Strength
7
 
Perception
8
 
Endurance
8
 
Charisma
3
 
Intelligence
4
 
Agility
8
 
Luck
2
 
Action Points
81
 
Carry Weight
220
 
Critical Chance
2%
 
Dmg Resist
0%
 
Hit Points
280
 
Melee Damage
3.5
 
Skill Points
14
 
Barter
10
 
Big Guns
19
 
Energy Weapons
19
 
Explosives
19
 
Lockpick
40
 
Medicine
15
 
Melee Weapons
20
 
Repair
40
 
Science
11
 
Small Guns
45
 
Sneak
19
 
Speech
9
 
Unarmed
19
 
Gun Nut
Swift Learner
Level 1
ST 7 PE 8 EN 8 CH 3 IN 4 AG 8 LK 2
Small Guns, Lockpick, and Repair
Level 2
Small Guns +6 (45), Repair +4 (35), Medicine +4 (15)
Gun Nut
Level 3
Lockpick +6 (40), Repair +5 (40), Melee Weapons +3 (20)
Swift Learner
Tales of a Junktown Jerky Vendor => Barter +1 (10)
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