Strength
6
 
Perception
7
 
Endurance
6
 
Charisma
1
 
Intelligence
8
 
Agility
7
 
Luck
6
 
Action Points
79
 
Carry Weight
210
 
Critical Chance
6%
 
Dmg Resist
0%
 
Hit Points
230
 
Melee Damage
3.0
 
Skill Points
18
 
Barter
7
 
Big Guns
17
 
Energy Weapons
19
 
Explosives
19
 
Lockpick
40
 
Medicine
21
 
Melee Weapons
17
 
Repair
21
 
Science
42
 
Small Guns
40
 
Sneak
19
 
Speech
7
 
Unarmed
17
 
Intense Training
Level 1
ST 6 PE 7 EN 6 CH 1 IN 8 AG 6 LK 6
Lockpick, Science, and Small Guns
Level 2
Small Guns +6 (40), Lockpick +6 (40), Science +6 (42)
Intense Training (AG)
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