Level 1
ST 7 PE 7 EN 8 CH 1 IN 3 AG 7 LK 7
Speech, Lockpick, and Repair
Level 2
Speech +13 (36)
Intense Training (ST)
Bobblehead (Intelligence)
Bobblehead (Strength)
Bobblehead (Medicine)
Level 3
Lockpick +5 (40), Speech +4 (40), Repair +5 (34)
Intense Training (AG)
Level 4
Small Guns +8 (30), Repair +6 (40)
Educated
Level 5
Small Guns +10 (40), Explosives +7 (27)
Comprehension
Bobblehead (Perception)
Bobblehead (Endurance)
Bobblehead (Agility)
Bobblehead (Luck)
Bobblehead (Barter)
Bobblehead (Science)
Bobblehead (Sneak)
Bobblehead (Repair)
Bobblehead (Speech)
Bobblehead (Unarmed)
Bobblehead (Small Guns)
Bobblehead (Melee Weapons)
Bobblehead (Lockpick)
Bobblehead (Explosives)
Bobblehead (Energy Weapons)
Bobblehead (Big Guns)
Big Book of Science => Science +2 (26)
Big Book of Science => Science +2 (28)
Big Book of Science => Science +2 (30)
Ant Sight
Big Book of Science => Science +2 (32)
Big Book of Science => Science +2 (34)
Big Book of Science => Science +2 (36)
Big Book of Science => Science +2 (38)
Big Book of Science => Science +2 (40)
Big Book of Science => Science +2 (42)
Superior Defender
Wired Reflexes
Ghoul Ecology
Auto Expert
Barkskin
Covert Ops
Pitt Fighter
Power Armor Training
Xenotech Expert
Punga Power!
Rad Regeneration
Dream Crusher
Hematophage
Booster Shot
Big Book of Science => Science +2 (47)
Big Book of Science => Science +2 (49)
Big Book of Science => Science +2 (51)
Big Book of Science => Science +2 (53)
Big Book of Science => Science +2 (55)
Big Book of Science => Science +2 (57)
Big Book of Science => Science +2 (59)
Big Book of Science => Science +2 (61)
Level 6
Speech +17 (67)
Bloody Mess
Level 7
Speech +17 (85)
Intense Training (LK)
Level 8
Lockpick +2 (60), Speech +15 (100)
Scrounger
Level 9
Sneak +17 (54)
Intense Training (AG)
Level 10
Small Guns +17 (75)
Finesse
Level 11
Sneak +17 (71)
Strong Back
Level 12
Energy Weapons +17 (52)
Sniper
Level 13
Energy Weapons +8 (60), Explosives +9 (51)
Life Giver
Level 14
Medicine +17 (42)
Intense Training (PE)
D.C. Journal of Internal Medicine => Medicine +2 (44)
D.C. Journal of Internal Medicine => Medicine +2 (46)
D.C. Journal of Internal Medicine => Medicine +2 (48)
Level 15
Repair +5 (56), Medicine +12 (60)
Cyborg
Level 16
Energy Weapons +6 (78), Repair +4 (60), Explosives +7 (60)
Better Criticals
Level 17
Unarmed +17 (52)
Action Boy/Girl
Level 18
Sneak +4 (75), Energy Weapons +2 (80), Lockpick +8 (70), Big Guns +3 (40)
Intense Training (EN)
Level 19
Sneak +5 (80), Small Guns +5 (80), Science +7 (69)
Intense Training (ST)
Level 20
Unarmed +6 (60), Barter +1 (20), Science +1 (70), Melee Weapons +3 (40), Big Guns +6 (46)
Grim Reaper's Sprint
Level 21
Barter +3 (23), Big Guns +14 (60)
Adamantium Skeleton
Level 22
Barter +17 (40)
Fast Metabolism
Level 23
Medicine +17 (77)
Toughness
Level 24
Repair +9 (71), Science +8 (80)
No Weaknesses
Bobblehead (Charisma)
Level 25
Repair +9 (80), Explosives +8 (68), Medicine +1 (80)
Concentrated Fire
Level 26
Barter +18 (68)
Gunslinger
Level 27
Explosives +7 (75), Barter +11 (79)
Nerves of Steel
Level 28
Barter +11 (90), Big Guns +7 (67)
Rad Absorption
Level 29
Explosives +5 (80), Big Guns +13 (80)
Lady Killer/Black Widow
Level 30
Energy Weapons +18 (98)
Lawbringer