Level 1
ST 6 PE 5 EN 6 CH 5 IN 5 AG 6 LK 7
Energy Weapons, Repair, Small Guns
Level 2
Small Guns +5 (38), Energy Weapons +1 (32), Lockpick +2 (18), Sneak +2 (20), Repair +2 (35), Science +1 (19), Medicine +2 (20)
Intense Training (IN)
Bobblehead (Medicine)
Level 3
Small Guns +3 (41), Energy Weapons +2 (34), Lockpick +4 (22), Repair +1 (38), Explosives +3 (19), Science +1 (22), Melee Weapons +1 (19), Medicine +1 (33)
Intense Training (IN)
Level 4
Small Guns +3 (44), Energy Weapons +1 (35), Lockpick +3 (25), Sneak +2 (22), Repair +2 (40), Explosives +2 (21), Science +3 (25), Medicine +1 (34)
Educated
Duck and Cover! => Explosives +1 (22)
Duck and Cover! => Explosives +1 (23)
Level 5
Small Guns +2 (46), Energy Weapons +4 (39), Lockpick +2 (27), Repair +3 (43), Explosives +2 (25), Science +5 (30), Medicine +2 (36)
Comprehension
Level 6
Small Guns +4 (50), Energy Weapons +3 (42), Lockpick +5 (32), Sneak +1 (23), Repair +2 (45), Science +3 (33), Medicine +2 (38)
Intense Training (ST)
Level 7
Small Guns +2 (52), Energy Weapons +5 (47), Lockpick +6 (38), Speech +1 (17), Sneak +2 (25), Repair +2 (49), Medicine +2 (42)
Intense Training (IN)
Lying, Congressional Style => Speech +2 (19)
Covert Ops
Power Armor Training
Level 8
Energy Weapons +3 (50), Lockpick +3 (44), Speech +1 (20), Repair +3 (52), Science +8 (46), Medicine +3 (45)
Strong Back
Duck and Cover! => Explosives +2 (27)
Dean's Electronics => Repair +2 (54)
Big Book of Science => Science +2 (48)
Lying, Congressional Style => Speech +2 (22)
Ant Might
Rad Regeneration
Wired Reflexes
Level 9
Small Guns +3 (58), Energy Weapons +3 (53), Lockpick +3 (47), Speech +1 (23), Repair +3 (57), Science +5 (53), Medicine +3 (48)
Commando
Tales of a Junktown Jerky Vendor => Barter +2 (18)
Level 10
Small Guns +3 (63), Energy Weapons +4 (57), Lockpick +3 (50), Repair +3 (60), Science +3 (56), Medicine +5 (53)
Intense Training (AG)
Lying, Congressional Style => Speech +2 (25)
Bobblehead (Unarmed)
Bobblehead (Speech)
Level 11
Small Guns +2 (65), Energy Weapons +4 (63), Lockpick +3 (55), Sneak +2 (29), Repair +5 (65), Science +1 (57), Medicine +4 (57)
Intense Training (PE)
Tales of a Junktown Jerky Vendor => Barter +2 (20)
Tales of a Junktown Jerky Vendor => Barter +2 (22)
Tales of a Junktown Jerky Vendor => Barter +2 (24)
Nikola Tesla and You => Energy Weapons +2 (65)
Duck and Cover! => Explosives +2 (31)
Duck and Cover! => Explosives +2 (33)
Tumblers Today => Lockpick +2 (57)
D.C. Journal of Internal Medicine => Medicine +2 (59)
D.C. Journal of Internal Medicine => Medicine +2 (61)
D.C. Journal of Internal Medicine => Medicine +2 (63)
Grognak the Barbarian => Melee Weapons +2 (25)
Big Book of Science => Science +2 (59)
Lying, Congressional Style => Speech +2 (37)
Pugilism Illustrated => Unarmed +2 (30)
Level 12
Small Guns +4 (69), Energy Weapons +3 (68), Lockpick +6 (63), Sneak +2 (31), Repair +2 (67), Science +3 (62), Medicine +1 (64)
Sniper
Nikola Tesla and You => Energy Weapons +2 (70)
Level 13
Small Guns +4 (75), Energy Weapons +3 (73), Lockpick +4 (67), Sneak +6 (39), Repair +3 (70), Medicine +1 (65)
Intense Training (AG)
Bobblehead (Intelligence)
Level 14
Lockpick +3 (70), Sneak +11 (50), Explosives +3 (36), Barter +1 (25), Melee Weapons +1 (26), Medicine +3 (70)
Finesse
Bobblehead (Strength)
Bobblehead (Perception)
Level 15
Lockpick +3 (75), Sneak +5 (55), Repair +3 (75), Explosives +7 (45), Barter +1 (26), Medicine +3 (73)
Adamantium Skeleton
Chinese Army: Special Ops Training Manual => Sneak +2 (57)
D.C. Journal of Internal Medicine => Medicine +2 (75)
Grognak the Barbarian => Melee Weapons +2 (30)
Nikola Tesla and You => Energy Weapons +2 (77)
Tumblers Today => Lockpick +2 (77)
Bobblehead (Endurance)
Bobblehead (Explosives)
D.C. Journal of Internal Medicine => Medicine +2 (77)
Bobblehead (Agility)
Big Book of Science => Science +2 (66)
Bobblehead (Luck)
Bobblehead (Charisma)
Lying, Congressional Style => Speech +2 (41)
Pugilism Illustrated => Unarmed +2 (34)
Bobblehead (Big Guns)
Guns and Bullets => Small Guns +2 (79)
Chinese Army: Special Ops Training Manual => Sneak +2 (61)
Duck and Cover! => Explosives +2 (57)
Big Book of Science => Science +2 (68)
Duck and Cover! => Explosives +2 (59)
D.C. Journal of Internal Medicine => Medicine +2 (79)
Level 16
Sneak +3 (64), Explosives +6 (65), Melee Weapons +10 (40), Medicine +3 (82)
Action Boy/Girl
Chinese Army: Special Ops Training Manual => Sneak +2 (66)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (32)
Bobblehead (Lockpick)
Big Book of Science => Science +2 (70)
Guns and Bullets => Small Guns +2 (81)
Dean's Electronics => Repair +2 (77)
Chinese Army: Special Ops Training Manual => Sneak +2 (68)
Big Book of Science => Science +2 (72)
Tumblers Today => Lockpick +2 (89)
Tales of a Junktown Jerky Vendor => Barter +2 (30)
Guns and Bullets => Small Guns +2 (83)
Lying, Congressional Style => Speech +2 (43)
Level 17
Sneak +5 (73), Explosives +5 (70), Melee Weapons +12 (52)
Better Criticals
Dean's Electronics => Repair +2 (79)
Bobblehead (Melee Weapons)
Bobblehead (Repair)
Nikola Tesla and You => Energy Weapons +2 (79)
Bobblehead (Science)
Tumblers Today => Lockpick +2 (91)
D.C. Journal of Internal Medicine => Medicine +2 (84)
Big Book of Science => Science +2 (84)
Tales of a Junktown Jerky Vendor => Barter +2 (32)
Duck and Cover! => Explosives +2 (72)
Tales of a Junktown Jerky Vendor => Barter +2 (34)
Guns and Bullets => Small Guns +2 (85)
Dean's Electronics => Repair +2 (91)
Level 18
Unarmed +12 (46), Speech +10 (53)
Mysterious Stranger
Nikola Tesla and You => Energy Weapons +2 (81)
Duck and Cover! => Explosives +2 (74)
Bobblehead (Small Guns)
Tales of a Junktown Jerky Vendor => Barter +2 (36)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (34)
Bobblehead (Sneak)
Grognak the Barbarian => Melee Weapons +2 (64)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (36)
Duck and Cover! => Explosives +2 (76)
Nikola Tesla and You => Energy Weapons +2 (83)
Bobblehead (Barter)
Grognak the Barbarian => Melee Weapons +2 (66)
Chinese Army: Special Ops Training Manual => Sneak +2 (85)
Duck and Cover! => Explosives +2 (78)
Guns and Bullets => Small Guns +2 (97)
Guns and Bullets => Small Guns +2 (99)
Tumblers Today => Lockpick +2 (93)
Chinese Army: Special Ops Training Manual => Sneak +2 (87)
Grognak the Barbarian => Melee Weapons +2 (68)
Duck and Cover! => Explosives +2 (80)
Grognak the Barbarian => Melee Weapons +2 (70)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (38)
Guns and Bullets => Small Guns +2 (100)
Level 19
Unarmed +10 (56), Barter +10 (56), Melee Weapons +2 (72)
Bloody Mess
D.C. Journal of Internal Medicine => Medicine +2 (86)
Lying, Congressional Style => Speech +2 (55)
Tumblers Today => Lockpick +2 (95)
Duck and Cover! => Explosives +2 (82)
Nikola Tesla and You => Energy Weapons +2 (85)
Tumblers Today => Lockpick +2 (97)
Big Book of Science => Science +2 (86)
Pugilism Illustrated => Unarmed +2 (58)
Lying, Congressional Style => Speech +2 (57)
Nikola Tesla and You => Energy Weapons +2 (87)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (40)
Tumblers Today => Lockpick +2 (99)
Tumblers Today => Lockpick +2 (100)
Lying, Congressional Style => Speech +2 (59)
Dean's Electronics => Repair +2 (93)
Dean's Electronics => Repair +2 (95)
Big Book of Science => Science +2 (88)
Chinese Army: Special Ops Training Manual => Sneak +2 (89)
Lying, Congressional Style => Speech +2 (61)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (42)
Dean's Electronics => Repair +2 (97)
Hematophage
Level 20
Unarmed +6 (64), Speech +15 (76), Barter +1 (57)
Explorer
Nikola Tesla and You => Energy Weapons +2 (89)
Dean's Electronics => Repair +2 (99)
D.C. Journal of Internal Medicine => Medicine +2 (88)
Lying, Congressional Style => Speech +2 (78)
Dean's Electronics => Repair +2 (100)
Grognak the Barbarian => Melee Weapons +2 (74)
Pugilism Illustrated => Unarmed +2 (66)
Grognak the Barbarian => Melee Weapons +2 (76)
Pugilism Illustrated => Unarmed +2 (68)
Lying, Congressional Style => Speech +2 (80)
Big Book of Science => Science +2 (90)
Big Book of Science => Science +2 (92)
Chinese Army: Special Ops Training Manual => Sneak +2 (91)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (44)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (46)
D.C. Journal of Internal Medicine => Medicine +2 (90)
D.C. Journal of Internal Medicine => Medicine +2 (92)
D.C. Journal of Internal Medicine => Medicine +2 (94)
Dean's Electronics => Repair +2 (100)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (48)
Auto Expert
Pitt Fighter
Barkskin
Booster Shot
Tales of a Junktown Jerky Vendor => Barter +2 (59)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (50)
Tales of a Junktown Jerky Vendor => Barter +2 (61)
Chinese Army: Special Ops Training Manual => Sneak +2 (93)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (52)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (54)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (56)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (58)
D.C. Journal of Internal Medicine => Medicine +2 (96)
Lying, Congressional Style => Speech +2 (82)
Level 21
Unarmed +2 (70), Barter +7 (68), Big Guns +13 (71)
Grim Reaper's Sprint
Pugilism Illustrated => Unarmed +2 (72)
Nikola Tesla and You => Energy Weapons +2 (91)
Bobblehead (Energy Weapons)
Level 22
Unarmed +7 (79), Barter +7 (75), Big Guns +8 (79)
Swift Learner
Duck and Cover! => Explosives +2 (84)
Level 23
Sneak +2 (95), Big Guns +20 (99)
Swift Learner
Level 24
Sneak +5 (100), Explosives +4 (88), Science +8 (100), Big Guns +1 (100), Medicine +4 (100)
Mister Sandman
Pugilism Illustrated => Unarmed +2 (81)
Level 25
Explosives +12 (100), Melee Weapons +10 (86)
Gunslinger
Level 26
Unarmed +8 (89), Melee Weapons +14 (100)
Nerves of Steel
Level 27
Unarmed +10 (99), Speech +7 (89), Barter +5 (80)
Pyromaniac