Strength
5
 
Perception
5
 
Endurance
5
 
Charisma
1
 
Intelligence
9
 
Agility
8
 
Luck
7
 
Action Points
81
 
Carry Weight
200
 
Critical Chance
7%
 
Dmg Resist
0%
 
Hit Points
210
 
Melee Damage
2.5
 
Skill Points
19
 
Barter
8
 
Big Guns
16
 
Energy Weapons
16
 
Explosives
25
 
Lockpick
25
 
Medicine
24
 
Melee Weapons
16
 
Repair
29
 
Science
40
 
Small Guns
42
 
Sneak
37
 
Speech
8
 
Unarmed
16
 
Gun Nut
Level 1
ST 5 PE 5 EN 5 CH 1 IN 9 AG 8 LK 7
Science, Small Guns, and Sneak
Level 2
Lockpick +9 (25), Explosives +9 (25), Science +1 (40)
Gun Nut
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