Level 1
ST 4 PE 4 EN 4 CH 5 IN 9 AG 5 LK 9
Small Guns, Sneak, and Barter
Bobblehead (Strength)
Bobblehead (Perception)
Bobblehead (Endurance)
Bobblehead (Charisma)
Bobblehead (Intelligence)
Bobblehead (Agility)
Bobblehead (Luck)
Bobblehead (Barter)
Bobblehead (Big Guns)
Bobblehead (Energy Weapons)
Bobblehead (Explosives)
Bobblehead (Lockpick)
Bobblehead (Medicine)
Bobblehead (Melee Weapons)
Bobblehead (Repair)
Bobblehead (Science)
Bobblehead (Small Guns)
Bobblehead (Sneak)
Bobblehead (Speech)
Bobblehead (Unarmed)
Ant Might
Chinese Army: Special Ops Training Manual => Sneak +1 (45)
Level 2
Small Guns +6 (50), Energy Weapons +1 (28), Lockpick +3 (30), Speech +1 (30), Explosives +1 (28), Barter +6 (50), Melee Weapons +1 (30), Big Guns +1 (30)
Intense Training (EN)
Barkskin
Guns and Bullets => Small Guns +1 (51)
Level 3
Sneak +5 (50), Small Guns +1 (52), Energy Weapons +2 (32), Unarmed +1 (30), Repair +3 (40), Explosives +2 (32), Science +3 (40), Medicine +3 (40)
Intense Training (PE)
Wired Reflexes
Pugilism Illustrated => Unarmed +1 (31)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +1 (31)
Big Book of Science => Science +1 (41)
Chinese Army: Special Ops Training Manual => Sneak +1 (51)
Level 4
Speech +10 (40), Repair +10 (50)
Educated
Dream Crusher
Level 5
Lockpick +4 (36), Speech +10 (50), Science +9 (50)
Intense Training (AG)
Superior Defender
Level 6
Energy Weapons +3 (35), Lockpick +14 (50), Explosives +3 (35), Big Guns +3 (34)
Toughness
Rad Regeneration
Level 7
Medicine +10 (50), Big Guns +13 (47)
Intense Training (AG)
Power Armor Training
Level 8
Energy Weapons +15 (50), Explosives +5 (40), Big Guns +3 (50)
Strong Back
Xenotech Expert
Level 9
Small Guns +13 (71), Explosives +10 (50)
Intense Training (AG)
Booster Shot
Level 10
Unarmed +3 (34), Melee Weapons +20 (50)
Finesse
Covert Ops
Level 11
Sneak +3 (62), Lockpick +2 (55), Unarmed +16 (50), Science +2 (55)
Intense Training (AG)
Hematophage
Level 12
Small Guns +23 (99)
Life Giver
Pitt Fighter
Level 13
Small Guns +1 (100), Energy Weapons +3 (53), Unarmed +2 (54), Speech +2 (52), Repair +2 (52), Explosives +3 (53), Barter +3 (53), Melee Weapons +2 (52), Medicine +2 (52), Big Guns +3 (55)
Intense Training (EN)
Ghoul Ecology
Auto Expert
Punga Power!
Level 14
Energy Weapons +3 (56), Unarmed +1 (55), Speech +3 (55), Repair +3 (55), Explosives +3 (56), Barter +3 (56), Melee Weapons +3 (55), Medicine +3 (55), Big Guns +1 (56)
Contract Killer
Level 15
Energy Weapons +4 (60), Speech +5 (60), Repair +5 (60), Barter +4 (60), Science +5 (60)
Lawbringer
Level 16
Lockpick +5 (60), Explosives +4 (60), Melee Weapons +5 (60), Medicine +5 (60), Big Guns +4 (60)
Cyborg
Level 17
Lockpick +2 (62), Unarmed +5 (60), Speech +2 (77), Repair +2 (62), Explosives +2 (62), Barter +2 (62), Science +2 (62), Melee Weapons +2 (62), Medicine +2 (62), Big Guns +2 (62)
Tag! (Speech)
Level 18
Sneak +1 (63), Lockpick +3 (65), Repair +3 (65), Explosives +3 (65), Barter +3 (65), Science +1 (63), Melee Weapons +3 (65), Medicine +3 (65), Big Guns +3 (65)
Gunslinger
Level 19
Sneak +7 (80), Repair +4 (69), Science +7 (70), Medicine +5 (70)
Silent Running
Level 20
Lockpick +5 (70), Speech +3 (80), Repair +1 (70), Explosives +2 (67), Barter +5 (70), Melee Weapons +2 (67), Big Guns +5 (70)
Explorer
Level 21
Energy Weapons +1 (71), Lockpick +1 (71), Unarmed +10 (70), Explosives +4 (71), Barter +1 (71), Melee Weapons +4 (71), Medicine +1 (71), Big Guns +1 (71)
Grim Reaper's Sprint
Level 22
Energy Weapons +2 (73), Lockpick +2 (73), Unarmed +3 (73), Repair +3 (73), Explosives +2 (73), Barter +2 (73), Science +3 (73), Melee Weapons +2 (73), Medicine +2 (73), Big Guns +2 (73)
Mister Sandman
Level 23
Energy Weapons +2 (75), Lockpick +2 (75), Unarmed +2 (77), Repair +2 (75), Explosives +2 (75), Barter +5 (78), Science +2 (75), Melee Weapons +2 (75), Medicine +2 (75), Big Guns +2 (77)
Intense Training (EN)
Level 24
Energy Weapons +3 (78), Lockpick +3 (78), Unarmed +1 (78), Repair +3 (78), Explosives +3 (78), Science +3 (78), Melee Weapons +3 (78), Medicine +3 (78), Big Guns +1 (78)
Adamantium Skeleton
Level 25
Energy Weapons +2 (80), Lockpick +2 (80), Unarmed +2 (80), Repair +5 (83), Explosives +2 (80), Barter +2 (80), Science +2 (80), Melee Weapons +2 (80), Medicine +2 (80), Big Guns +2 (80)
Better Criticals
Level 26
Repair +17 (100), Barter +6 (86)
Warmonger
Level 27
Speech +9 (89), Barter +14 (100)
Quantum Chemist
Level 28
Sneak +12 (92), Speech +11 (100)
Rad Absorption
Level 29
Sneak +8 (100), Energy Weapons +2 (82), Lockpick +2 (82), Unarmed +1 (81), Explosives +2 (82), Science +2 (82), Melee Weapons +2 (82), Medicine +2 (82), Big Guns +2 (82)
Nerves of Steel
Level 30
Unarmed +4 (87), Science +8 (90), Medicine +8 (90), Big Guns +3 (87)
Almost Perfect