Strength
6
 
Perception
5
 
Endurance
6
 
Charisma
5
 
Intelligence
7
 
Agility
6
 
Luck
5
 
Action Points
77
 
Carry Weight
210
 
Critical Chance
5%
 
Dmg Resist
0%
 
Hit Points
310
 
Melee Damage
3.0
 
Skill Points
20
 
Barter
35
 
Big Guns
17
 
Energy Weapons
15
 
Explosives
15
 
Lockpick
69
 
Medicine
25
 
Melee Weapons
17
 
Repair
46
 
Science
23
 
Small Guns
65
 
Sneak
65
 
Speech
65
 
Unarmed
17
 
Comprehension
Covert Ops
Educated
Gun Nut
Gunslinger
Impartial Mediation
Night Person
Power Armor Training
Scrounger
Swift Learner
Thief
Wired Reflexes
Level 1
ST 6 PE 5 EN 6 CH 5 IN 7 AG 6 LK 5
Repair, Sneak, and Small Guns
Covert Ops
Big Book of Science => Science +1 (23)
Bobblehead (Small Guns)
Level 2
Speech +17 (32)
Gun Nut
Tumblers Today => Lockpick +1 (19)
Level 3
Lockpick +17 (36)
Swift Learner
Wired Reflexes
Level 4
Speech +17 (49)
Educated
Level 5
Sneak +18 (50), Repair +2 (41)
Comprehension
Level 6
Barter +20 (35)
Gunslinger
Level 7
Lockpick +14 (55), Medicine +6 (25)
Thief
Level 8
Small Guns +15 (65), Repair +5 (46)
Impartial Mediation
Level 9
Sneak +10 (65), Speech +10 (59)
Scrounger
Level 10
Lockpick +14 (69), Speech +6 (65)
Night Person
Power Armor Training
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