Strength
9
 
Perception
10
 
Endurance
10
 
Charisma
10
 
Intelligence
10
 
Agility
10
 
Luck
9
 
Action Points
110
 
Carry Weight
240
 
Critical Chance
14%
 
Dmg Resist
15%
 
Hit Points
590
 
Melee Damage
4.5
 
Skill Points
23
 
Barter
70
 
Big Guns
70
 
Energy Weapons
82
 
Explosives
82
 
Lockpick
100
 
Medicine
100
 
Melee Weapons
100
 
Repair
100
 
Science
100
 
Small Guns
100
 
Sneak
100
 
Speech
70
 
Unarmed
67
 
Action Boy/Girl
Adamantium Skeleton
Almost Perfect
Ant Sight
Barkskin
Better Criticals
Bloody Mess
Commando
Comprehension
Concentrated Fire
Cyborg
Educated
Explorer
Fast Metabolism
Finesse
Grim Reaper's Sprint
Gun Nut (3)
Gunslinger
Lawbringer
Light Step
Mysterious Stranger
Nerves of Steel
Ninja
No Weaknesses
Party Boy/Girl
Scrounger
Silent Running
Sniper
Warmonger
Wired Reflexes
Level 1
ST 1 PE 8 EN 4 CH 1 IN 9 AG 9 LK 8
Small Guns, Sneak, and Repair
Level 2
Sneak +6 (45), Small Guns +6 (50), Repair +6 (50), Science +1 (25)
Gun Nut
Level 3
Sneak +5 (50), Small Guns +5 (60), Lockpick +4 (26), Science +5 (30)
Gun Nut
Bobblehead (Intelligence)
Bobblehead (Agility)
Ant Sight
Level 4
Sneak +8 (60), Small Guns +8 (75), Repair +3 (65), Science +1 (33)
Gun Nut
Level 5
Small Guns +5 (80), Energy Weapons +1 (25), Lockpick +7 (35), Science +7 (40)
Educated
Wired Reflexes
Barkskin
Big Book of Science => Science +1 (41)
Chinese Army: Special Ops Training Manual => Sneak +1 (61)
Guns and Bullets => Small Guns +1 (81)
Level 6
Sneak +9 (70), Small Guns +9 (90), Repair +5 (70)
Gunslinger
Bobblehead (Strength)
Level 7
Sneak +10 (80), Small Guns +10 (100), Lockpick +3 (38)
Bloody Mess
Bobblehead (Luck)
Level 8
Sneak +9 (90), Lockpick +11 (50), Science +3 (45)
Scrounger
Big Book of Science => Science +1 (46)
Tumblers Today => Lockpick +1 (51)
Level 9
Sneak +10 (100), Lockpick +4 (55), Repair +9 (80)
Commando
Level 10
Energy Weapons +14 (40), Science +9 (55)
Finesse
Level 11
Lockpick +10 (65), Science +10 (65), Medicine +3 (30)
Mysterious Stranger
Level 12
Energy Weapons +13 (53), Lockpick +5 (70), Science +5 (70)
Sniper
Level 13
Energy Weapons +7 (60), Lockpick +8 (78), Science +8 (78)
Silent Running
Level 14
Lockpick +2 (80), Repair +20 (100), Science +1 (79)
Light Step
Level 15
Lockpick +10 (90), Science +13 (92)
Lawbringer
Level 16
Lockpick +10 (100), Explosives +5 (30), Science +8 (100)
Action Boy/Girl
Level 17
Explosives +13 (43), Medicine +10 (40)
Better Criticals
Level 18
Explosives +17 (60), Medicine +6 (46)
Concentrated Fire
Level 19
Medicine +23 (69)
Cyborg
Level 20
Speech +11 (20), Explosives +10 (70), Barter +1 (10), Medicine +1 (70)
Grim Reaper's Sprint
Level 21
Melee Weapons +23 (34)
Adamantium Skeleton
Level 22
Melee Weapons +23 (57)
Fast Metabolism
Level 23
Melee Weapons +13 (70), Big Guns +10 (25)
Comprehension
Level 24
Melee Weapons +10 (86), Medicine +13 (83)
No Weaknesses
Level 25
Speech +6 (34), Medicine +17 (100)
Explorer
Level 26
Speech +6 (40), Melee Weapons +14 (100), Big Guns +3 (30)
Nerves of Steel
Level 27
Unarmed +1 (18), Barter +22 (40)
Warmonger
Level 28
Unarmed +13 (31), Big Guns +10 (40)
Ninja
Level 29
Unarmed +9 (40), Speech +4 (44), Barter +5 (45), Big Guns +5 (45)
Party Boy/Girl
Level 30
Unarmed +7 (55), Speech +6 (58), Barter +5 (58), Big Guns +5 (58)
Almost Perfect
Bobblehead (Perception)
Bobblehead (Charisma)
Bobblehead (Endurance)
Bobblehead (Barter)
Bobblehead (Big Guns)
Bobblehead (Energy Weapons)
Bobblehead (Explosives)
Bobblehead (Lockpick)
Bobblehead (Medicine)
Bobblehead (Melee Weapons)
Bobblehead (Repair)
Bobblehead (Science)
Bobblehead (Small Guns)
Bobblehead (Sneak)
Bobblehead (Speech)
Bobblehead (Unarmed)
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