Level 1
ST 5 PE 6 EN 6 CH 1 IN 10 AG 5 LK 7
Speech, Medicine, and Lockpick
Level 2
Small Guns +4 (20), Speech +5 (30), Repair +2 (28), Medicine +9 (50)
Intense Training (CH)
Bobblehead (Strength)
Bobblehead (Perception)
Bobblehead (Endurance)
Bobblehead (Charisma)
Bobblehead (Intelligence)
Bobblehead (Agility)
Bobblehead (Luck)
Bobblehead (Barter)
Bobblehead (Big Guns)
Bobblehead (Energy Weapons)
Bobblehead (Explosives)
Bobblehead (Lockpick)
Bobblehead (Medicine)
Bobblehead (Melee Weapons)
Bobblehead (Repair)
Bobblehead (Science)
Bobblehead (Small Guns)
Bobblehead (Sneak)
Bobblehead (Speech)
Bobblehead (Unarmed)
Level 3
Lockpick +5 (50), Speech +8 (52), Repair +2 (40), Barter +1 (25), Science +4 (40)
Intense Training (CH)
Level 4
Speech +6 (60), Repair +10 (50), Science +4 (44)
Intense Training (CH)
Level 5
Sneak +1 (29), Small Guns +8 (40), Repair +2 (52), Barter +1 (30), Science +8 (52)
Intense Training (CH)
Level 6
Lockpick +10 (60), Speech +6 (70), Repair +2 (54), Science +2 (54)
Intense Training (CH)
Level 7
Repair +6 (60), Barter +3 (35), Science +6 (60), Medicine +5 (65)
Intense Training (ST)
Level 8
Sneak +1 (30), Lockpick +5 (65), Speech +3 (75), Repair +2 (62), Barter +3 (40), Science +1 (61), Medicine +5 (70)
Intense Training (CH)
Level 9
Lockpick +3 (70), Repair +8 (70), Science +9 (70)
Intense Training (PE)
Level 10
Lockpick +5 (75), Speech +5 (80), Medicine +10 (80)
Intense Training (ST)
Level 11
Lockpick +5 (80), Repair +10 (80), Science +5 (75)
Intense Training (EN)
Level 12
Speech +10 (90), Science +5 (85), Medicine +5 (90)
Daddy's Boy/Girl
Level 13
Speech +5 (95), Science +10 (100), Medicine +5 (100)
Daddy's Boy/Girl
Level 14
Energy Weapons +8 (50), Lockpick +7 (87), Speech +5 (100)
Cyborg
Level 15
Lockpick +8 (100), Repair +12 (92)
Thief
Level 16
Energy Weapons +5 (70), Repair +8 (100), Barter +7 (47)
Tag! (Energy Weapons)
Level 17
Energy Weapons +10 (80), Barter +3 (50), Big Guns +7 (39)
Action Boy/Girl (Energy Weapons)
Level 18
Energy Weapons +15 (95), Barter +4 (54), Big Guns +1 (40)
Finesse (Energy Weapons)
Level 19
Energy Weapons +5 (100), Barter +15 (69)
Little Leaguer (Energy Weapons)
Level 20
Unarmed +3 (35), Explosives +3 (40), Barter +11 (80), Melee Weapons +3 (40)
Grim Reaper's Sprint (Energy Weapons)
Level 21
Sneak +5 (40), Unarmed +5 (40), Barter +10 (90)
Bloody Mess (Energy Weapons)
Level 22
Barter +10 (100), Big Guns +10 (50)
Puppies! (Energy Weapons)
Level 23
Big Guns +20 (70)
Deep Sleep (Energy Weapons)
Grognak the Barbarian => Melee Weapons +1 (41)
Level 24
Big Guns +20 (90)
Explorer (Energy Weapons)
Level 25
Melee Weapons +10 (51), Big Guns +10 (100)
Escalator to Heaven (Energy Weapons)
Level 26
Unarmed +10 (50), Melee Weapons +10 (61)
Warmonger (Energy Weapons)
Level 27
Melee Weapons +20 (81)
Light Step (Energy Weapons)
Level 28
Unarmed +1 (51), Melee Weapons +19 (100)
Rad Absorption (Energy Weapons)
Level 29
Sneak +5 (50), Small Guns +10 (50), Explosives +5 (45)
Thief (Energy Weapons)
Level 30
Sneak +3 (60), Small Guns +3 (60), Unarmed +6 (60), Explosives +8 (56)
Almost Perfect (Energy Weapons)
Duck and Cover! => Explosives +1 (57)
Duck and Cover! => Explosives +1 (58)
Duck and Cover! => Explosives +1 (59)
Duck and Cover! => Explosives +1 (60)
Covert Ops
Ant Might
Wired Reflexes