Strength
9
 
Perception
9
 
Endurance
9
 
Charisma
9
 
Intelligence
10
 
Agility
9
 
Luck
9
 
Action Points
108
 
Carry Weight
290
 
Critical Chance
14%
 
Dmg Resist
28%
 
Hit Points
600
 
Melee Damage
4.5
 
Skill Points
23
 
Barter
87
 
Big Guns
87
 
Energy Weapons
87
 
Explosives
91
 
Lockpick
100
 
Medicine
100
 
Melee Weapons
92
 
Repair
100
 
Science
100
 
Small Guns
100
 
Sneak
100
 
Speech
100
 
Unarmed
100
 
Action Boy/Girl
Adamantium Skeleton
Almost Perfect
Animal Friend
Ant Might
Auto Expert
Barkskin
Better Criticals
Booster Shot
Comprehension
Covert Ops
Cyborg
Daddy's Boy/Girl
Dream Crusher
Educated
Explorer
Fast Metabolism
Finesse
Ghoul Ecology
Grim Reaper's Sprint
Gun Nut
Gunslinger
Hematophage
Intense Training (2)
Lawbringer
Life Giver
Party Boy/Girl
Pitt Fighter
Power Armor Training
Punga Power!
Puppies!
Quantum Chemist
Rad Regeneration
Scoundrel (2)
Sniper
Strong Back
Superior Defender
Tag!
Toughness
Warmonger
Wired Reflexes
Xenotech Expert
Level 1
ST 5 PE 6 EN 5 CH 4 IN 10 AG 5 LK 5
Speech, Small Guns, and Lockpick
Bobblehead (Intelligence)
Bobblehead (Strength)
Level 2
Sneak +5 (20), Energy Weapons +1 (18), Lockpick +3 (35), Explosives +8 (25), Melee Weapons +3 (20)
Intense Training (CH)
Grognak the Barbarian => Melee Weapons +1 (21)
Big Book of Science => Science +1 (26)
Bobblehead (Medicine)
Grognak the Barbarian => Melee Weapons +1 (22)
Bobblehead (Perception)
Bobblehead (Endurance)
Bobblehead (Charisma)
Bobblehead (Agility)
Bobblehead (Luck)
Bobblehead (Barter)
Bobblehead (Big Guns)
Bobblehead (Energy Weapons)
Bobblehead (Lockpick)
Bobblehead (Explosives)
Bobblehead (Melee Weapons)
Bobblehead (Repair)
Bobblehead (Science)
Bobblehead (Small Guns)
Bobblehead (Sneak)
Bobblehead (Speech)
Bobblehead (Unarmed)
Ant Might
Auto Expert
Barkskin
Booster Shot
Covert Ops
Dream Crusher
Ghoul Ecology
Hematophage
Pitt Fighter
Power Armor Training
Punga Power!
Rad Regeneration
Superior Defender
Xenotech Expert
Wired Reflexes
Level 3
Sneak +1 (34), Speech +7 (50), Explosives +2 (40), Science +10 (50)
Intense Training (LK)
Big Book of Science => Science +1 (51)
Level 4
Sneak +1 (35), Small Guns +4 (55), Lockpick +3 (54), Repair +4 (45), Science +4 (55), Medicine +4 (40)
Gun Nut
Level 5
Small Guns +5 (60), Energy Weapons +4 (35), Lockpick +6 (60), Unarmed +1 (29), Barter +2 (30), Big Guns +2 (30)
Daddy's Boy/Girl
Level 6
Sneak +5 (40), Repair +5 (50), Melee Weapons +5 (40), Medicine +5 (50)
Educated
Level 7
Lockpick +11 (71), Unarmed +1 (30), Science +11 (71)
Toughness
Level 8
Sneak +10 (50), Lockpick +4 (75), Speech +5 (60), Science +4 (75)
Scoundrel
Level 9
Small Guns +15 (75), Speech +8 (73)
Scoundrel
Level 10
Sneak +11 (61), Speech +2 (75), Melee Weapons +10 (50)
Gunslinger
Level 11
Sneak +4 (65), Energy Weapons +6 (41), Explosives +1 (41), Barter +1 (41), Big Guns +11 (41)
Strong Back
Level 12
Sneak +10 (75), Energy Weapons +3 (44), Explosives +4 (45), Barter +3 (44), Big Guns +3 (44)
Finesse
Level 13
Energy Weapons +1 (45), Unarmed +5 (35), Repair +5 (55), Barter +1 (45), Melee Weapons +5 (55), Medicine +5 (55), Big Guns +1 (45)
Animal Friend
Level 14
Unarmed +5 (40), Repair +6 (61), Melee Weapons +6 (61), Medicine +6 (61)
Life Giver
Level 15
Unarmed +20 (60), Repair +1 (62), Melee Weapons +1 (62), Medicine +1 (62)
Sniper
Level 16
Energy Weapons +5 (50), Unarmed +10 (70), Repair +1 (63), Explosives +5 (50), Melee Weapons +1 (63), Medicine +1 (63)
Adamantium Skeleton
Level 17
Unarmed +5 (75), Repair +1 (64), Explosives +5 (55), Barter +5 (50), Melee Weapons +1 (64), Medicine +1 (64), Big Guns +5 (50)
Fast Metabolism
Level 18
Energy Weapons +5 (55), Repair +6 (70), Melee Weapons +6 (70), Medicine +6 (70)
Comprehension
Level 19
Repair +5 (75), Barter +5 (55), Melee Weapons +4 (74), Medicine +4 (74), Big Guns +5 (55)
Lawbringer
Level 20
Energy Weapons +6 (61), Explosives +5 (75), Barter +5 (60), Melee Weapons +1 (75), Medicine +1 (75), Big Guns +5 (60)
Tag! (Explosives)
Level 21
Energy Weapons +4 (75), Barter +9 (69), Big Guns +10 (70)
Cyborg
Level 22
Lockpick +6 (81), Barter +6 (75), Science +6 (81), Big Guns +5 (75)
Better Criticals
Level 23
Small Guns +5 (80), Lockpick +4 (85), Speech +10 (85), Science +4 (85)
Action Boy/Girl
Level 24
Small Guns +5 (85), Lockpick +6 (91), Speech +6 (91), Science +6 (91)
Grim Reaper's Sprint
Level 25
Small Guns +10 (95), Lockpick +4 (95), Speech +5 (96), Science +4 (95)
Explorer
Level 26
Sneak +1 (76), Small Guns +5 (100), Lockpick +5 (100), Unarmed +1 (76), Speech +4 (100), Repair +1 (76), Science +5 (100), Melee Weapons +1 (76)
Warmonger
Level 27
Sneak +2 (78), Energy Weapons +3 (78), Unarmed +2 (78), Repair +2 (78), Explosives +3 (78), Barter +3 (78), Melee Weapons +2 (78), Medicine +3 (78), Big Guns +3 (78)
Puppies!
Level 28
Sneak +2 (80), Unarmed +12 (90), Repair +3 (81), Melee Weapons +3 (81), Medicine +3 (81)
Quantum Chemist
Level 29
Sneak +5 (85), Energy Weapons +2 (80), Repair +4 (85), Explosives +2 (80), Barter +1 (79), Melee Weapons +4 (85), Medicine +4 (85), Big Guns +1 (79)
Party Boy/Girl
Level 30
Sneak +8 (100), Energy Weapons +2 (87), Unarmed +3 (100), Repair +4 (90), Explosives +2 (87), Barter +1 (87), Medicine +2 (88), Big Guns +1 (87)
Almost Perfect
Big Book of Science => Science +2 (100)
Big Book of Science => Science +2 (100)
Big Book of Science => Science +2 (100)
Chinese Army: Special Ops Training Manual => Sneak +2 (100)
D.C. Journal of Internal Medicine => Medicine +2 (90)
Dean's Electronics => Repair +2 (92)
Chinese Army: Special Ops Training Manual => Sneak +2 (100)
D.C. Journal of Internal Medicine => Medicine +2 (92)
D.C. Journal of Internal Medicine => Medicine +2 (94)
D.C. Journal of Internal Medicine => Medicine +2 (96)
D.C. Journal of Internal Medicine => Medicine +2 (98)
D.C. Journal of Internal Medicine => Medicine +2 (100)
Chinese Army: Special Ops Training Manual => Sneak +2 (100)
Dean's Electronics => Repair +2 (94)
Dean's Electronics => Repair +2 (96)
Dean's Electronics => Repair +2 (98)
Dean's Electronics => Repair +2 (100)
Duck and Cover! => Explosives +2 (89)
Duck and Cover! => Explosives +2 (91)
Grognak the Barbarian => Melee Weapons +2 (92)
Dean's Electronics => Repair +2 (100)
Dean's Electronics => Repair +2 (100)
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