Strength
10
 
Perception
10
 
Endurance
10
 
Charisma
10
 
Intelligence
10
 
Agility
10
 
Luck
10
 
Action Points
110
 
Carry Weight
250
 
Critical Chance
10%
 
Dmg Resist
0%
 
Hit Points
620
 
Melee Damage
5.0
 
Skill Points
23
 
Barter
100
 
Big Guns
100
 
Energy Weapons
100
 
Explosives
100
 
Lockpick
100
 
Medicine
100
 
Melee Weapons
100
 
Repair
100
 
Science
100
 
Small Guns
100
 
Sneak
100
 
Speech
100
 
Unarmed
100
 
Action Boy/Girl
Adamantium Skeleton
Almost Perfect
Animal Friend
Bloody Mess
Commando
Comprehension
Educated
Explorer
Grim Reaper's Sprint
Gun Nut
Here and Now
Intense Training (3)
Lady Killer/Black Widow
Life Giver
Master Trader
Mister Sandman
Nerves of Steel
Quantum Chemist
Scoundrel
Scrounger
Silent Running
Swift Learner (2)
Tag!
Thief
Warmonger
Level 1
ST 4 PE 4 EN 3 CH 6 IN 10 AG 7 LK 6
Sneak, Speech, and Small Guns
Bobblehead (Medicine)
Level 2
Sneak +1 (35), Small Guns +1 (35), Energy Weapons +2 (15), Lockpick +2 (15), Speech +3 (35), Explosives +2 (15), Barter +3 (20), Melee Weapons +2 (15), Big Guns +4 (15)
Lady Killer/Black Widow
Level 3
Small Guns +5 (40), Unarmed +4 (15), Repair +1 (26), Explosives +10 (25)
Thief
Level 4
Energy Weapons +5 (20), Unarmed +5 (20), Melee Weapons +5 (20), Big Guns +5 (20)
Educated
Level 5
Lockpick +10 (30), Speech +5 (40), Repair +3 (29), Science +5 (30)
Comprehension
Level 6
Energy Weapons +5 (25), Unarmed +5 (25), Repair +3 (32), Barter +5 (25), Big Guns +5 (25)
Bloody Mess
Level 7
Energy Weapons +5 (30), Repair +3 (35), Explosives +5 (30), Barter +5 (35), Big Guns +5 (30)
Scoundrel
Level 8
Unarmed +5 (30), Barter +5 (40), Melee Weapons +10 (30), Medicine +3 (38)
Commando
Level 9
Sneak +10 (50), Barter +10 (50), Medicine +3 (41)
Scrounger
Level 10
Sneak +5 (55), Lockpick +5 (35), Barter +5 (55), Science +5 (35), Medicine +3 (44)
Here and Now
Level 11
Sneak +5 (60), Energy Weapons +5 (35), Explosives +5 (35), Medicine +3 (47), Big Guns +5 (35)
Mister Sandman
Level 12
Lockpick +5 (40), Unarmed +5 (35), Barter +5 (60), Science +5 (40), Medicine +3 (50)
Silent Running
Level 13
Small Guns +3 (48), Energy Weapons +5 (40), Unarmed +5 (40), Melee Weapons +5 (35), Big Guns +5 (40)
Gun Nut
Level 14
Small Guns +3 (51), Lockpick +5 (45), Explosives +5 (40), Science +5 (45), Melee Weapons +5 (40)
Swift Learner
Level 15
Small Guns +3 (54), Energy Weapons +5 (45), Lockpick +5 (50), Speech +5 (50), Science +5 (50)
Adamantium Skeleton
Level 16
Small Guns +3 (57), Unarmed +5 (45), Repair +5 (45), Explosives +5 (45), Big Guns +5 (45)
Tag! (Barter)
Level 17
Small Guns +3 (60), Energy Weapons +5 (50), Speech +5 (55), Repair +5 (50), Melee Weapons +5 (45)
Master Trader
Level 18
Unarmed +5 (50), Speech +3 (58), Explosives +5 (50), Melee Weapons +5 (50), Big Guns +5 (50)
Swift Learner
Level 19
Small Guns +10 (70), Speech +3 (61), Repair +5 (55), Medicine +5 (55)
Animal Friend
Level 20
Energy Weapons +5 (55), Lockpick +5 (55), Speech +3 (64), Science +5 (55), Medicine +5 (60)
Grim Reaper's Sprint
Level 21
Unarmed +5 (57), Speech +3 (67), Explosives +5 (55), Medicine +5 (65), Big Guns +5 (57)
Intense Training (EN)
Level 22
Energy Weapons +5 (60), Lockpick +5 (60), Speech +3 (70), Science +10 (65)
Intense Training (EN)
Level 23
Sneak +5 (75), Small Guns +1 (71), Unarmed +1 (60), Speech +5 (75), Explosives +5 (60), Science +5 (70), Big Guns +1 (60)
Quantum Chemist
Level 24
Small Guns +3 (74), Repair +5 (60), Melee Weapons +10 (60), Medicine +5 (70)
Intense Training (EN)
Level 25
Small Guns +3 (77), Energy Weapons +5 (65), Lockpick +10 (70), Explosives +5 (65)
Life Giver
Level 26
Sneak +5 (80), Unarmed +3 (65), Speech +5 (80), Repair +5 (65), Barter +5 (80)
Warmonger
Level 27
Small Guns +3 (80), Energy Weapons +5 (70), Repair +5 (70), Melee Weapons +10 (70)
Action Boy/Girl
Level 28
Unarmed +5 (70), Explosives +5 (70), Medicine +5 (75), Big Guns +8 (70)
Nerves of Steel
Level 29
Energy Weapons +5 (75), Repair +5 (75), Explosives +5 (75), Medicine +3 (78), Big Guns +5 (75)
Explorer
Level 30
Energy Weapons +1 (88), Unarmed +2 (80), Repair +5 (82), Explosives +1 (88), Science +10 (82), Melee Weapons +2 (84), Big Guns +2 (85)
Almost Perfect
Bobblehead (Strength)
Bobblehead (Perception)
Bobblehead (Endurance)
Bobblehead (Charisma)
Bobblehead (Intelligence)
Bobblehead (Agility)
Bobblehead (Luck)
Bobblehead (Barter)
Bobblehead (Big Guns)
Bobblehead (Energy Weapons)
Bobblehead (Explosives)
Bobblehead (Lockpick)
Bobblehead (Melee Weapons)
Bobblehead (Repair)
Bobblehead (Science)
Bobblehead (Small Guns)
Bobblehead (Sneak)
Bobblehead (Speech)
Bobblehead (Unarmed)
Big Book of Science => Science +2 (94)
Big Book of Science => Science +2 (96)
Big Book of Science => Science +2 (98)
Big Book of Science => Science +2 (100)
Chinese Army: Special Ops Training Manual => Sneak +2 (100)
D.C. Journal of Internal Medicine => Medicine +2 (82)
D.C. Journal of Internal Medicine => Medicine +2 (84)
D.C. Journal of Internal Medicine => Medicine +2 (86)
D.C. Journal of Internal Medicine => Medicine +2 (88)
D.C. Journal of Internal Medicine => Medicine +2 (90)
D.C. Journal of Internal Medicine => Medicine +2 (92)
D.C. Journal of Internal Medicine => Medicine +2 (94)
D.C. Journal of Internal Medicine => Medicine +2 (96)
D.C. Journal of Internal Medicine => Medicine +2 (98)
D.C. Journal of Internal Medicine => Medicine +2 (100)
Dean's Electronics => Repair +2 (94)
Dean's Electronics => Repair +2 (96)
Duck and Cover! => Explosives +2 (100)
Dean's Electronics => Repair +2 (98)
Dean's Electronics => Repair +2 (100)
Grognak the Barbarian => Melee Weapons +2 (98)
Grognak the Barbarian => Melee Weapons +2 (100)
Guns and Bullets => Small Guns +2 (100)
Pugilism Illustrated => Unarmed +2 (94)
Pugilism Illustrated => Unarmed +2 (96)
Pugilism Illustrated => Unarmed +2 (98)
Pugilism Illustrated => Unarmed +2 (100)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (99)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (100)
Tumblers Today => Lockpick +2 (96)
Tumblers Today => Lockpick +2 (98)
Tumblers Today => Lockpick +2 (100)
XxMegamanxX, over 15 years ago:
Why Intense Training when you gonna get Almost Perfect?
stjohnmccloskey, over 15 years ago:
And why start with 10 intelligence?
darrenookami, over 15 years ago:
i did mine similarly to yours, but mine is slightly better. u have more heath though.
XxMegamanxX, over 15 years ago:
@stjohnmccloskey

It's because when you level up you get more skill points.
bakunet, over 15 years ago:
Intense training so that I can get a certain perk that I don't have the special points for.
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