Strength
10
 
Perception
9
 
Endurance
10
 
Charisma
9
 
Intelligence
10
 
Agility
9
 
Luck
10
 
Action Points
83
 
Carry Weight
300
 
Critical Chance
15%
 
Dmg Resist
28%
 
Hit Points
620
 
Melee Damage
5.0
 
Skill Points
23
 
Barter
72
 
Big Guns
70
 
Energy Weapons
100
 
Explosives
100
 
Lockpick
100
 
Medicine
100
 
Melee Weapons
100
 
Repair
100
 
Science
100
 
Small Guns
76
 
Sneak
100
 
Speech
100
 
Unarmed
66
 
Almost Perfect
Ant Might
Auto Expert
Barkskin
Better Criticals
Bloody Mess
Booster Shot
Comprehension
Covert Ops
Cyborg
Educated
Explorer
Fast Metabolism
Finesse
Hematophage
Intense Training (10)
Life Giver
Ninja
Pitt Fighter
Power Armor Training
Pyromaniac
Rad Absorption
Rad Regeneration
Silent Running
Sniper
Strong Back
Tag!
Toughness
Warmonger
Wired Reflexes
Level 1
ST 6 PE 5 EN 5 CH 5 IN 9 AG 5 LK 5
Melee Weapons, Lockpick, and Science
Bobblehead (Strength)
Bobblehead (Perception)
Bobblehead (Endurance)
Bobblehead (Charisma)
Bobblehead (Intelligence)
Bobblehead (Agility)
Bobblehead (Luck)
Bobblehead (Barter)
Bobblehead (Big Guns)
Bobblehead (Energy Weapons)
Bobblehead (Explosives)
Bobblehead (Lockpick)
Bobblehead (Medicine)
Bobblehead (Melee Weapons)
Bobblehead (Repair)
Bobblehead (Science)
Bobblehead (Small Guns)
Bobblehead (Sneak)
Bobblehead (Speech)
Bobblehead (Unarmed)
Ant Might
Rad Regeneration
Hematophage
Power Armor Training
Barkskin
Wired Reflexes
Covert Ops
Booster Shot
Pitt Fighter
Auto Expert
Level 2
Explosives +20 (47)
Intense Training (ST)
Level 3
Lockpick +5 (50), Speech +8 (35), Repair +4 (39), Explosives +3 (50)
Intense Training (ST)
Level 4
Speech +15 (50), Repair +5 (44)
Educated
Level 5
Sneak +3 (30), Lockpick +14 (64), Repair +6 (50)
Comprehension
Level 6
Lockpick +11 (75), Science +12 (65)
Toughness
Level 7
Sneak +14 (45), Science +9 (75)
Intense Training (LK)
Level 8
Sneak +5 (50), Explosives +9 (60), Melee Weapons +9 (60)
Strong Back
Level 9
Medicine +23 (59)
Intense Training (LK)
Level 10
Lockpick +4 (80), Speech +9 (60), Repair +9 (60), Medicine +1 (60)
Finesse
Level 11
Sneak +9 (60), Melee Weapons +14 (75)
Intense Training (LK)
Level 12
Speech +14 (75), Repair +9 (70)
Pyromaniac
Level 13
Sneak +5 (75), Repair +5 (75), Explosives +13 (74)
Silent Running
Level 14
Energy Weapons +22 (61), Explosives +1 (75)
Cyborg
Level 15
Energy Weapons +14 (75), Medicine +9 (70)
Intense Training (LK)
Level 16
Lockpick +4 (85), Barter +1 (30), Science +9 (85), Medicine +5 (75), Big Guns +4 (33)
Better Criticals
Level 17
Lockpick +13 (98), Repair +10 (100)
Tag! (Repair)
Level 18
Small Guns +3 (35), Lockpick +2 (100), Unarmed +3 (34), Science +15 (100)
Intense Training (EN)
Level 19
Speech +23 (98)
Life Giver (Repair)
Level 20
Sneak +5 (80), Unarmed +1 (35), Speech +2 (100), Barter +5 (35), Melee Weapons +10 (85)
Ninja (Repair)
Level 21
Energy Weapons +8 (83), Melee Weapons +15 (100)
Intense Training (EN)
Level 22
Energy Weapons +17 (100), Unarmed +1 (40), Barter +4 (39), Big Guns +1 (40)
Intense Training (EN)
Level 23
Small Guns +6 (41), Unarmed +8 (50), Barter +1 (40), Big Guns +8 (50)
Intense Training (EN)
Level 24
Sneak +4 (84), Small Guns +9 (50), Barter +10 (50)
Bloody Mess (Repair)
Level 25
Sneak +16 (100), Explosives +7 (82)
Explorer (Repair)
Level 26
Explosives +18 (100), Medicine +5 (80)
Warmonger (Repair)
Level 27
Barter +3 (53), Medicine +20 (100)
Fast Metabolism (Repair)
Level 28
Small Guns +6 (56), Barter +7 (60), Big Guns +10 (60)
Rad Absorption (Repair)
Level 29
Small Guns +4 (60), Unarmed +10 (60), Barter +5 (65), Big Guns +4 (64)
Sniper (Repair)
Level 30
Small Guns +10 (76), Unarmed +6 (66), Barter +1 (72), Big Guns +6 (70)
Almost Perfect (Repair)
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