Strength
7
 
Perception
1
 
Endurance
9
 
Charisma
1
 
Intelligence
10
 
Agility
9
 
Luck
3
 
Action Points
83
 
Carry Weight
220
 
Critical Chance
3%
 
Dmg Resist
0%
 
Hit Points
280
 
Melee Damage
3.5
 
Skill Points
20
 
Barter
6
 
Big Guns
22
 
Energy Weapons
6
 
Explosives
22
 
Lockpick
6
 
Medicine
24
 
Melee Weapons
33
 
Repair
39
 
Science
24
 
Small Guns
22
 
Sneak
22
 
Speech
6
 
Unarmed
22
 
Level 1
ST 7 PE 1 EN 9 CH 1 IN 10 AG 9 LK 3
Melee Weapons, Explosives, and Repair
Duck and Cover! => Explosives +1 (22)
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