Strength
9
 
Perception
9
 
Endurance
9
 
Charisma
9
 
Intelligence
10
 
Agility
10
 
Luck
10
 
Action Points
85
 
Carry Weight
290
 
Critical Chance
15%
 
Dmg Resist
28%
 
Hit Points
600
 
Melee Damage
4.5
 
Skill Points
23
 
Barter
100
 
Big Guns
87
 
Energy Weapons
88
 
Explosives
88
 
Lockpick
88
 
Medicine
90
 
Melee Weapons
88
 
Repair
100
 
Science
90
 
Small Guns
100
 
Sneak
100
 
Speech
100
 
Unarmed
87
 
Adamantium Skeleton
Almost Perfect
Ant Might
Auto Expert
Barkskin
Better Criticals
Booster Shot
Contract Killer
Covert Ops
Cyborg
Dream Crusher
Educated
Explorer
Finesse
Ghoul Ecology
Grim Reaper's Sprint
Gunslinger
Hematophage
Intense Training (8)
Lawbringer
Life Giver
Mister Sandman
Nerves of Steel
Pitt Fighter
Power Armor Training
Punga Power!
Quantum Chemist
Rad Absorption
Rad Regeneration
Silent Running
Strong Back
Superior Defender
Tag!
Toughness
Warmonger
Wired Reflexes
Xenotech Expert
Level 1
ST 4 PE 4 EN 4 CH 5 IN 9 AG 5 LK 9
Small Guns, Sneak, and Barter
Bobblehead (Strength)
Bobblehead (Perception)
Bobblehead (Endurance)
Bobblehead (Charisma)
Bobblehead (Intelligence)
Bobblehead (Agility)
Bobblehead (Luck)
Bobblehead (Barter)
Bobblehead (Big Guns)
Bobblehead (Energy Weapons)
Bobblehead (Explosives)
Bobblehead (Lockpick)
Bobblehead (Medicine)
Bobblehead (Melee Weapons)
Bobblehead (Repair)
Bobblehead (Science)
Bobblehead (Small Guns)
Bobblehead (Sneak)
Bobblehead (Speech)
Bobblehead (Unarmed)
Ant Might
Chinese Army: Special Ops Training Manual => Sneak +1 (45)
Level 2
Small Guns +6 (50), Energy Weapons +1 (28), Lockpick +3 (30), Speech +1 (30), Explosives +1 (28), Barter +6 (50), Melee Weapons +1 (30), Big Guns +1 (30)
Intense Training (EN)
Barkskin
Guns and Bullets => Small Guns +1 (51)
Level 3
Sneak +5 (50), Small Guns +1 (52), Energy Weapons +2 (32), Unarmed +1 (30), Repair +3 (40), Explosives +2 (32), Science +3 (40), Medicine +3 (40)
Intense Training (PE)
Wired Reflexes
Pugilism Illustrated => Unarmed +1 (31)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +1 (31)
Big Book of Science => Science +1 (41)
Chinese Army: Special Ops Training Manual => Sneak +1 (51)
Level 4
Speech +10 (40), Repair +10 (50)
Educated
Dream Crusher
Level 5
Lockpick +4 (36), Speech +10 (50), Science +9 (50)
Intense Training (AG)
Superior Defender
Level 6
Energy Weapons +3 (35), Lockpick +14 (50), Explosives +3 (35), Big Guns +3 (34)
Toughness
Rad Regeneration
Level 7
Medicine +10 (50), Big Guns +13 (47)
Intense Training (AG)
Power Armor Training
Level 8
Energy Weapons +15 (50), Explosives +5 (40), Big Guns +3 (50)
Strong Back
Xenotech Expert
Level 9
Small Guns +13 (71), Explosives +10 (50)
Intense Training (AG)
Booster Shot
Level 10
Unarmed +3 (34), Melee Weapons +20 (50)
Finesse
Covert Ops
Level 11
Sneak +3 (62), Lockpick +2 (55), Unarmed +16 (50), Science +2 (55)
Intense Training (AG)
Hematophage
Level 12
Small Guns +23 (99)
Life Giver
Pitt Fighter
Level 13
Small Guns +1 (100), Energy Weapons +3 (53), Unarmed +2 (54), Speech +2 (52), Repair +2 (52), Explosives +3 (53), Barter +3 (53), Melee Weapons +2 (52), Medicine +2 (52), Big Guns +3 (55)
Intense Training (EN)
Ghoul Ecology
Auto Expert
Punga Power!
Level 14
Energy Weapons +3 (56), Unarmed +1 (55), Speech +3 (55), Repair +3 (55), Explosives +3 (56), Barter +3 (56), Melee Weapons +3 (55), Medicine +3 (55), Big Guns +1 (56)
Contract Killer
Level 15
Energy Weapons +4 (60), Speech +5 (60), Repair +5 (60), Barter +4 (60), Science +5 (60)
Lawbringer
Level 16
Lockpick +5 (60), Explosives +4 (60), Melee Weapons +5 (60), Medicine +5 (60), Big Guns +4 (60)
Cyborg
Level 17
Lockpick +2 (62), Unarmed +5 (60), Speech +2 (77), Repair +2 (62), Explosives +2 (62), Barter +2 (62), Science +2 (62), Melee Weapons +2 (62), Medicine +2 (62), Big Guns +2 (62)
Tag! (Speech)
Level 18
Sneak +1 (63), Lockpick +3 (65), Repair +3 (65), Explosives +3 (65), Barter +3 (65), Science +1 (63), Melee Weapons +3 (65), Medicine +3 (65), Big Guns +3 (65)
Gunslinger
Level 19
Sneak +7 (80), Repair +4 (69), Science +7 (70), Medicine +5 (70)
Silent Running
Level 20
Lockpick +5 (70), Speech +3 (80), Repair +1 (70), Explosives +2 (67), Barter +5 (70), Melee Weapons +2 (67), Big Guns +5 (70)
Explorer
Level 21
Energy Weapons +1 (71), Lockpick +1 (71), Unarmed +10 (70), Explosives +4 (71), Barter +1 (71), Melee Weapons +4 (71), Medicine +1 (71), Big Guns +1 (71)
Grim Reaper's Sprint
Level 22
Energy Weapons +2 (73), Lockpick +2 (73), Unarmed +3 (73), Repair +3 (73), Explosives +2 (73), Barter +2 (73), Science +3 (73), Melee Weapons +2 (73), Medicine +2 (73), Big Guns +2 (73)
Mister Sandman
Level 23
Energy Weapons +2 (75), Lockpick +2 (75), Unarmed +2 (77), Repair +2 (75), Explosives +2 (75), Barter +5 (78), Science +2 (75), Melee Weapons +2 (75), Medicine +2 (75), Big Guns +2 (77)
Intense Training (EN)
Level 24
Energy Weapons +3 (78), Lockpick +3 (78), Unarmed +1 (78), Repair +3 (78), Explosives +3 (78), Science +3 (78), Melee Weapons +3 (78), Medicine +3 (78), Big Guns +1 (78)
Adamantium Skeleton
Level 25
Energy Weapons +2 (80), Lockpick +2 (80), Unarmed +2 (80), Repair +5 (83), Explosives +2 (80), Barter +2 (80), Science +2 (80), Melee Weapons +2 (80), Medicine +2 (80), Big Guns +2 (80)
Better Criticals
Level 26
Repair +17 (100), Barter +6 (86)
Warmonger
Level 27
Speech +9 (89), Barter +14 (100)
Quantum Chemist
Level 28
Sneak +12 (92), Speech +11 (100)
Rad Absorption
Level 29
Sneak +8 (100), Energy Weapons +2 (82), Lockpick +2 (82), Unarmed +1 (81), Explosives +2 (82), Science +2 (82), Melee Weapons +2 (82), Medicine +2 (82), Big Guns +2 (82)
Nerves of Steel
Level 30
Unarmed +4 (87), Science +8 (90), Medicine +8 (90), Big Guns +3 (87)
Almost Perfect
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