Strength
2
 
Perception
8
 
Endurance
2
 
Charisma
10
 
Intelligence
10
 
Agility
6
 
Luck
10
 
Action Points
77
 
Carry Weight
170
 
Critical Chance
15%
 
Dmg Resist
18%
 
Hit Points
430
 
Melee Damage
1.0
 
Skill Points
23
 
Barter
100
 
Big Guns
30
 
Energy Weapons
100
 
Explosives
100
 
Lockpick
100
 
Medicine
100
 
Melee Weapons
100
 
Repair
100
 
Science
100
 
Small Guns
100
 
Sneak
100
 
Speech
100
 
Unarmed
100
 
Animal Friend
Ant Sight
Auto Expert
Barkskin
Better Criticals
Booster Shot
Cannibal
Chem Resistant
Chemist
Child at Heart
Comprehension
Computer Whiz
Covert Ops
Cyborg
Daddy's Boy/Girl (2)
Demolition Expert
Dream Crusher
Educated
Explorer
Fast Metabolism
Finesse
Fortune Finder
Hematophage
Infiltrator
Master Trader
Nerd Rage!
Ninja
Nuclear Anomaly
Party Boy/Girl
Pitt Fighter
Power Armor Training
Puppies!
Pyromaniac
Quantum Chemist
Rad Regeneration
Robotics Expert
Scrounger
Warmonger
Wired Reflexes
Level 1
ST 1 PE 6 EN 1 CH 9 IN 9 AG 5 LK 9
Science, Medicine, and Barter
Bobblehead (Intelligence)
Bobblehead (Strength)
Bobblehead (Perception)
Bobblehead (Endurance)
Bobblehead (Charisma)
Bobblehead (Agility)
Bobblehead (Luck)
Bobblehead (Barter)
Bobblehead (Big Guns)
Bobblehead (Energy Weapons)
Bobblehead (Explosives)
Bobblehead (Lockpick)
Bobblehead (Medicine)
Bobblehead (Melee Weapons)
Bobblehead (Repair)
Bobblehead (Science)
Bobblehead (Small Guns)
Bobblehead (Sneak)
Bobblehead (Speech)
Bobblehead (Unarmed)
Level 2
Energy Weapons +1 (32), Lockpick +4 (35), Speech +3 (40), Repair +3 (40), Barter +3 (55), Science +3 (60), Medicine +3 (60)
Daddy's Boy/Girl
Level 3
Sneak +1 (30), Small Guns +1 (30), Energy Weapons +8 (40), Lockpick +5 (40), Barter +5 (60)
Daddy's Boy/Girl
Level 4
Energy Weapons +5 (45), Lockpick +5 (45), Speech +5 (45), Repair +5 (45)
Educated
Level 5
Unarmed +9 (30), Barter +5 (65), Melee Weapons +9 (30)
Comprehension
Level 6
Explosives +14 (45), Big Guns +9 (30)
Child at Heart
Level 7
Barter +6 (71), Science +10 (75), Medicine +7 (72)
Fortune Finder
Level 8
Energy Weapons +5 (50), Lockpick +5 (50), Speech +5 (50), Repair +1 (46), Barter +4 (75), Medicine +3 (75)
Scrounger
Level 9
Energy Weapons +5 (55), Lockpick +5 (55), Speech +4 (54), Repair +4 (50), Explosives +5 (50)
Demolition Expert
Level 10
Energy Weapons +2 (57), Lockpick +1 (56), Speech +2 (56), Repair +6 (56), Explosives +6 (56), Barter +2 (77), Science +2 (77), Medicine +2 (77)
Animal Friend
Level 11
Energy Weapons +3 (60), Lockpick +4 (60), Speech +4 (60), Repair +4 (60), Explosives +4 (60), Barter +1 (78), Science +2 (79), Medicine +1 (78)
Finesse
Level 12
Energy Weapons +5 (65), Lockpick +5 (65), Speech +3 (63), Repair +5 (65), Barter +2 (80), Science +1 (80), Medicine +2 (80)
Fast Metabolism
Level 13
Energy Weapons +5 (70), Lockpick +10 (75), Speech +3 (66), Explosives +5 (65)
Robotics Expert
Chinese Army: Special Ops Training Manual => Sneak +2 (32)
Big Book of Science => Science +2 (82)
Big Book of Science => Science +2 (84)
Big Book of Science => Science +2 (86)
Big Book of Science => Science +2 (88)
Big Book of Science => Science +2 (90)
Big Book of Science => Science +2 (92)
Big Book of Science => Science +2 (94)
Big Book of Science => Science +2 (96)
Big Book of Science => Science +2 (98)
Big Book of Science => Science +2 (100)
D.C. Journal of Internal Medicine => Medicine +2 (82)
D.C. Journal of Internal Medicine => Medicine +2 (84)
D.C. Journal of Internal Medicine => Medicine +2 (86)
D.C. Journal of Internal Medicine => Medicine +2 (88)
D.C. Journal of Internal Medicine => Medicine +2 (90)
D.C. Journal of Internal Medicine => Medicine +2 (92)
D.C. Journal of Internal Medicine => Medicine +2 (94)
D.C. Journal of Internal Medicine => Medicine +2 (96)
D.C. Journal of Internal Medicine => Medicine +2 (98)
D.C. Journal of Internal Medicine => Medicine +2 (100)
D.C. Journal of Internal Medicine => Medicine +2 (100)
D.C. Journal of Internal Medicine => Medicine +2 (100)
Tales of a Junktown Jerky Vendor => Barter +2 (82)
Tales of a Junktown Jerky Vendor => Barter +2 (84)
Tales of a Junktown Jerky Vendor => Barter +2 (86)
Tales of a Junktown Jerky Vendor => Barter +2 (88)
Tales of a Junktown Jerky Vendor => Barter +2 (90)
Tales of a Junktown Jerky Vendor => Barter +2 (92)
Tales of a Junktown Jerky Vendor => Barter +2 (94)
Tales of a Junktown Jerky Vendor => Barter +2 (96)
Tales of a Junktown Jerky Vendor => Barter +2 (98)
Tales of a Junktown Jerky Vendor => Barter +2 (100)
Level 14
Energy Weapons +5 (75), Speech +6 (72), Repair +6 (71), Explosives +6 (71)
Chemist
Level 15
Lockpick +5 (80), Speech +3 (75), Repair +6 (77), Explosives +9 (80)
Cyborg
Level 16
Lockpick +5 (85), Speech +10 (85), Repair +3 (80), Explosives +5 (85)
Chem Resistant
Ant Sight
Auto Expert
Rad Regeneration
Wired Reflexes
Power Armor Training
Pitt Fighter
Hematophage
Dream Crusher
Covert Ops
Booster Shot
Barkskin
Level 17
Energy Weapons +6 (93), Lockpick +3 (93), Speech +8 (93), Explosives +6 (93)
Master Trader
Level 18
Energy Weapons +2 (95), Lockpick +2 (95), Speech +2 (95), Repair +15 (95), Explosives +2 (95)
Computer Whiz
Level 19
Energy Weapons +5 (100), Lockpick +5 (100), Speech +5 (100), Repair +3 (98), Explosives +5 (100)
Nerd Rage!
Level 20
Sneak +8 (40), Small Guns +3 (36), Repair +2 (100), Melee Weapons +10 (40)
Explorer
Level 21
Small Guns +4 (40), Unarmed +9 (39), Melee Weapons +10 (50)
Infiltrator
Level 22
Sneak +16 (56), Unarmed +1 (40), Melee Weapons +6 (56)
Quantum Chemist
Level 23
Sneak +11 (67), Melee Weapons +12 (68)
Cannibal
Level 24
Sneak +13 (80), Melee Weapons +10 (78)
Puppies!
Level 25
Sneak +11 (91), Melee Weapons +12 (90)
Ninja
Level 26
Sneak +9 (100), Small Guns +2 (42), Unarmed +2 (42), Melee Weapons +10 (100)
Warmonger
Level 27
Small Guns +12 (54), Unarmed +11 (53)
Pyromaniac
Level 28
Small Guns +11 (65), Unarmed +12 (65)
Party Boy/Girl
Level 29
Small Guns +11 (76), Unarmed +12 (77)
Better Criticals
Level 30
Small Guns +14 (90), Unarmed +9 (86)
Nuclear Anomaly
Guns and Bullets => Small Guns +2 (92)
Guns and Bullets => Small Guns +2 (94)
Guns and Bullets => Small Guns +2 (96)
Guns and Bullets => Small Guns +2 (98)
Guns and Bullets => Small Guns +2 (100)
Guns and Bullets => Small Guns +2 (100)
Pugilism Illustrated => Unarmed +2 (88)
Pugilism Illustrated => Unarmed +2 (90)
Pugilism Illustrated => Unarmed +2 (92)
Pugilism Illustrated => Unarmed +2 (94)
Pugilism Illustrated => Unarmed +2 (96)
Pugilism Illustrated => Unarmed +2 (98)
Pugilism Illustrated => Unarmed +2 (100)
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