Level 1
ST 7 PE 5 EN 4 CH 2 IN 8 AG 7 LK 7
Big Guns, Energy Weapons, and Repair
Level 2
Small Guns +5 (25), Lockpick +4 (20), Repair +3 (40), Science +3 (25), Medicine +3 (25)
Swift Learner
Level 3
Energy Weapons +9 (40), Lockpick +5 (25), Explosives +4 (20)
Intense Training (LK)
Level 4
Sneak +5 (25), Small Guns +5 (30), Energy Weapons +1 (41), Medicine +5 (30), Big Guns +2 (31)
Educated
Level 5
Small Guns +10 (40), Energy Weapons +5 (46), Big Guns +6 (37)
Intense Training (IN)
Level 6
Energy Weapons +5 (51), Lockpick +5 (30), Repair +3 (45), Science +3 (30), Medicine +3 (35), Big Guns +3 (40)
Bloody Mess
Level 7
Energy Weapons +9 (60), Repair +3 (48), Big Guns +10 (50)
Intense Training (ST)
Level 8
Sneak +5 (30), Small Guns +5 (45), Energy Weapons +2 (62), Explosives +10 (30)
Commando
Level 9
Small Guns +5 (50), Energy Weapons +3 (65), Lockpick +4 (34), Big Guns +10 (60)
Scrounger
Level 10
Energy Weapons +10 (75), Repair +2 (50), Medicine +5 (40), Big Guns +5 (65)
Finesse
Level 11
Lockpick +6 (40), Repair +10 (60), Big Guns +6 (71)
Fortune Finder
Bobblehead (Perception)
Level 12
Lockpick +5 (47), Repair +5 (65), Explosives +8 (40), Big Guns +4 (75)
Sniper
Level 13
Sneak +1 (31), Energy Weapons +8 (85), Lockpick +3 (50), Repair +5 (70), Big Guns +5 (80)
Mysterious Stranger
Level 14
Science +10 (40), Medicine +10 (50), Big Guns +2 (82)
Adamantium Skeleton
Level 15
Energy Weapons +4 (89), Repair +5 (75), Science +5 (45), Medicine +5 (55), Big Guns +3 (85)
Light Step
Level 16
Sneak +4 (35), Energy Weapons +1 (90), Repair +2 (77), Science +10 (55), Medicine +5 (60)
Better Criticals
Level 17
Sneak +4 (39), Lockpick +5 (55), Repair +3 (80), Science +5 (60), Big Guns +5 (90)
Cyborg
Level 18
Sneak +1 (40), Lockpick +5 (60), Repair +5 (85), Explosives +6 (46), Science +5 (65)
Chemist
Level 19
Sneak +10 (50), Small Guns +10 (60), Explosives +2 (48)
Concentrated Fire
Bobblehead (Big Guns)
Level 20
Lockpick +5 (65), Repair +5 (90), Explosives +2 (50), Science +5 (70), Medicine +5 (65)
Grim Reaper's Sprint
Bobblehead (Repair)
Level 21
Sneak +5 (55), Lockpick +2 (67), Explosives +10 (60), Science +5 (75)
Chem Resistant
Bobblehead (Intelligence)
Bobblehead (Luck)
Level 22
Sneak +4 (60), Lockpick +7 (75), Explosives +8 (69), Science +2 (80), Medicine +2 (70)
Action Boy/Girl
Level 23
Sneak +7 (67), Explosives +6 (75), Science +5 (85), Medicine +5 (75)
Demolition Expert
Level 24
Sneak +8 (75), Explosives +10 (85), Medicine +5 (80)
Pyromaniac
Level 25
Sneak +4 (79), Small Guns +4 (65), Science +5 (90), Medicine +10 (90)
Fast Metabolism
Level 26
Sneak +1 (80), Lockpick +10 (85), Explosives +7 (92), Medicine +5 (95)
Nerves of Steel
Level 27
Melee Weapons +23 (46)
No Weaknesses
Wired Reflexes
Build is extremely powerful. This is my first proper playthrough of FO3 in quite some time, and this build is totally carrying me. I've bumped the difficulty to very hard, which I rarely do.