Strength
10
 
Perception
3
 
Endurance
5
 
Charisma
4
 
Intelligence
8
 
Agility
3
 
Luck
7
 
Action Points
71
 
Carry Weight
250
 
Critical Chance
7%
 
Dmg Resist
0%
 
Hit Points
200
 
Melee Damage
5.0
 
Skill Points
18
 
Barter
14
 
Big Guns
31
 
Energy Weapons
12
 
Explosives
12
 
Lockpick
12
 
Medicine
22
 
Melee Weapons
41
 
Repair
22
 
Science
37
 
Small Guns
12
 
Sneak
12
 
Speech
14
 
Unarmed
16
 
Level 1
ST 10 PE 3 EN 5 CH 4 IN 8 AG 3 LK 7
Melee Weapons, Science, and Big Guns
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