Strength
1
 
Perception
9
 
Endurance
1
 
Charisma
9
 
Intelligence
10
 
Agility
9
 
Luck
1
 
Action Points
83
 
Carry Weight
160
 
Critical Chance
1%
 
Dmg Resist
0%
 
Hit Points
140
 
Melee Damage
0.5
 
Skill Points
20
 
Barter
25
 
Big Guns
5
 
Energy Weapons
30
 
Explosives
40
 
Lockpick
25
 
Medicine
50
 
Melee Weapons
5
 
Repair
30
 
Science
25
 
Small Guns
40
 
Sneak
21
 
Speech
25
 
Unarmed
5
 
Swift Learner (2)
Level 1
ST 1 PE 9 EN 1 CH 9 IN 10 AG 9 LK 1
Medicine, Small Guns, and Explosives
Bobblehead (Medicine)
Level 2
Energy Weapons +4 (25), Lockpick +4 (25), Speech +4 (25), Repair +2 (25), Barter +4 (25), Science +2 (25)
Swift Learner
Level 3
Small Guns +4 (40), Energy Weapons +5 (30), Repair +5 (30), Explosives +4 (40), Medicine +2 (50)
Swift Learner
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