Strength
9
 
Perception
6
 
Endurance
10
 
Charisma
4
 
Intelligence
5
 
Agility
10
 
Luck
6
 
Action Points
110
 
Carry Weight
290
 
Critical Chance
11%
 
Dmg Resist
28%
 
Hit Points
490
 
Melee Damage
4.5
 
Skill Points
15
 
Barter
43
 
Big Guns
35
 
Energy Weapons
100
 
Explosives
35
 
Lockpick
100
 
Medicine
60
 
Melee Weapons
41
 
Repair
85
 
Science
100
 
Small Guns
60
 
Sneak
100
 
Speech
45
 
Unarmed
70
 
Action Boy/Girl
Ant Might
Auto Expert
Barkskin
Better Criticals
Bloody Mess
Booster Shot
Child at Heart
Commando
Comprehension
Concentrated Fire
Covert Ops
Cyborg
Finesse
Grim Reaper's Sprint
Intense Training (2)
Lawbringer
Paralyzing Palm
Pitt Fighter
Scrounger
Silent Running
Sniper
Strong Back
Toughness
Wired Reflexes
Level 1
ST 6 PE 5 EN 8 CH 3 IN 4 AG 9 LK 5
Science, Repair, Medicine
Level 2
Energy Weapons +14 (29)
Intense Training (ST)
Bobblehead (Medicine)
Bobblehead (Strength)
Bobblehead (Intelligence)
Bobblehead (Charisma)
Level 3
Energy Weapons +15 (44)
Intense Training (EN)
Bobblehead (Agility)
Bobblehead (Luck)
Bobblehead (Perception)
Level 4
Lockpick +8 (25), Speech +7 (20)
Child at Heart
Level 5
Explosives +8 (25), Melee Weapons +7 (28)
Comprehension
Level 6
Energy Weapons +14 (60), Melee Weapons +1 (29)
Bloody Mess
Level 7
Lockpick +15 (40)
Toughness
Level 8
Lockpick +10 (50), Science +5 (35)
Scrounger
Level 9
Science +15 (50)
Commando
Level 10
Energy Weapons +5 (65), Lockpick +5 (55), Science +5 (55)
Strong Back
Level 11
Energy Weapons +5 (70), Lockpick +5 (60), Science +5 (60)
Finesse
Level 12
Sneak +15 (40)
Sniper
Level 13
Lockpick +5 (65), Sneak +10 (60)
Silent Running
D.C. Journal of Internal Medicine => Medicine +2 (42)
D.C. Journal of Internal Medicine => Medicine +2 (44)
D.C. Journal of Internal Medicine => Medicine +2 (46)
D.C. Journal of Internal Medicine => Medicine +2 (48)
D.C. Journal of Internal Medicine => Medicine +2 (50)
Level 14
Science +5 (65), Medicine +10 (60)
Cyborg
Level 15
Lockpick +10 (75), Science +5 (70)
Lawbringer
Bobblehead (Energy Weapons)
Bobblehead (Endurance)
Bobblehead (Barter)
Bobblehead (Big Guns)
Bobblehead (Explosives)
Bobblehead (Lockpick)
Bobblehead (Melee Weapons)
Bobblehead (Repair)
Bobblehead (Science)
Bobblehead (Small Guns)
Bobblehead (Sneak)
Bobblehead (Speech)
Bobblehead (Unarmed)
Nikola Tesla and You => Energy Weapons +2 (92)
Nikola Tesla and You => Energy Weapons +2 (94)
Nikola Tesla and You => Energy Weapons +2 (96)
Nikola Tesla and You => Energy Weapons +2 (98)
Nikola Tesla and You => Energy Weapons +2 (100)
Ant Might
Covert Ops
Pitt Fighter
Wired Reflexes
Booster Shot
Auto Expert
Barkskin
Tumblers Today => Lockpick +2 (90)
Tumblers Today => Lockpick +2 (92)
Tumblers Today => Lockpick +2 (94)
Tumblers Today => Lockpick +2 (96)
Tumblers Today => Lockpick +2 (98)
Tumblers Today => Lockpick +2 (100)
Big Book of Science => Science +2 (85)
Big Book of Science => Science +2 (87)
Big Book of Science => Science +2 (89)
Big Book of Science => Science +2 (91)
Big Book of Science => Science +2 (93)
Big Book of Science => Science +2 (95)
Big Book of Science => Science +2 (97)
Big Book of Science => Science +2 (99)
Big Book of Science => Science +2 (100)
Chinese Army: Special Ops Training Manual => Sneak +2 (72)
Chinese Army: Special Ops Training Manual => Sneak +2 (74)
Chinese Army: Special Ops Training Manual => Sneak +2 (76)
Chinese Army: Special Ops Training Manual => Sneak +2 (78)
Chinese Army: Special Ops Training Manual => Sneak +2 (80)
Chinese Army: Special Ops Training Manual => Sneak +2 (82)
Chinese Army: Special Ops Training Manual => Sneak +2 (84)
Chinese Army: Special Ops Training Manual => Sneak +2 (86)
Chinese Army: Special Ops Training Manual => Sneak +2 (88)
Chinese Army: Special Ops Training Manual => Sneak +2 (90)
Chinese Army: Special Ops Training Manual => Sneak +2 (92)
Chinese Army: Special Ops Training Manual => Sneak +2 (94)
Chinese Army: Special Ops Training Manual => Sneak +2 (96)
Chinese Army: Special Ops Training Manual => Sneak +2 (98)
Chinese Army: Special Ops Training Manual => Sneak +2 (100)
Tales of a Junktown Jerky Vendor => Barter +2 (25)
Tales of a Junktown Jerky Vendor => Barter +2 (27)
Tales of a Junktown Jerky Vendor => Barter +2 (29)
Tales of a Junktown Jerky Vendor => Barter +2 (31)
Tales of a Junktown Jerky Vendor => Barter +2 (33)
Tales of a Junktown Jerky Vendor => Barter +2 (35)
Tales of a Junktown Jerky Vendor => Barter +2 (37)
Tales of a Junktown Jerky Vendor => Barter +2 (39)
Tales of a Junktown Jerky Vendor => Barter +2 (41)
Tales of a Junktown Jerky Vendor => Barter +2 (43)
Level 16
Repair +15 (55)
Action Boy/Girl
Level 17
Repair +15 (70)
Better Criticals
Guns and Bullets => Small Guns +2 (40)
Guns and Bullets => Small Guns +2 (42)
Guns and Bullets => Small Guns +2 (44)
Guns and Bullets => Small Guns +2 (46)
Guns and Bullets => Small Guns +2 (48)
Guns and Bullets => Small Guns +2 (50)
Guns and Bullets => Small Guns +2 (52)
Guns and Bullets => Small Guns +2 (54)
Guns and Bullets => Small Guns +2 (56)
Guns and Bullets => Small Guns +2 (58)
Guns and Bullets => Small Guns +2 (60)
Level 18
Repair +15 (85)
Concentrated Fire
Pugilism Illustrated => Unarmed +2 (37)
Pugilism Illustrated => Unarmed +2 (39)
Pugilism Illustrated => Unarmed +2 (41)
Pugilism Illustrated => Unarmed +2 (43)
Pugilism Illustrated => Unarmed +2 (45)
Pugilism Illustrated => Unarmed +2 (47)
Pugilism Illustrated => Unarmed +2 (49)
Pugilism Illustrated => Unarmed +2 (51)
Pugilism Illustrated => Unarmed +2 (53)
Pugilism Illustrated => Unarmed +2 (55)
Level 19
Unarmed +15 (70)
Paralyzing Palm
Level 20
Speech +15 (45)
Grim Reaper's Sprint
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