Strength
5
 
Perception
5
 
Endurance
5
 
Charisma
5
 
Intelligence
10
 
Agility
5
 
Luck
6
 
Action Points
75
 
Carry Weight
200
 
Critical Chance
6%
 
Dmg Resist
0%
 
Hit Points
220
 
Melee Damage
2.5
 
Skill Points
20
 
Barter
40
 
Big Guns
15
 
Energy Weapons
15
 
Explosives
15
 
Lockpick
30
 
Medicine
35
 
Melee Weapons
15
 
Repair
50
 
Science
29
 
Small Guns
50
 
Sneak
15
 
Speech
15
 
Unarmed
15
 
Gun Nut (2)
Level 1
ST 5 PE 5 EN 5 CH 5 IN 9 AG 5 LK 6
Small Guns, Barter, and Lockpick
Bobblehead (Medicine)
Level 2
Small Guns +10 (45), Repair +7 (35), Science +2 (25)
Gun Nut
Bobblehead (Intelligence)
Level 3
Repair +8 (50), Barter +10 (40), Science +2 (29)
Gun Nut
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