Level 1
ST 6 PE 6 EN 5 CH 6 IN 5 AG 7 LK 5
Lockpick, Melee Weapons, Small Guns
Bobblehead (Small Guns)
Power Armor Training
Level 2
Energy Weapons +2 (19), Lockpick +2 (34), Sneak +1 (22), Repair +3 (18), Explosives +1 (18), Barter +1 (18), Melee Weapons +2 (34), Medicine +3 (18)
Intense Training (AG)
Bobblehead (Science)
Hematophage
Bobblehead (Melee Weapons)
Bobblehead (Lockpick)
Bobblehead (Repair)
Bobblehead (Perception)
Bobblehead (Strength)
Bobblehead (Medicine)
Bobblehead (Agility)
Bobblehead (Charisma)
Bobblehead (Intelligence)
Bobblehead (Explosives)
Bobblehead (Sneak)
Bobblehead (Energy Weapons)
Bobblehead (Big Guns)
Bobblehead (Unarmed)
Bobblehead (Luck)
Bobblehead (Speech)
Bobblehead (Barter)
Bobblehead (Endurance)
Rad Regeneration
Ant Might
Dream Crusher
Barkskin
Wired Reflexes
Level 3
Small Guns +3 (56), Lockpick +3 (49), Sneak +2 (36), Repair +2 (37), Explosives +1 (31), Barter +2 (32), Melee Weapons +1 (49), Medicine +2 (32)
Gun Nut
Level 4
Small Guns +3 (59), Lockpick +1 (50), Repair +3 (40), Explosives +2 (33), Science +3 (30), Big Guns +2 (29), Medicine +2 (34)
Educated
Level 5
Small Guns +2 (61), Lockpick +3 (53), Sneak +3 (39), Explosives +1 (34), Barter +3 (35), Science +3 (33), Melee Weapons +1 (50), Big Guns +3 (32)
Child at Heart
Level 6
Small Guns +4 (65), Lockpick +3 (56), Sneak +1 (40), Repair +2 (42), Barter +2 (37), Melee Weapons +1 (51), Medicine +6 (40)
Bloody Mess
Level 7
Small Guns +2 (67), Lockpick +4 (60), Sneak +2 (42), Repair +2 (44), Barter +2 (39), Science +2 (35), Melee Weapons +2 (53), Medicine +3 (43)
Lead Belly
Level 8
Small Guns +3 (70), Lockpick +2 (62), Unarmed +2 (29), Sneak +2 (44), Repair +3 (47), Barter +3 (42), Melee Weapons +2 (55), Medicine +2 (45)
Rad Resistance
Level 9
Lockpick +2 (64), Sneak +6 (50), Repair +3 (50), Melee Weapons +2 (57), Medicine +6 (51)
Scrounger
Level 10
Lockpick +1 (65), Unarmed +5 (34), Speech +3 (32), Sneak +3 (53), Barter +1 (43), Science +1 (36), Melee Weapons +3 (60), Big Guns +2 (34)
Mysterious Stranger
Level 11
Small Guns +1 (71), Lockpick +1 (66), Unarmed +2 (36), Speech +3 (35), Sneak +4 (57), Repair +3 (53), Barter +2 (45), Science +2 (38), Medicine +1 (52)
Animal Friend
Level 12
Small Guns +1 (72), Energy Weapons +6 (37), Lockpick +1 (67), Sneak +1 (58), Repair +1 (54), Explosives +4 (38), Science +2 (40), Medicine +3 (55)
Fast Metabolism
Level 13
Small Guns +3 (75), Energy Weapons +7 (44), Lockpick +1 (68), Explosives +4 (42), Barter +2 (47), Melee Weapons +1 (61), Medicine +1 (56)
Animal Friend
Level 14
Small Guns +3 (78), Energy Weapons +2 (46), Lockpick +2 (70), Sneak +2 (60), Explosives +3 (45), Barter +2 (49), Science +1 (41), Medicine +4 (60)
Lawbringer
Level 15
Small Guns +1 (79), Energy Weapons +2 (48), Lockpick +1 (71), Speech +3 (38), Repair +1 (55), Explosives +2 (47), Barter +2 (51), Science +1 (42), Melee Weapons +1 (62), Big Guns +4 (38), Medicine +1 (61)
Light Step
Level 16
Small Guns +3 (82), Energy Weapons +2 (65), Lockpick +2 (73), Sneak +1 (61), Repair +1 (56), Science +7 (49), Melee Weapons +2 (64), Medicine +1 (62)
Tag! (Energy Weapons)
Level 17
Small Guns +2 (86), Energy Weapons +1 (66), Lockpick +3 (76), Unarmed +1 (37), Sneak +2 (65), Repair +1 (57), Explosives +2 (49), Barter +2 (53), Science +4 (53), Medicine +1 (63)
Intense Training (AG)
Level 18
Unarmed +6 (43), Speech +3 (41), Sneak +5 (70), Barter +1 (54), Big Guns +4 (42)
Infiltrator
Level 19
Small Guns +2 (88), Energy Weapons +4 (70), Lockpick +1 (77), Sneak +2 (72), Explosives +2 (51), Big Guns +7 (49), Medicine +1 (64)
Better Criticals
Level 20
Small Guns +3 (91), Energy Weapons +1 (71), Repair +3 (60), Melee Weapons +4 (68), Big Guns +6 (55), Medicine +2 (66)
Explorer