Strength
5
 
Perception
6
 
Endurance
5
 
Charisma
5
 
Intelligence
9
 
Agility
7
 
Luck
5
 
Action Points
79
 
Carry Weight
200
 
Critical Chance
5%
 
Dmg Resist
0%
 
Hit Points
220
 
Melee Damage
2.5
 
Skill Points
19
 
Barter
15
 
Big Guns
15
 
Energy Weapons
17
 
Explosives
17
 
Lockpick
44
 
Medicine
33
 
Melee Weapons
15
 
Repair
30
 
Science
50
 
Small Guns
36
 
Sneak
19
 
Speech
20
 
Unarmed
15
 
Intense Training (2)
Level 1
ST 5 PE 5 EN 5 CH 5 IN 9 AG 6 LK 5
Lockpick, Small Guns, and Science
Level 2
Lockpick +12 (42), Repair +7 (30)
Intense Training (AG)
Bobblehead (Medicine)
Level 3
Small Guns +2 (36), Speech +5 (20), Science +12 (50)
Intense Training (PE)
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