Level 1
ST 5 PE 5 EN 5 CH 5 IN 9 AG 6 LK 5
Small Guns, Repair, and Sneak
Bobblehead (Medicine)
Level 2
Lockpick +9 (24), Explosives +10 (25)
Intense Training (LK)
Bobblehead (Intelligence)
Level 3
Sneak +3 (35), Small Guns +3 (35), Lockpick +14 (40)
Intense Training (PE)
Bobblehead (Unarmed)
Bobblehead (Speech)
Bobblehead (Sneak)
Bobblehead (Small Guns)
Bobblehead (Science)
Bobblehead (Repair)
Bobblehead (Melee Weapons)
Bobblehead (Lockpick)
Bobblehead (Explosives)
Bobblehead (Big Guns)
Bobblehead (Barter)
Level 4
Sneak +5 (50), Small Guns +5 (50), Science +10 (45)
Educated
Level 5
Speech +15 (40), Science +5 (50), Medicine +3 (38)
Comprehension
Level 6
Energy Weapons +1 (18), Speech +10 (50), Medicine +12 (50)
Gunslinger
Level 7
Sneak +10 (60), Small Guns +10 (60), Repair +3 (53)
Intense Training (EN)
Level 8
Lockpick +1 (51), Speech +10 (60), Repair +2 (55), Science +5 (55), Medicine +5 (55)
Strong Back
Level 9
Lockpick +9 (60), Repair +5 (60), Science +5 (60), Medicine +4 (59)
Commando
Level 10
Sneak +5 (65), Small Guns +5 (65), Lockpick +2 (62), Speech +5 (65), Repair +5 (65), Medicine +1 (60)
Finesse
Level 11
Small Guns +5 (70), Lockpick +3 (65), Repair +5 (70), Science +5 (65), Medicine +5 (65)
Toughness
Level 12
Sneak +5 (70), Lockpick +5 (70), Speech +5 (70), Science +5 (70), Medicine +3 (68)
Sniper
Level 13
Small Guns +10 (80), Energy Weapons +1 (19), Repair +10 (80), Medicine +2 (70)
Silent Running
Level 14
Lockpick +10 (80), Science +3 (73), Medicine +10 (80)
Cyborg
Big Book of Science => Science +2 (75)
Big Book of Science => Science +2 (77)
Big Book of Science => Science +2 (79)
Big Book of Science => Science +2 (81)
Big Book of Science => Science +2 (83)
Chinese Army: Special Ops Training Manual => Sneak +2 (82)
Chinese Army: Special Ops Training Manual => Sneak +2 (84)
Chinese Army: Special Ops Training Manual => Sneak +2 (86)
Chinese Army: Special Ops Training Manual => Sneak +2 (88)
Chinese Army: Special Ops Training Manual => Sneak +2 (90)
D.C. Journal of Internal Medicine => Medicine +2 (82)
D.C. Journal of Internal Medicine => Medicine +2 (84)
D.C. Journal of Internal Medicine => Medicine +2 (86)
D.C. Journal of Internal Medicine => Medicine +2 (88)
D.C. Journal of Internal Medicine => Medicine +2 (90)
Dean's Electronics => Repair +2 (82)
Dean's Electronics => Repair +2 (84)
Dean's Electronics => Repair +2 (86)
Dean's Electronics => Repair +2 (88)
Dean's Electronics => Repair +2 (90)
Duck and Cover! => Explosives +2 (39)
Duck and Cover! => Explosives +2 (41)
Duck and Cover! => Explosives +2 (43)
Duck and Cover! => Explosives +2 (45)
Duck and Cover! => Explosives +2 (47)
Grognak the Barbarian => Melee Weapons +2 (27)
Grognak the Barbarian => Melee Weapons +2 (29)
Grognak the Barbarian => Melee Weapons +2 (31)
Grognak the Barbarian => Melee Weapons +2 (33)
Grognak the Barbarian => Melee Weapons +2 (35)
Guns and Bullets => Small Guns +2 (82)
Guns and Bullets => Small Guns +2 (84)
Guns and Bullets => Small Guns +2 (86)
Guns and Bullets => Small Guns +2 (88)
Guns and Bullets => Small Guns +2 (90)
Lying, Congressional Style => Speech +2 (72)
Lying, Congressional Style => Speech +2 (74)
Lying, Congressional Style => Speech +2 (76)
Lying, Congressional Style => Speech +2 (78)
Lying, Congressional Style => Speech +2 (80)
Nikola Tesla and You => Energy Weapons +2 (31)
Nikola Tesla and You => Energy Weapons +2 (33)
Nikola Tesla and You => Energy Weapons +2 (35)
Nikola Tesla and You => Energy Weapons +2 (37)
Nikola Tesla and You => Energy Weapons +2 (39)
Pugilism Illustrated => Unarmed +2 (29)
Pugilism Illustrated => Unarmed +2 (31)
Pugilism Illustrated => Unarmed +2 (33)
Pugilism Illustrated => Unarmed +2 (35)
Pugilism Illustrated => Unarmed +2 (37)
Tales of a Junktown Jerky Vendor => Barter +2 (27)
Tales of a Junktown Jerky Vendor => Barter +2 (29)
Tales of a Junktown Jerky Vendor => Barter +2 (31)
Tales of a Junktown Jerky Vendor => Barter +2 (33)
Tales of a Junktown Jerky Vendor => Barter +2 (35)
Tumblers Today => Lockpick +2 (82)
Tumblers Today => Lockpick +2 (84)
Tumblers Today => Lockpick +2 (86)
Tumblers Today => Lockpick +2 (88)
Tumblers Today => Lockpick +2 (90)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (29)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (31)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (33)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (35)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (37)
Level 15
Energy Weapons +16 (55), Science +7 (90)
Light Step
Level 16
Energy Weapons +20 (75), Explosives +3 (50)
Better Criticals
Level 17
Energy Weapons +5 (80), Speech +10 (90), Explosives +8 (58)
Action Boy/Girl
Level 18
Explosives +22 (80), Big Guns +1 (38)
Concentrated Fire
Level 19
Big Guns +23 (61)
Life Giver
Level 20
Melee Weapons +4 (39), Big Guns +19 (80)
Grim Reaper's Sprint
Level 21
Energy Weapons +10 (90), Explosives +10 (90), Melee Weapons +3 (42)
Explorer
Level 22
Melee Weapons +13 (55), Big Guns +10 (90)
Adamantium Skeleton
Level 23
Melee Weapons +23 (78)
Demolition Expert
Level 24
Barter +21 (56), Melee Weapons +2 (80)
Demolition Expert
Level 25
Barter +23 (79)
Demolition Expert
Level 26
Unarmed +22 (59), Barter +1 (80)
Pyromaniac
Level 27
Unarmed +21 (80), Barter +2 (82)
Ninja
Level 28
Unarmed +5 (85), Barter +8 (90), Melee Weapons +10 (90)
Scrounger
Level 29
Sneak +2 (92), Small Guns +2 (92), Lockpick +2 (92), Unarmed +5 (90), Speech +2 (92), Repair +2 (92), Barter +2 (92), Science +2 (92), Melee Weapons +2 (92), Medicine +2 (92)
Fast Metabolism
Bobblehead (Energy Weapons)
Level 30
Sneak +2 (100), Small Guns +2 (100), Lockpick +2 (100), Unarmed +2 (100), Speech +2 (100), Repair +2 (96), Explosives +4 (100), Science +2 (96), Medicine +2 (96), Big Guns +3 (100)
Almost Perfect
Bobblehead (Strength)
Bobblehead (Perception)
Bobblehead (Endurance)
Bobblehead (Charisma)
Bobblehead (Agility)
Bobblehead (Luck)
D.C. Journal of Internal Medicine => Medicine +2 (98)
D.C. Journal of Internal Medicine => Medicine +2 (100)
Dean's Electronics => Repair +2 (98)
Dean's Electronics => Repair +2 (100)
Big Book of Science => Science +2 (98)
Big Book of Science => Science +2 (100)
Ant Sight
Barkskin
Power Armor Training
Rad Regeneration
Wired Reflexes