Unarmed)
Level 12
Energy Weapons +3 (60), Lockpick +3 (60), Speech +2 (46), Explosives +3 (60), Barter +1 (60), Medicine +8 (50), Big Guns +3 (60)
Sniper
Level 13
Sneak +3 (55), Small Guns +3 (55), Unarmed +3 (55), Speech +4 (52), Repair +2 (52), Science +2 (52), Melee Weapons +3 (53), Medicine +3 (53)
Intense Training (CH)
Level 14
Sneak +5 (60), Small Guns +5 (60), Unarmed +5 (60), Speech +8 (60)
Lawbringer
Level 15
Repair +3 (55), Science +8 (60), Melee Weapons +5 (60), Medicine +7 (60)
Intense Training (ST)
Level 16
Sneak +2 (62), Small Guns +2 (62), Energy Weapons +1 (61), Lockpick +1 (61), Unarmed +2 (62), Repair +6 (61), Explosives +1 (61), Barter +3 (65), Science +2 (62), Melee Weapons +1 (61), Medicine +1 (61), Big Guns +1 (61)
Action Boy/Girl
Level 17
Sneak +3 (65), Small Guns +3 (65), Energy Weapons +2 (63), Lockpick +2 (63), Unarmed +3 (65), Repair +1 (62), Explosives +2 (63), Science +3 (65), Melee Weapons +1 (64), Medicine +1 (62), Big Guns +2 (63)
Intense Training (ST)
Level 18
Energy Weapons +3 (68), Lockpick +3 (68), Repair +4 (66), Explosives +3 (68), Barter +1 (66), Melee Weapons +2 (66), Medicine +4 (66), Big Guns +3 (66)
Intense Training (PE)
Level 19
Sneak +3 (70), Small Guns +3 (70), Unarmed +4 (69), Repair +2 (68), Barter +2 (68), Science +3 (68), Melee Weapons +2 (68), Medicine +2 (68), Big Guns +2 (68)
Intense Training (AG)
Level 20
Sneak +1 (71), Small Guns +1 (71), Energy Weapons +2 (70), Lockpick +2 (70), Unarmed +2 (71), Speech +1 (61), Repair +2 (70), Explosives +2 (70), Barter +2 (70), Science +2 (70), Melee Weapons +2 (70), Medicine +2 (70), Big Guns +2 (70)
Grim Reaper's Sprint
Big Book of Science => Science +2 (72)
Big Book of Science => Science +2 (74)
Big Book of Science => Science +2 (76)
Level 21
Energy Weapons +3 (73), Lockpick +3 (73), Repair +2 (72), Explosives +3 (73), Barter +3 (73), Melee Weapons +3 (73), Medicine +3 (73), Big Guns +3 (73)
Solar Powered
Level 22
Sneak +5 (76), Unarmed +9 (80), Speech +9 (70)
Quantum Chemist
Level 23
Barter +23 (96)
Paralyzing Palm
Level 24
Barter +4 (100), Big Guns +19 (92)
Tag! (Unarmed)
Level 25
Energy Weapons +15 (88), Big Guns +8 (100)
Light Step
Level 26
Lockpick +7 (80), Explosives +7 (80), Melee Weapons +2 (75), Medicine +7 (80)
Nerves of Steel
Level 27
Small Guns +6 (77), Repair +8 (80), Science +4 (80), Melee Weapons +5 (80)
Mysterious Stranger
Level 28
Sneak +10 (86), Small Guns +3 (80), Speech +10 (80)
Ninja
Level 29
Sneak +4 (90), Small Guns +5 (85), Energy Weapons +2 (90), Speech +5 (85), Explosives +2 (82), Science +5 (85)
Bloody Mess
Level 30
Lockpick +5 (86), Repair +5 (86), Explosives +3 (86), Melee Weapons +5 (88), Medicine +5 (86)
Almost Perfect
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