Strength
1
 
Perception
10
 
Endurance
1
 
Charisma
7
 
Intelligence
10
 
Agility
1
 
Luck
10
 
Action Points
67
 
Carry Weight
160
 
Critical Chance
10%
 
Dmg Resist
0%
 
Hit Points
120
 
Melee Damage
0.5
 
Skill Points
20
 
Barter
21
 
Big Guns
9
 
Energy Weapons
42
 
Explosives
27
 
Lockpick
42
 
Medicine
27
 
Melee Weapons
9
 
Repair
27
 
Science
42
 
Small Guns
9
 
Sneak
9
 
Speech
21
 
Unarmed
9
 
Level 1
ST 1 PE 10 EN 1 CH 7 IN 10 AG 1 LK 10
Science, Energy Weapons, and Lockpick
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