Strength
10
 
Perception
10
 
Endurance
10
 
Charisma
10
 
Intelligence
10
 
Agility
10
 
Luck
10
 
Action Points
110
 
Carry Weight
300
 
Critical Chance
15%
 
Dmg Resist
0%
 
Hit Points
590
 
Melee Damage
5.0
 
Skill Points
23
 
Barter
100
 
Big Guns
97
 
Energy Weapons
95
 
Explosives
97
 
Lockpick
95
 
Medicine
77
 
Melee Weapons
100
 
Repair
91
 
Science
85
 
Small Guns
93
 
Sneak
98
 
Speech
100
 
Unarmed
93
 
Action Boy/Girl
Almost Perfect
Better Criticals
Bloody Mess
Commando
Comprehension
Educated
Entomologist
Explorer
Finesse
Grim Reaper's Sprint
Intense Training
Iron Fist (3)
Lady Killer/Black Widow
Light Step
Nerves of Steel
Ninja
Paralyzing Palm
Pyromaniac
Quantum Chemist
Rad Absorption
Silent Running
Size Matters
Sniper
Strong Back
Tag!
Warmonger
Level 1
ST 5 PE 6 EN 7 CH 1 IN 9 AG 7 LK 5
Melee Weapons, Science, and Repair
Bobblehead (Medicine)
Level 2
Energy Weapons +2 (19), Lockpick +2 (19), Speech +12 (19), Explosives +2 (19), Barter +1 (8)
Intense Training (LK)
Bobblehead (Intelligence)
Level 3
Barter +11 (19), Melee Weapons +9 (39)
Lady Killer/Black Widow
Level 4
Explosives +20 (39)
Educated
Level 5
Sneak +2 (21), Explosives +21 (60)
Iron Fist
Level 6
Sneak +23 (44)
Iron Fist
Level 7
Sneak +16 (60), Melee Weapons +7 (46)
Bloody Mess
Level 8
Repair +9 (49), Melee Weapons +14 (60)
Iron Fist
Level 9
Unarmed +23 (42)
Strong Back
Level 10
Unarmed +18 (60), Medicine +5 (40)
Commando
Level 11
Small Guns +21 (40), Barter +1 (20), Big Guns +1 (20)
Finesse
Level 12
Energy Weapons +1 (20), Lockpick +1 (20), Speech +1 (20), Repair +1 (50), Medicine +19 (59)
Sniper
Level 13
Barter +2 (22), Science +20 (60), Medicine +1 (60)
Silent Running
Level 14
Barter +23 (45)
Entomologist
Level 15
Barter +15 (60), Big Guns +8 (28)
Comprehension
Level 16
Energy Weapons +16 (36), Big Guns +7 (50)
Size Matters
Level 17
Energy Weapons +23 (59)
Better Criticals
Level 18
Energy Weapons +1 (60), Lockpick +22 (42)
Action Boy/Girl
Level 19
Small Guns +5 (45), Lockpick +18 (60)
Light Step
Level 20
Small Guns +15 (60), Speech +8 (28)
Grim Reaper's Sprint
Level 21
Speech +23 (51)
Explorer
Level 22
Sneak +3 (73), Melee Weapons +20 (80)
Pyromaniac
Level 23
Sneak +7 (80), Repair +6 (56), Science +10 (70)
Ninja
Level 24
Speech +14 (65), Repair +9 (65)
Quantum Chemist
Level 25
Unarmed +10 (70), Big Guns +13 (63)
Paralyzing Palm
Level 26
Energy Weapons +5 (65), Lockpick +5 (65), Explosives +5 (65), Barter +5 (65), Medicine +1 (61), Big Guns +2 (65)
Tag! (Small Guns)
Level 27
Lockpick +4 (69), Speech +5 (70), Repair +5 (70), Medicine +9 (70)
Nerves of Steel (Small Guns)
Level 28
Energy Weapons +5 (70), Lockpick +1 (70), Unarmed +1 (71), Speech +1 (71), Explosives +5 (70), Barter +5 (70), Big Guns +5 (70)
Warmonger (Small Guns)
Level 29
Lockpick +5 (75), Unarmed +4 (75), Speech +4 (75), Explosives +5 (75), Medicine +5 (75)
Rad Absorption (Small Guns)
Level 30
Energy Weapons +5 (83), Repair +5 (77), Barter +5 (93), Science +3 (75), Big Guns +5 (81)
Almost Perfect (Small Guns)
Bobblehead (Strength)
Bobblehead (Perception)
Bobblehead (Charisma)
Bobblehead (Agility)
Bobblehead (Endurance)
Bobblehead (Luck)
Bobblehead (Barter)
Bobblehead (Big Guns)
Bobblehead (Energy Weapons)
Bobblehead (Lockpick)
Bobblehead (Explosives)
Bobblehead (Science)
Bobblehead (Sneak)
Bobblehead (Unarmed)
Bobblehead (Speech)
Bobblehead (Small Guns)
Bobblehead (Repair)
Bobblehead (Melee Weapons)
Dean's Electronics => Repair +2 (89)
Dean's Electronics => Repair +2 (91)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (95)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (97)
Duck and Cover! => Explosives +2 (97)
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