Strength
5
 
Perception
9
 
Endurance
6
 
Charisma
3
 
Intelligence
9
 
Agility
9
 
Luck
9
 
Action Points
83
 
Carry Weight
200
 
Critical Chance
14%
 
Dmg Resist
25%
 
Hit Points
350
 
Melee Damage
2.5
 
Skill Points
22
 
Barter
31
 
Big Guns
63
 
Energy Weapons
69
 
Explosives
64
 
Lockpick
85
 
Medicine
68
 
Melee Weapons
38
 
Repair
79
 
Science
79
 
Small Guns
73
 
Sneak
80
 
Speech
34
 
Unarmed
29
 
Ant Sight
Barkskin
Commando
Comprehension
Cyborg
Educated
Finesse
Intense Training (2)
Rad Regeneration
Silent Running
Size Matters (2)
Sniper
Thief
Toughness
Wired Reflexes
Level 1
ST 4 PE 7 EN 5 CH 2 IN 7 AG 8 LK 7
Repair, Medicine, Explosives
Bobblehead (Perception)
Bobblehead (Strength)
Bobblehead (Endurance)
Bobblehead (Charisma)
Bobblehead (Intelligence)
Bobblehead (Agility)
Bobblehead (Luck)
Bobblehead (Barter)
Bobblehead (Big Guns)
Bobblehead (Energy Weapons)
Bobblehead (Repair)
Bobblehead (Melee Weapons)
Bobblehead (Sneak)
Bobblehead (Speech)
Bobblehead (Small Guns)
Bobblehead (Explosives)
Bobblehead (Lockpick)
Bobblehead (Medicine)
Bobblehead (Science)
Bobblehead (Unarmed)
Ant Sight
Barkskin
Level 2
Small Guns +2 (36), Energy Weapons +1 (35), Lockpick +5 (39), Sneak +1 (35), Repair +3 (52), Explosives +1 (50), Science +2 (36), Melee Weapons +1 (27), Medicine +2 (51)
Intense Training (IN)
Wired Reflexes
Level 3
Small Guns +4 (41), Lockpick +2 (42), Speech +2 (25), Sneak +4 (40), Repair +1 (54), Explosives +1 (52), Science +4 (41), Medicine +1 (53)
Intense Training (LK)
Rad Regeneration
Level 4
Small Guns +3 (44), Energy Weapons +1 (37), Lockpick +3 (45), Speech +1 (26), Sneak +2 (42), Repair +3 (57), Explosives +1 (53), Science +3 (44), Medicine +2 (55)
Educated
Level 5
Small Guns +3 (47), Energy Weapons +3 (40), Lockpick +2 (47), Speech +1 (27), Sneak +3 (45), Repair +1 (58), Explosives +1 (54), Barter +3 (26), Science +3 (47), Big Guns +1 (30), Medicine +1 (56)
Comprehension
Level 6
Small Guns +3 (50), Energy Weapons +3 (43), Lockpick +3 (50), Sneak +3 (48), Repair +2 (60), Explosives +1 (55), Barter +1 (27), Science +3 (50), Melee Weapons +1 (29), Big Guns +1 (31), Medicine +1 (57)
Toughness
Level 7
Small Guns +1 (51), Energy Weapons +3 (46), Lockpick +5 (60), Sneak +1 (54), Repair +3 (63), Explosives +1 (56), Barter +1 (28), Science +5 (55), Big Guns +1 (32), Medicine +1 (58)
Thief
Level 8
Small Guns +3 (54), Energy Weapons +2 (48), Lockpick +3 (63), Speech +1 (28), Sneak +3 (57), Repair +2 (65), Explosives +1 (57), Science +4 (59), Melee Weapons +1 (30), Big Guns +1 (33), Medicine +1 (59)
Commando
Level 9
Small Guns +3 (57), Energy Weapons +2 (50), Lockpick +3 (66), Speech +1 (29), Sneak +4 (61), Repair +2 (67), Explosives +1 (58), Barter +1 (29), Science +3 (62), Melee Weapons +1 (31), Medicine +1 (60)
Size Matters
Level 10
Small Guns +3 (60), Energy Weapons +1 (51), Lockpick +4 (70), Speech +1 (30), Sneak +1 (62), Repair +4 (71), Explosives +1 (59), Science +5 (67), Melee Weapons +1 (32), Medicine +1 (61)
Finesse
Level 11
Small Guns +2 (62), Energy Weapons +4 (55), Lockpick +5 (75), Sneak +1 (63), Repair +1 (72), Explosives +2 (61), Science +5 (72), Melee Weapons +1 (33), Medicine +1 (62)
Size Matters
Level 12
Small Guns +3 (65), Energy Weapons +1 (56), Lockpick +5 (80), Speech +1 (31), Sneak +1 (64), Repair +2 (74), Explosives +1 (62), Barter +1 (30), Science +3 (75), Melee Weapons +2 (35), Medicine +2 (64)
Sniper
Level 13
Small Guns +3 (68), Energy Weapons +3 (59), Lockpick +3 (83), Speech +1 (32), Sneak +2 (76), Repair +2 (76), Explosives +1 (63), Barter +1 (31), Science +3 (78), Melee Weapons +1 (36), Medicine +2 (66)
Silent Running
Level 14
Small Guns +5 (73), Lockpick +2 (85), Speech +2 (34), Sneak +4 (80), Repair +3 (79), Explosives +1 (64), Science +1 (79), Melee Weapons +2 (38), Medicine +2 (68)
Cyborg
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