Strength
6
 
Perception
6
 
Endurance
6
 
Charisma
9
 
Intelligence
10
 
Agility
10
 
Luck
8
 
Action Points
110
 
Carry Weight
210
 
Critical Chance
13%
 
Dmg Resist
5%
 
Hit Points
420
 
Melee Damage
3.0
 
Skill Points
23
 
Barter
70
 
Big Guns
70
 
Energy Weapons
70
 
Explosives
70
 
Lockpick
70
 
Medicine
70
 
Melee Weapons
70
 
Repair
70
 
Science
70
 
Small Guns
70
 
Sneak
80
 
Speech
70
 
Unarmed
74
 
Action Boy/Girl
Ant Might
Barkskin
Better Criticals
Commando
Comprehension
Concentrated Fire
Dream Crusher
Educated
Explorer
Finesse
Grim Reaper's Sprint
Gunslinger
Intense Training (7)
Lawbringer
Power Armor Training
Rad Regeneration
Silent Running
Sniper
Wired Reflexes
Level 1
ST 1 PE 5 EN 1 CH 8 IN 9 AG 9 LK 7
Small Guns, Sneak, and Lockpick
Big Book of Science => Science +1 (25)
Big Book of Science => Science +1 (26)
Big Book of Science => Science +1 (27)
Level 2
Sneak +19 (58)
Intense Training (EN)
Level 3
Lockpick +19 (50)
Intense Training (ST)
Bobblehead (Strength)
Bobblehead (Perception)
Bobblehead (Endurance)
Bobblehead (Big Guns)
Bobblehead (Medicine)
Bobblehead (Melee Weapons)
Bobblehead (Repair)
Bobblehead (Explosives)
Bobblehead (Lockpick)
Bobblehead (Barter)
Bobblehead (Small Guns)
Bobblehead (Speech)
Bobblehead (Agility)
Bobblehead (Charisma)
Bobblehead (Energy Weapons)
Bobblehead (Intelligence)
Bobblehead (Science)
Bobblehead (Sneak)
Bobblehead (Luck)
Bobblehead (Unarmed)
Ant Might
Barkskin
Dream Crusher
Power Armor Training
Rad Regeneration
Wired Reflexes
Big Book of Science => Science +1 (40)
Level 4
Explosives +4 (32), Barter +16 (50)
Educated
Level 5
Explosives +3 (35), Melee Weapons +6 (30), Medicine +14 (50)
Comprehension
Level 6
Melee Weapons +23 (53)
Gunslinger
Level 7
Repair +14 (50), Science +9 (49)
Intense Training (EN)
Level 8
Unarmed +6 (30), Speech +16 (50), Science +1 (50)
Commando
Level 9
Unarmed +23 (55)
Intense Training (EN)
Level 10
Energy Weapons +23 (51)
Finesse
Level 11
Explosives +15 (50), Big Guns +8 (34)
Intense Training (ST)
Level 12
Small Guns +7 (58), Big Guns +16 (50)
Sniper
Level 13
Speech +5 (55), Repair +5 (55), Explosives +3 (53), Science +5 (55), Medicine +5 (55)
Silent Running
Level 14
Energy Weapons +4 (55), Explosives +2 (55), Barter +10 (60), Big Guns +7 (57)
Lawbringer
Level 15
Energy Weapons +5 (60), Explosives +5 (60), Melee Weapons +5 (60), Medicine +5 (60), Big Guns +3 (62)
Intense Training (EN)
Level 16
Small Guns +2 (60), Unarmed +6 (63), Speech +5 (60), Repair +5 (60), Science +5 (60)
Action Boy/Girl
Level 17
Small Guns +5 (65), Lockpick +1 (63), Unarmed +2 (65), Speech +5 (65), Repair +5 (65), Science +5 (65)
Better Criticals
Level 18
Energy Weapons +5 (65), Lockpick +2 (65), Explosives +5 (65), Melee Weapons +5 (65), Medicine +5 (65), Big Guns +1 (63)
Concentrated Fire
Level 19
Energy Weapons +5 (70), Explosives +1 (66), Barter +10 (70), Big Guns +7 (70)
Intense Training (ST)
Level 20
Lockpick +5 (70), Repair +5 (70), Explosives +4 (70), Science +1 (66), Melee Weapons +3 (70), Medicine +5 (70)
Grim Reaper's Sprint
Level 21
Small Guns +5 (70), Unarmed +9 (74), Speech +5 (70), Science +4 (70)
Explorer
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