Strength
5
 
Perception
4
 
Endurance
3
 
Charisma
8
 
Intelligence
10
 
Agility
6
 
Luck
4
 
Action Points
77
 
Carry Weight
200
 
Critical Chance
4%
 
Dmg Resist
0%
 
Hit Points
190
 
Melee Damage
2.5
 
Skill Points
23
 
Barter
20
 
Big Guns
10
 
Energy Weapons
12
 
Explosives
25
 
Lockpick
54
 
Medicine
24
 
Melee Weapons
14
 
Repair
34
 
Science
24
 
Small Guns
41
 
Sneak
16
 
Speech
55
 
Unarmed
10
 
Educated
Gun Nut (2)
Level 1
ST 5 PE 4 EN 3 CH 8 IN 10 AG 6 LK 4
Speech, Small Guns, and Lockpick
Level 2
Lockpick +7 (34), Explosives +13 (25)
Gun Nut
Level 3
Speech +20 (55)
Gun Nut
Level 4
Lockpick +20 (54)
Educated
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