Strength
5
 
Perception
7
 
Endurance
3
 
Charisma
5
 
Intelligence
5
 
Agility
9
 
Luck
6
 
Action Points
83
 
Carry Weight
200
 
Critical Chance
6%
 
Dmg Resist
0%
 
Hit Points
170
 
Melee Damage
2.5
 
Skill Points
15
 
Barter
15
 
Big Guns
11
 
Energy Weapons
19
 
Explosives
19
 
Lockpick
40
 
Medicine
15
 
Melee Weapons
15
 
Repair
42
 
Science
15
 
Small Guns
45
 
Sneak
23
 
Speech
15
 
Unarmed
11
 
Gun Nut
Level 1
ST 5 PE 7 EN 3 CH 5 IN 5 AG 9 LK 6
Lockpick, Small Guns, and Repair
Level 2
Small Guns +2 (45), Lockpick +6 (40), Repair +7 (42)
Gun Nut
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