Strength
8
 
Perception
6
 
Endurance
5
 
Charisma
5
 
Intelligence
10
 
Agility
7
 
Luck
9
 
Action Points
104
 
Carry Weight
230
 
Critical Chance
14%
 
Dmg Resist
10%
 
Hit Points
460
 
Melee Damage
4.0
 
Skill Points
23
 
Barter
17
 
Big Guns
100
 
Energy Weapons
100
 
Explosives
92
 
Lockpick
85
 
Medicine
95
 
Melee Weapons
46
 
Repair
100
 
Science
90
 
Small Guns
65
 
Sneak
80
 
Speech
17
 
Unarmed
17
 
Action Boy/Girl
Adamantium Skeleton
Better Criticals
Bloody Mess
Chem Resistant
Chemist
Commando
Concentrated Fire
Cyborg
Demolition Expert
Educated
Fast Metabolism
Finesse
Fortune Finder
Grim Reaper's Sprint
Intense Training (3)
Light Step
Mysterious Stranger
Nerves of Steel
No Weaknesses
Pyromaniac
Scrounger
Sniper
Swift Learner
Wired Reflexes
Level 1
ST 7 PE 5 EN 4 CH 2 IN 8 AG 7 LK 7
Big Guns, Energy Weapons, and Repair
Level 2
Small Guns +5 (25), Lockpick +4 (20), Repair +3 (40), Science +3 (25), Medicine +3 (25)
Swift Learner
Level 3
Energy Weapons +9 (40), Lockpick +5 (25), Explosives +4 (20)
Intense Training (LK)
Level 4
Sneak +5 (25), Small Guns +5 (30), Energy Weapons +1 (41), Medicine +5 (30), Big Guns +2 (31)
Educated
Level 5
Small Guns +10 (40), Energy Weapons +5 (46), Big Guns +6 (37)
Intense Training (IN)
Level 6
Energy Weapons +5 (51), Lockpick +5 (30), Repair +3 (45), Science +3 (30), Medicine +3 (35), Big Guns +3 (40)
Bloody Mess
Level 7
Energy Weapons +9 (60), Repair +3 (48), Big Guns +10 (50)
Intense Training (ST)
Level 8
Sneak +5 (30), Small Guns +5 (45), Energy Weapons +2 (62), Explosives +10 (30)
Commando
Level 9
Small Guns +5 (50), Energy Weapons +3 (65), Lockpick +4 (34), Big Guns +10 (60)
Scrounger
Level 10
Energy Weapons +10 (75), Repair +2 (50), Medicine +5 (40), Big Guns +5 (65)
Finesse
Level 11
Lockpick +6 (40), Repair +10 (60), Big Guns +6 (71)
Fortune Finder
Bobblehead (Perception)
Level 12
Lockpick +5 (47), Repair +5 (65), Explosives +8 (40), Big Guns +4 (75)
Sniper
Level 13
Sneak +1 (31), Energy Weapons +8 (85), Lockpick +3 (50), Repair +5 (70), Big Guns +5 (80)
Mysterious Stranger
Level 14
Science +10 (40), Medicine +10 (50), Big Guns +2 (82)
Adamantium Skeleton
Level 15
Energy Weapons +4 (89), Repair +5 (75), Science +5 (45), Medicine +5 (55), Big Guns +3 (85)
Light Step
Level 16
Sneak +4 (35), Energy Weapons +1 (90), Repair +2 (77), Science +10 (55), Medicine +5 (60)
Better Criticals
Level 17
Sneak +4 (39), Lockpick +5 (55), Repair +3 (80), Science +5 (60), Big Guns +5 (90)
Cyborg
Level 18
Sneak +1 (40), Lockpick +5 (60), Repair +5 (85), Explosives +6 (46), Science +5 (65)
Chemist
Level 19
Sneak +10 (50), Small Guns +10 (60), Explosives +2 (48)
Concentrated Fire
Bobblehead (Big Guns)
Level 20
Lockpick +5 (65), Repair +5 (90), Explosives +2 (50), Science +5 (70), Medicine +5 (65)
Grim Reaper's Sprint
Bobblehead (Repair)
Level 21
Sneak +5 (55), Lockpick +2 (67), Explosives +10 (60), Science +5 (75)
Chem Resistant
Bobblehead (Intelligence)
Bobblehead (Luck)
Level 22
Sneak +4 (60), Lockpick +7 (75), Explosives +8 (69), Science +2 (80), Medicine +2 (70)
Action Boy/Girl
Level 23
Sneak +7 (67), Explosives +6 (75), Science +5 (85), Medicine +5 (75)
Demolition Expert
Level 24
Sneak +8 (75), Explosives +10 (85), Medicine +5 (80)
Pyromaniac
Level 25
Sneak +4 (79), Small Guns +4 (65), Science +5 (90), Medicine +10 (90)
Fast Metabolism
Level 26
Sneak +1 (80), Lockpick +10 (85), Explosives +7 (92), Medicine +5 (95)
Nerves of Steel
Level 27
Melee Weapons +23 (46)
No Weaknesses
Wired Reflexes
RyanS, over 2 years ago:
Kinda winging it with a energy weapons / big guns build in FO3. May revise later.
RyanS, over 2 years ago:
Update,
Build is extremely powerful. This is my first proper playthrough of FO3 in quite some time, and this build is totally carrying me. I've bumped the difficulty to very hard, which I rarely do.
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