Strength
5
 
Perception
9
 
Endurance
9
 
Charisma
2
 
Intelligence
9
 
Agility
1
 
Luck
5
 
Action Points
67
 
Carry Weight
200
 
Critical Chance
5%
 
Dmg Resist
0%
 
Hit Points
300
 
Melee Damage
2.5
 
Skill Points
19
 
Barter
9
 
Big Guns
30
 
Energy Weapons
30
 
Explosives
40
 
Lockpick
30
 
Medicine
38
 
Melee Weapons
15
 
Repair
38
 
Science
38
 
Small Guns
7
 
Sneak
7
 
Speech
9
 
Unarmed
23
 
Swift Learner (2)
Level 1
ST 5 PE 9 EN 9 CH 2 IN 9 AG 1 LK 5
Science, Repair, and Medicine
Level 2
Energy Weapons +7 (30), Explosives +7 (30), Big Guns +5 (28)
Swift Learner
Level 3
Lockpick +7 (30), Explosives +10 (40), Big Guns +2 (30)
Swift Learner
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