Strength
5
 
Perception
8
 
Endurance
5
 
Charisma
1
 
Intelligence
7
 
Agility
8
 
Luck
7
 
Action Points
81
 
Carry Weight
200
 
Critical Chance
7%
 
Dmg Resist
0%
 
Hit Points
220
 
Melee Damage
2.5
 
Skill Points
17
 
Barter
8
 
Big Guns
16
 
Energy Weapons
40
 
Explosives
22
 
Lockpick
40
 
Medicine
40
 
Melee Weapons
16
 
Repair
45
 
Science
20
 
Small Guns
40
 
Sneak
22
 
Speech
8
 
Unarmed
16
 
Gun Nut
Intense Training
Level 1
ST 4 PE 8 EN 5 CH 1 IN 7 AG 8 LK 7
Energy Weapons, Lockpick, and Repair
Bobblehead (Medicine)
Level 2
Small Guns +6 (33), Energy Weapons +3 (40), Lockpick +3 (40), Repair +5 (45)
Gun Nut
Level 3
Small Guns +7 (40), Medicine +10 (40)
Intense Training (ST)
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