Strength
1
 
Perception
5
 
Endurance
5
 
Charisma
5
 
Intelligence
10
 
Agility
6
 
Luck
8
 
Action Points
77
 
Carry Weight
160
 
Critical Chance
8%
 
Dmg Resist
0%
 
Hit Points
320
 
Melee Damage
0.5
 
Skill Points
23
 
Barter
16
 
Big Guns
80
 
Energy Weapons
50
 
Explosives
61
 
Lockpick
60
 
Medicine
70
 
Melee Weapons
8
 
Repair
60
 
Science
70
 
Small Guns
60
 
Sneak
60
 
Speech
60
 
Unarmed
16
 
Comprehension
Daddy's Boy/Girl (3)
Educated
Gun Nut (3)
Silent Running
Size Matters (3)
Level 1
ST 1 PE 5 EN 5 CH 5 IN 10 AG 6 LK 8
Lockpick, Repair, and Small Guns
Bobblehead (Medicine)
Level 2
Science +20 (51)
Daddy's Boy/Girl
Level 3
Sneak +2 (20), Energy Weapons +4 (20), Speech +6 (22), Explosives +4 (20), Big Guns +4 (20)
Daddy's Boy/Girl
Level 4
Energy Weapons +5 (25), Speech +5 (27), Explosives +5 (25), Big Guns +5 (25)
Educated
Level 5
Sneak +10 (30), Speech +13 (40)
Comprehension
Level 6
Sneak +5 (35), Energy Weapons +5 (30), Lockpick +3 (34), Explosives +5 (30), Big Guns +5 (30)
Daddy's Boy/Girl
Level 7
Energy Weapons +5 (35), Lockpick +1 (35), Explosives +5 (35), Medicine +7 (58), Big Guns +5 (35)
Gun Nut
Level 8
Repair +2 (48), Science +9 (70), Medicine +12 (70)
Size Matters
Level 9
Sneak +4 (39), Small Guns +2 (40), Energy Weapons +5 (40), Lockpick +5 (40), Repair +2 (50), Explosives +5 (40)
Size Matters
Level 10
Sneak +6 (45), Small Guns +5 (45), Speech +5 (45), Explosives +7 (47)
Size Matters
Level 11
Sneak +5 (50), Small Guns +5 (55), Lockpick +8 (48), Speech +5 (50)
Gun Nut
Level 12
Energy Weapons +8 (48), Lockpick +7 (55), Explosives +8 (55)
Silent Running
Level 13
Energy Weapons +2 (50), Lockpick +5 (60), Speech +10 (60), Explosives +6 (61)
Gun Nut
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