Strength
5
 
Perception
6
 
Endurance
5
 
Charisma
4
 
Intelligence
9
 
Agility
5
 
Luck
6
 
Action Points
75
 
Carry Weight
200
 
Critical Chance
6%
 
Dmg Resist
0%
 
Hit Points
210
 
Melee Damage
2.5
 
Skill Points
19
 
Barter
13
 
Big Guns
15
 
Energy Weapons
32
 
Explosives
17
 
Lockpick
17
 
Medicine
33
 
Melee Weapons
15
 
Repair
43
 
Science
50
 
Small Guns
27
 
Sneak
15
 
Speech
13
 
Unarmed
15
 
Gun Nut
Level 1
ST 5 PE 6 EN 5 CH 4 IN 9 AG 5 LK 6
Repair, Science, and Energy Weapons
Bobblehead (Medicine)
Level 2
Small Guns +7 (27), Science +12 (50)
Gun Nut
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