Strength
6
 
Perception
7
 
Endurance
4
 
Charisma
5
 
Intelligence
7
 
Agility
8
 
Luck
3
 
Action Points
81
 
Carry Weight
210
 
Critical Chance
8%
 
Dmg Resist
0%
 
Hit Points
290
 
Melee Damage
3.0
 
Skill Points
20
 
Barter
20
 
Big Guns
12
 
Energy Weapons
25
 
Explosives
25
 
Lockpick
80
 
Medicine
40
 
Melee Weapons
65
 
Repair
40
 
Science
30
 
Small Guns
50
 
Sneak
75
 
Speech
25
 
Unarmed
15
 
Commando
Educated
Fast Metabolism
Finesse
Gunslinger
Little Leaguer
Night Person
Swift Learner (2)
Thief (2)
Level 1
ST 6 PE 7 EN 4 CH 5 IN 7 AG 8 LK 3
Lockpick, Medicine, and Small Guns
Level 2
Lockpick +17 (50)
Swift Learner
Level 3
Sneak +17 (37)
Swift Learner
Level 4
Sneak +13 (50), Melee Weapons +4 (20)
Educated
Level 5
Small Guns +5 (40), Repair +12 (30), Medicine +3 (36)
Little Leaguer
Level 6
Science +1 (19), Melee Weapons +15 (40), Medicine +4 (40)
Gunslinger
Level 7
Small Guns +9 (49), Science +1 (20), Melee Weapons +10 (50)
Thief
Level 8
Small Guns +1 (50), Lockpick +19 (74)
Commando
Level 9
Sneak +5 (65), Energy Weapons +2 (20), Lockpick +1 (80), Repair +5 (35), Explosives +2 (25), Science +5 (25)
Thief
Level 10
Sneak +10 (75), Unarmed +3 (15), Speech +6 (20), Barter +1 (15)
Finesse
Level 11
Repair +5 (40), Melee Weapons +15 (65)
Night Person
Level 12
Energy Weapons +5 (25), Speech +5 (25), Barter +5 (20), Science +5 (30)
Fast Metabolism
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