Level 1
ST 5 PE 6 EN 5 CH 4 IN 10 AG 5 LK 5
Speech, Small Guns, and Lockpick
Bobblehead (Intelligence)
Bobblehead (Strength)
Level 2
Sneak +5 (20), Energy Weapons +1 (18), Lockpick +3 (35), Explosives +8 (25), Melee Weapons +3 (20)
Intense Training (CH)
Grognak the Barbarian => Melee Weapons +1 (21)
Big Book of Science => Science +1 (26)
Bobblehead (Medicine)
Grognak the Barbarian => Melee Weapons +1 (22)
Bobblehead (Perception)
Bobblehead (Endurance)
Bobblehead (Charisma)
Bobblehead (Agility)
Bobblehead (Luck)
Bobblehead (Barter)
Bobblehead (Big Guns)
Bobblehead (Energy Weapons)
Bobblehead (Lockpick)
Bobblehead (Explosives)
Bobblehead (Melee Weapons)
Bobblehead (Repair)
Bobblehead (Science)
Bobblehead (Small Guns)
Bobblehead (Sneak)
Bobblehead (Speech)
Bobblehead (Unarmed)
Ant Might
Auto Expert
Barkskin
Booster Shot
Covert Ops
Dream Crusher
Ghoul Ecology
Hematophage
Pitt Fighter
Power Armor Training
Punga Power!
Rad Regeneration
Superior Defender
Xenotech Expert
Wired Reflexes
Level 3
Sneak +1 (34), Speech +7 (50), Explosives +2 (40), Science +10 (50)
Intense Training (LK)
Big Book of Science => Science +1 (51)
Level 4
Sneak +1 (35), Small Guns +4 (55), Lockpick +3 (54), Repair +4 (45), Science +4 (55), Medicine +4 (40)
Gun Nut
Level 5
Small Guns +5 (60), Energy Weapons +4 (35), Lockpick +6 (60), Unarmed +1 (29), Barter +2 (30), Big Guns +2 (30)
Daddy's Boy/Girl
Level 6
Sneak +5 (40), Repair +5 (50), Melee Weapons +5 (40), Medicine +5 (50)
Educated
Level 7
Lockpick +11 (71), Unarmed +1 (30), Science +11 (71)
Toughness
Level 8
Sneak +10 (50), Lockpick +4 (75), Speech +5 (60), Science +4 (75)
Scoundrel
Level 9
Small Guns +15 (75), Speech +8 (73)
Scoundrel
Level 10
Sneak +11 (61), Speech +2 (75), Melee Weapons +10 (50)
Gunslinger
Level 11
Sneak +4 (65), Energy Weapons +6 (41), Explosives +1 (41), Barter +1 (41), Big Guns +11 (41)
Strong Back
Level 12
Sneak +10 (75), Energy Weapons +3 (44), Explosives +4 (45), Barter +3 (44), Big Guns +3 (44)
Finesse
Level 13
Energy Weapons +1 (45), Unarmed +5 (35), Repair +5 (55), Barter +1 (45), Melee Weapons +5 (55), Medicine +5 (55), Big Guns +1 (45)
Animal Friend
Level 14
Unarmed +5 (40), Repair +6 (61), Melee Weapons +6 (61), Medicine +6 (61)
Life Giver
Level 15
Unarmed +20 (60), Repair +1 (62), Melee Weapons +1 (62), Medicine +1 (62)
Sniper
Level 16
Energy Weapons +5 (50), Unarmed +10 (70), Repair +1 (63), Explosives +5 (50), Melee Weapons +1 (63), Medicine +1 (63)
Adamantium Skeleton
Level 17
Unarmed +5 (75), Repair +1 (64), Explosives +5 (55), Barter +5 (50), Melee Weapons +1 (64), Medicine +1 (64), Big Guns +5 (50)
Fast Metabolism
Level 18
Energy Weapons +5 (55), Repair +6 (70), Melee Weapons +6 (70), Medicine +6 (70)
Comprehension
Level 19
Repair +5 (75), Barter +5 (55), Melee Weapons +4 (74), Medicine +4 (74), Big Guns +5 (55)
Lawbringer
Level 20
Energy Weapons +6 (61), Explosives +5 (75), Barter +5 (60), Melee Weapons +1 (75), Medicine +1 (75), Big Guns +5 (60)
Tag! (Explosives)
Level 21
Energy Weapons +4 (75), Barter +9 (69), Big Guns +10 (70)
Cyborg
Level 22
Lockpick +6 (81), Barter +6 (75), Science +6 (81), Big Guns +5 (75)
Better Criticals
Level 23
Small Guns +5 (80), Lockpick +4 (85), Speech +10 (85), Science +4 (85)
Action Boy/Girl
Level 24
Small Guns +5 (85), Lockpick +6 (91), Speech +6 (91), Science +6 (91)
Grim Reaper's Sprint
Level 25
Small Guns +10 (95), Lockpick +4 (95), Speech +5 (96), Science +4 (95)
Explorer
Level 26
Sneak +1 (76), Small Guns +5 (100), Lockpick +5 (100), Unarmed +1 (76), Speech +4 (100), Repair +1 (76), Science +5 (100), Melee Weapons +1 (76)
Warmonger
Level 27
Sneak +2 (78), Energy Weapons +3 (78), Unarmed +2 (78), Repair +2 (78), Explosives +3 (78), Barter +3 (78), Melee Weapons +2 (78), Medicine +3 (78), Big Guns +3 (78)
Puppies!
Level 28
Sneak +2 (80), Unarmed +12 (90), Repair +3 (81), Melee Weapons +3 (81), Medicine +3 (81)
Quantum Chemist
Level 29
Sneak +5 (85), Energy Weapons +2 (80), Repair +4 (85), Explosives +2 (80), Barter +1 (79), Melee Weapons +4 (85), Medicine +4 (85), Big Guns +1 (79)
Party Boy/Girl
Level 30
Sneak +8 (100), Energy Weapons +2 (87), Unarmed +3 (100), Repair +4 (90), Explosives +2 (87), Barter +1 (87), Medicine +2 (88), Big Guns +1 (87)
Almost Perfect
Big Book of Science => Science +2 (100)
Big Book of Science => Science +2 (100)
Big Book of Science => Science +2 (100)
Chinese Army: Special Ops Training Manual => Sneak +2 (100)
D.C. Journal of Internal Medicine => Medicine +2 (90)
Dean's Electronics => Repair +2 (92)
Chinese Army: Special Ops Training Manual => Sneak +2 (100)
D.C. Journal of Internal Medicine => Medicine +2 (92)
D.C. Journal of Internal Medicine => Medicine +2 (94)
D.C. Journal of Internal Medicine => Medicine +2 (96)
D.C. Journal of Internal Medicine => Medicine +2 (98)
D.C. Journal of Internal Medicine => Medicine +2 (100)
Chinese Army: Special Ops Training Manual => Sneak +2 (100)
Dean's Electronics => Repair +2 (94)
Dean's Electronics => Repair +2 (96)
Dean's Electronics => Repair +2 (98)
Dean's Electronics => Repair +2 (100)
Duck and Cover! => Explosives +2 (89)
Duck and Cover! => Explosives +2 (91)
Grognak the Barbarian => Melee Weapons +2 (92)
Dean's Electronics => Repair +2 (100)
Dean's Electronics => Repair +2 (100)