Level 1
ST 5 PE 5 EN 6 CH 1 IN 9 AG 9 LK 5
Small Guns, Sneak, and Medicine
Level 2
Small Guns +19 (57)
Little Leaguer
Level 3
Speech +6 (13), Barter +13 (20)
Daddy's Boy/Girl
Level 4
Small Guns +19 (76)
Educated
Level 5
Small Guns +14 (90), Energy Weapons +2 (17), Speech +6 (19)
Comprehension
Bobblehead (Barter)
Bobblehead (Big Guns)
Bobblehead (Energy Weapons)
Bobblehead (Explosives)
Bobblehead (Lockpick)
Bobblehead (Medicine)
Bobblehead (Melee Weapons)
Bobblehead (Repair)
Bobblehead (Science)
Bobblehead (Small Guns)
Bobblehead (Sneak)
Bobblehead (Speech)
Bobblehead (Unarmed)
Level 6
Energy Weapons +5 (32), Unarmed +5 (32), Speech +3 (32), Explosives +2 (37), Melee Weapons +2 (37), Big Guns +5 (32)
Little Leaguer
Level 7
Energy Weapons +2 (34), Lockpick +9 (39), Unarmed +2 (34), Speech +2 (34), Repair +1 (34), Barter +4 (34), Big Guns +2 (34)
Thief
Level 8
Energy Weapons +4 (38), Unarmed +2 (36), Speech +2 (36), Repair +4 (38), Explosives +1 (38), Barter +4 (38), Melee Weapons +1 (38), Big Guns +4 (53)
Size Matters
Level 9
Energy Weapons +2 (40), Lockpick +1 (40), Unarmed +4 (40), Speech +4 (40), Repair +2 (40), Explosives +2 (40), Barter +3 (41), Science +2 (40), Melee Weapons +2 (40)
Size Matters
Level 10
Energy Weapons +2 (42), Lockpick +2 (42), Unarmed +4 (44), Speech +4 (44), Repair +2 (42), Explosives +2 (42), Barter +1 (42), Science +3 (43), Melee Weapons +2 (42)
Size Matters
Level 11
Energy Weapons +4 (46), Lockpick +4 (46), Repair +2 (44), Explosives +4 (46), Barter +4 (46), Science +1 (49), Melee Weapons +2 (44), Medicine +1 (59)
Daddy's Boy/Girl
Level 12
Energy Weapons +2 (48), Lockpick +2 (48), Unarmed +4 (48), Speech +4 (48), Repair +4 (48), Explosives +2 (48), Melee Weapons +4 (48)
Silent Running
Level 13
Energy Weapons +2 (50), Lockpick +2 (55), Unarmed +4 (52), Speech +2 (50), Repair +2 (50), Explosives +2 (50), Barter +4 (50), Science +1 (50), Melee Weapons +2 (50), Medicine +1 (60)
Thief
Level 14
Energy Weapons +2 (52), Unarmed +2 (54), Speech +4 (54), Repair +4 (54), Explosives +2 (52), Barter +2 (52), Science +4 (54), Melee Weapons +2 (52)
Thief
Level 15
Energy Weapons +4 (56), Unarmed +2 (56), Speech +2 (56), Repair +2 (56), Explosives +4 (61), Barter +2 (54), Science +2 (56), Melee Weapons +4 (61)
Little Leaguer
Level 16
Energy Weapons +2 (73), Unarmed +4 (60), Speech +4 (60), Repair +4 (60), Barter +4 (58), Science +4 (60)
Tag! (Energy Weapons)
Level 17
Lockpick +2 (62), Unarmed +4 (64), Speech +4 (64), Repair +2 (62), Explosives +1 (62), Barter +4 (62), Science +2 (67), Melee Weapons +1 (62), Medicine +2 (67)
Daddy's Boy/Girl (Energy Weapons)
Level 18
Lockpick +4 (66), Unarmed +2 (66), Speech +2 (66), Repair +4 (71), Explosives +4 (66), Barter +2 (64), Melee Weapons +4 (66)
Gun Nut (Energy Weapons)
Level 19
Lockpick +4 (70), Unarmed +2 (68), Speech +2 (68), Explosives +4 (70), Barter +6 (70), Science +1 (68), Melee Weapons +2 (68), Medicine +1 (68)
Iron Fist (Energy Weapons)
Level 20
Lockpick +2 (72), Unarmed +2 (70), Speech +2 (70), Explosives +2 (72), Barter +2 (72), Science +4 (72), Melee Weapons +4 (72), Medicine +4 (72)
Gun Nut (Energy Weapons)
Level 21
Sneak +1 (74), Energy Weapons +1 (74), Lockpick +2 (74), Unarmed +4 (74), Speech +4 (74), Explosives +2 (74), Barter +2 (74), Science +2 (74), Melee Weapons +2 (74), Medicine +2 (74)
Gun Nut (Energy Weapons)
Level 22
Sneak +2 (76), Energy Weapons +2 (76), Lockpick +4 (78), Unarmed +2 (76), Speech +2 (76), Explosives +2 (76), Barter +2 (76), Science +2 (76), Melee Weapons +2 (76), Medicine +2 (76)
Here and Now (Energy Weapons)
Level 23
Sneak +2 (78), Energy Weapons +2 (78), Unarmed +2 (78), Speech +2 (78), Explosives +2 (78), Science +2 (78), Melee Weapons +2 (78), Medicine +8 (84)
Grim Reaper's Sprint (Energy Weapons)
Level 24
Lockpick +7 (85), Repair +1 (82), Explosives +7 (85), Melee Weapons +7 (85)
No Weaknesses (Energy Weapons)
Level 25
Sneak +4 (82), Energy Weapons +7 (85), Unarmed +4 (82), Barter +1 (85), Science +4 (82), Big Guns +2 (85)
Ninja (Energy Weapons)
Level 26
Sneak +3 (85), Energy Weapons +1 (86), Lockpick +1 (86), Unarmed +3 (85), Repair +4 (86), Explosives +1 (86), Barter +1 (86), Science +4 (86), Melee Weapons +1 (86), Medicine +2 (86), Big Guns +1 (86)
Nerves of Steel (Energy Weapons)
Level 27
Sneak +3 (88), Energy Weapons +2 (88), Lockpick +2 (88), Unarmed +1 (86), Repair +2 (88), Explosives +2 (88), Barter +2 (88), Science +2 (88), Melee Weapons +2 (88), Medicine +2 (88), Big Guns +2 (88)
Devil's Highway (Energy Weapons)
Level 28
Sneak +2 (90), Energy Weapons +2 (90), Lockpick +2 (90), Unarmed +4 (90), Speech +4 (90), Repair +2 (90), Science +2 (90), Melee Weapons +2 (90), Medicine +2 (90)
Warmonger (Energy Weapons)
Level 29
Sneak +2 (92), Lockpick +2 (92), Unarmed +2 (92), Speech +2 (92), Repair +2 (92), Explosives +2 (90), Barter +2 (90), Science +2 (92), Melee Weapons +2 (92), Medicine +2 (92), Big Guns +2 (90)
Quantum Chemist (Energy Weapons)
Level 30
Energy Weapons +4 (100), Lockpick +2 (100), Explosives +4 (100), Barter +4 (100), Melee Weapons +2 (100), Medicine +2 (96), Big Guns +4 (100)
Almost Perfect (Energy Weapons)
Bobblehead (Perception)
Bobblehead (Intelligence)
Bobblehead (Strength)
Bobblehead (Endurance)
Bobblehead (Charisma)
Bobblehead (Agility)
Bobblehead (Luck)
D.C. Journal of Internal Medicine => Medicine +2 (100)
Chinese Army: Special Ops Training Manual => Sneak +2 (98)
Chinese Army: Special Ops Training Manual => Sneak +2 (100)
Big Book of Science => Science +2 (98)
Big Book of Science => Science +2 (100)
Dean's Electronics => Repair +2 (98)
Dean's Electronics => Repair +2 (100)